Bringerofcake Posted December 25, 2009 Report Share Posted December 25, 2009 Ritual GraspNormal SpellSelect and activate 1 of the following effects:● Reveal a Ritual Spell Card in your hand. Remove Spell Counters on your side of the field equal to half the Level in the Ritual Spell Card's text and add the Ritual Monster written in that card's text in your Deck to your hand.● Reveal a Ritual Monster in your hand. Remove Spell Counters on your side of the field equal to half the Level of the Ritual Monster and add the Ritual Spell Card in its card text in your Deck to your hand. Spell RitualRitual SpellThis card is used to Ritual Summon any Spellcaster-type Ritual Monster. You must also remove Spell Counters from your side of the field equal to the Level of the Ritual Monster you are attempting to Ritual Summon. Magister of Protection - ArchanosDARKSpellcaster/Ritual/Effect8/2900/2000This card cannot be Special Summoned, except by Ritual Summon. Each time a Spell Card is activated, put a Spell Counter on this card. You can remove Spell Counters from this card and put an equal amount on other card(s) on the field. Sorceress of RitesLIGHTSpellcaster/Ritual/Effect6/0/0You can Tribute this Ritual Summoned card to add 1 Ritual Monster and 1 Ritual Spell Card from your Deck to your hand. Djinn Sorcerer of RitualsDARKSpellcaster/Effect2/1300/1500When you Ritual Summon a Spellcaster-type Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card would be targeted by an effect or removed from the field, you can remove a Spell Counter on your side of the field instead. Etheria, Enchanted Spirit of HarmonyLIGHTFairy/Ritual/Effect8/3300/2500This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Harmony". Your opponent cannot select another monster you control as an attack target. You can remove 1 Spell Counter from a card you control to change 1 face-up monster to face-down Defence Position. Ritual of HarmonyRitual SpellThis card is used to Ritual Summon "Etheria, Enchanted Spirit of Harmony". You must also Tribute monsters whose total Levels equal 8 or more from your hand or your side of the field. You can remove this card in your Graveyard from play to have your opponent skip their next Battle Phase. Shining CeremonyRitual SpellThis card is used to Ritual Summon 1 LIGHT Ritual Monster. You must also Tribute monsters whose total Levels equal that monster's Level or more from your hand or your side of the field . Link to comment
JG. Posted December 25, 2009 Report Share Posted December 25, 2009 I couldn't have done it better myself. Nice ;D Link to comment
-Griffin Posted December 25, 2009 Report Share Posted December 25, 2009 (I'd make it 1/2 level, getting that many spell counters is a little crazy when they have other uses)Mind if I contribute to the idea? The Spell RitualRitualRemove Spell Counters from your side of the field equal to the level of 1 Spellcaster-Type Ritual Monster in your hand to Ritual Summon that Ritual Monster. Two things - Firstly, you might also want to halve the number required, it's a bit massive.Secondly, I don't know if an "ignoring the Summoning conditions" or similar is needed, if so, add it. Link to comment
Bringerofcake Posted December 25, 2009 Author Report Share Posted December 25, 2009 Right:● Halved the Level Requirements on my card● Did NOT halve the requirements on Griffin's, but eliminated the Summon requirements (I figure it's a bit more balanced to require 7 counters for Norsewemko, rather than 3...)● Added a Ritual Monster that breaks the mold a bit.● Changed Griffin's OCG to match Contract/Earth Chant. Link to comment
玄魔の王 Posted December 26, 2009 Report Share Posted December 26, 2009 Ritual GraspNormal SpellSelect and activate 1 of the following effects:● Reveal a Ritual Spell Card in your hand. Remove Spell Counters on your side of the field equal to half the Level in the Ritual Spell Card's text and add the Ritual Monster written in that card's text in your Deck to your hand.● Reveal a Ritual Monster in your hand. Remove Spell Counters on your side of the field equal to half the Level of the Ritual Monster and add the Ritual Spell Card in its card text in your Deck to your hand. Preparation of Rites' date=' meet your new partner. I like it.[/b'] The Spell RitualRitual SpellThis card is used to Ritual Summon any Spellcaster-type Ritual Monster. You must also remove Spell Counters from your side of the field equal to the Level of the Ritual Monster you are attempting to Ritual Summon. That's a good card right there. With Citadel of Endymion, 7 is easy as pie to collect. Ancient Sage - ArkanosDARKSpellcaster/Ritual8/2900/2000This card cannot be Special Summoned, except by Ritual Summon. Each time a Spell Card is activated, put a Spell Counter on this card. You can remove Spell Counters from this card and put an equal amount on other card(s) on the field. Transferrence? I might just as well go with Northwemko for protection, but whatever floats your Deck. Mind if I get in on the Ritual Action? Sorceress of RitesLIGHTLevel: 6[spellcaster/Ritual/Effect]You can Tribute this Ritual Summoned card to add 1 Ritual Monster and 1 Ritual Spell Card from your Deck to your hand. ATK/ 0DEF/ 0 Seems kinda costly, I agree, but with ARA it basically ensures a Ritual that turn besides herself. Link to comment
Bringerofcake Posted December 26, 2009 Author Report Share Posted December 26, 2009 TBH, I wanted something to match the Spellcaster Ritual theme, but couldn't think of a good enough effect. I've got an idea though, but for now, I've added an unprecedented Ritual Demon. Link to comment
玄魔の王 Posted December 27, 2009 Report Share Posted December 27, 2009 He's not a Fiend, and it's Ritual Devil not Demon, but cool. Link to comment
Bringerofcake Posted December 27, 2009 Author Report Share Posted December 27, 2009 He's not a Fiend (that's the point)' date=' and it's Ritual Devil not Demon, but cool.[/quote'] Fixed the name to fit it with the american version Link to comment
玄魔の王 Posted December 27, 2009 Report Share Posted December 27, 2009 That's better. So tell me, there's a Demon King of Destruction and a Divine Goddess of Salvation. Can you produce a cooler name than that? EDIT: Because I can: Etheria, Enchanted Spirit of HarmonyLIGHTLevel: 8[Fairy/Ritual/Effect]This card can only be Ritual Summoned with the Ritual Spell Card, "Ritual of Harmony". Your opponent cannot select another monster you control as an attack target. You can remove 1 Spell Counter from a card you control to change 1 face-up monster to face-down Defence Position.ATK/ 3300DEF/ 2500 Ritual of HarmonyRitual SpellThis card is used to Ritual Summon "Etheria, Enchanted Spirit of Harmony". You must also Tribute monsters whose total Levels equal 8 or more from your hand or your side of the field. You can remove this card in your Graveyard from play to have your opponent skip their next Battle Phase. Shining CeremonyRitual SpellThis card is used to Ritual Summon 1 LIGHT Ritual Monster. You must also Tribute monsters whose total Levels equal that monster's Level or more from your hand or your side of the field . Want these? Link to comment
Bringerofcake Posted December 27, 2009 Author Report Share Posted December 27, 2009 Amped up Arcanos' name and added Genma's cards. Link to comment
玄魔の王 Posted December 27, 2009 Report Share Posted December 27, 2009 Ritual anti-Meta: Ritual ResonanceContinuous TrapWhile you control a Ritual Monster, your opponent cannot Synchro Summon. Link to comment
-Griffin Posted December 27, 2009 Report Share Posted December 27, 2009 Is that really needed while we have the Ritual Fiend that prevents all Special Summoning from your opponent? Link to comment
Tempest Dahlia Posted December 28, 2009 Report Share Posted December 28, 2009 Arachnos and SoR are useless IMO. l also think Etheria is broken: lt's a superior Tsukuyomi. Which is banned. Silver Light SorceressLIGHTLevel: 4(Spellcaster/Effect)This card cannot be destroyed by battle. If you control a face-up level 5 or higher Ritual monster, you take no battle damage. lf a level 5 or higher monster would be destroyed, you can tribute this card instead, and place 2 Spell Counters on 1 face-up card that you can put Spell Counters on.ATK 500 DEF 1200 Link to comment
玄魔の王 Posted December 28, 2009 Report Share Posted December 28, 2009 Is that really needed while we have the Ritual Fiend that prevents all Special Summoning from your opponent? ARA will probably still be used quite a bit' date=' especially with the new Rituals, so I decided to do that in case people are unable to pull out that card's effect. Arachnos and SoR are useless IMO. l also think Etheria is broken: lt's a superior Tsukuyomi. Which is banned. How very opinionated of you. Sorceress allows you to set up a Ritual you do want, rather than be stuck with one you don't; it's basically Demise OTK support. Arcanos allows an Endymion Deck or similar Deck to quickly pull out the star combo. Oh, and Tsukiyomi is also Normal Summon-able; this thing is a Ritual, which requires support. Silver Light SorceressLIGHTLevel: 4(Spellcaster/Effect)This card cannot be destroyed by battle. If you control a face-up level 5 or higher Ritual monster, you take no battle damage. lf a level 5 or higher monster would be destroyed, you can tribute this card instead, and place 2 Spell Counters on 1 face-up card that you can put Spell Counters on.ATK 500 DEF 1200 Monsters that cannot die by battle need complications if they're not to be Limited, and even then some of them are. Especially if it supports thing so well. Link to comment
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