the red void Posted December 27, 2009 Report Share Posted December 27, 2009 Deck: 40 Monsters: 20 3x Honest3x Athena3x The World3x The Chariot2x The Emperor3x Hecatrice3x Guardian of Order Spells: 12 3x Second Coin Toss3x Light Barrier3x Cup of Ace3x Valhalla1x Mst1x Trunade1x Brain Control Traps: 8 3x By Order of the Emperor3x Waboku1x Solemn1x Mirror Force Link to comment Share on other sites More sharing options...
Toffee. Posted December 27, 2009 Report Share Posted December 27, 2009 This is NOT how you run World Lock. .....And why arent you running Lucky Chance and/or By Order of the Emperor? O,o Link to comment Share on other sites More sharing options...
the red void Posted December 27, 2009 Author Report Share Posted December 27, 2009 This is NOT how you run World Lock. .....And why arent you running Lucky Chance and/or By Order of the Emperor? O' date='o[/quote'] the stratgy behind the deck is to beatdown on your opponet with a massive swarm of athneas, worlds and chariots and whatnot. ive tested lucky chance and it didnt test well, but i will put by order of the emperor into consideration Link to comment Share on other sites More sharing options...
Toffee. Posted December 27, 2009 Report Share Posted December 27, 2009 the stratgy behind the deck is to beatdown on your opponet with a massive swarm of athneas' date=' worlds and chariots and whatnot.[/quote']I doubt Arcana beatdown is effective.Especially since Athena cannot Summon herself via her effect. ive tested lucky chance and it didnt test well' date=' but i will put by order of the emperor into consideration[/quote']Lucky Chance effectivly becomes a draw engine, if youm run more Arcanas.Same with Order of the Emperor. Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Report Share Posted December 27, 2009 arma has it right. this is /not/ world lock.i.. i dont even know where to start on this. i'll get to it after breakfast. Link to comment Share on other sites More sharing options...
.Leo Posted December 27, 2009 Report Share Posted December 27, 2009 lol. -3 T-Roar +1 Card of your Choice+2 Bottomless Trap Hole. 6 Waboku and T-Roar combined aren't that good :| Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Report Share Posted December 27, 2009 ....can someone help me with this? why waboku over roar? didnt we used to do it the other way? Link to comment Share on other sites More sharing options...
the red void Posted December 27, 2009 Author Report Share Posted December 27, 2009 ....can someone help me with this? why waboku over roar? didnt we used to do it the other way? due to lack of gbs, t-roar is now more side decked than main decked. that and people play waboku now because of the fact that you can activate it after honest(s)/kalut(s) are dropped Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted December 27, 2009 Report Share Posted December 27, 2009 ....can someone help me with this? why waboku over roar? didnt we used to do it the other way? Now that GB dropped in popularity wabby is used. Wabby was always better... ... I don't know where to start... You're doing it very, very wrong... l'll see what l can do...... Link to comment Share on other sites More sharing options...
Tronta Posted December 27, 2009 Report Share Posted December 27, 2009 hrm. i've been asleep too long. lettin a newbie correct me. but at least he seems like a knowledgeable knewbie. unless he just ripped that from the tcg section.. :P i dont feel like arcanas have any place here, to be honest. they dont really contribute anything aside from a mediocre draw engine. you should probably just drop em and run straight fairy beatdown.throw some tethys and venus on top of that, run reckless, card dest, dwd (anything to speed it up, god damn fairies). and keep the honests and solidarity of course.low level beaters for fairies include: harvest, victoria, thats really it. anyway, as for arcana's, i feel like they have some potential, but the most potential-having card in their set seems to be missing here. i see no arcana call! the big ones like dark and light ruler are impossible to summon and have nothing to do with arcanas, sure enough, but by having the arcana name, they can be called. say you throw out a fool, pull the tails effect, and call it removing the dark ruler. crash it to nuke the field, or wait till your opponents next turn when he attacks the vulnerable fool to call the dark ruler. same thing, nuke the field.pull out chariot, flip heads, and decide you want to call dark ruler for a double swing. what if you summoned the fool in attack position with tails, then called the moon? now your opponent has a 0 attack monster he cant really get rid of. he can tribute it or something, obviously. but still. your tails arcana gets targetted by moon, shrink, kalut, etc, just call the fool. it really has a lot of advantages when you think about it.try constructing a deck of this nature :P Link to comment Share on other sites More sharing options...
the red void Posted December 27, 2009 Author Report Share Posted December 27, 2009 hrm. i've been asleep too long. lettin a newbie correct me. but at least he seems like a knowledgeable knewbie. unless he just ripped that from the tcg section.. :P i dont feel like arcanas have any place here' date=' to be honest. they dont really contribute anything aside from a mediocre draw engine. you should probably just drop em and run straight fairy beatdown.throw some tethys and venus on top of that, run reckless, card dest, dwd (anything to speed it up, god damn fairies). and keep the honests and solidarity of course.low level beaters for fairies include: harvest, victoria, thats really it. anyway, as for arcana's, i feel like they have some potential, but the most potential-having card in their set seems to be missing here. i see no arcana call! the big ones like dark and light ruler are impossible to summon and have nothing to do with arcanas, sure enough, but by having the arcana name, they can be called. say you throw out a fool, pull the tails effect, and call it removing the dark ruler. crash it to nuke the field, or wait till your opponents next turn when he attacks the vulnerable fool to call the dark ruler. same thing, nuke the field.pull out chariot, flip heads, and decide you want to call dark ruler for a double swing. what if you summoned the fool in attack position with tails, then called the moon? now your opponent has a 0 attack monster he cant really get rid of. he can tribute it or something, obviously. but still. your tails arcana gets targetted by moon, shrink, kalut, etc, just call the fool. it really has a lot of advantages when you think about it.try constructing a deck of this nature :P[/quote'] this isnt my main deck, this is just something i threw together in like 5 minutes, bws are my REAL deck. and might i remind you its something INNOVATIVE, in other words, MY OWN CREATION. Link to comment Share on other sites More sharing options...
Tronta Posted December 28, 2009 Report Share Posted December 28, 2009 bws? ew. there goes the respect points. and we're trying to help ya with the innovativeness.honestly i think skill drain might do wonders for this.skill drain fairies :Pthere are plenty of big heavy hitters like the world and venus, and while you lose athena, you still keep honest and hecatrice. just have to worry about oppression really. Link to comment Share on other sites More sharing options...
the red void Posted December 28, 2009 Author Report Share Posted December 28, 2009 bws? ew. there goes the respect points. and we're trying to help ya with the innovativeness.honestly i think skill drain might do wonders for this.skill drain fairies :Pthere are plenty of big heavy hitters like the world and venus' date=' and while you lose athena, you still keep honest and hecatrice. just have to worry about oppression really.[/quote'] ill take the idea into consideration. might do well.decks been updated with choices you guys have told me and a couple of my own choices Link to comment Share on other sites More sharing options...
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