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Charge of the Beast Brigade


arkel

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Monsters -24-

2 Yellow Baboon, Archer of the Forest

2 Judgment Dragon

1 Green Baboon, Defender of the Forest

 

3 Berserk Gorilla

3 X-Saber Airbellum

3 Ryko, Lightsworn Hunter

2 Lumina, Lightsworn Summoner

2 Lyla, Lightsworn Sorceress

2 Wulf, Lightsworn Beast

1 Voltic Kong

1 Rescue Cat

1 Gyaku-Gire Panda

1 Garoth, Lightsworn Warrior

 

Spells -14-

3 Wild Nature's Release

3 Charge of the Light Brigade

3 Solar Recharge

2 Monster Reincarnation

1 Foolish Burial

1 Heavy Storm

1 Giant Trunade

 

Traps -2-

1 Call of the Haunted

1 Torrential Tribute

 

Total: 40

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Strange, but intresting hybrid deck, it must be destroyed! Anyway here is my thoughts:

 

-1 Airbellum it's already part of an archtype

+1 Ehren stops defensive play

-1 Yellow Baboon, I find having three tough

+1 Garoth, extra mill plus draw power if possible is good

-1 WNR strange at three I prefer having two in Beast decks

+1 Mystical Space Typhoon has a little more effective can destroy some extra cards

-1 Reincarnation 3 seems a little much

+1 Realm of Light

 

That's all I can think of so far, I'm not the best with Hybrid decks so don't expect this to be good suggestions T_T.

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Strange' date=' but intresting hybrid deck, it must be destroyed! Anyway here is my thoughts:

 

-1 Airbellum it's already part of an archtype

+1 Ehren stops defensive play

-1 Yellow Baboon, I find having three tough

+1 Garoth, extra mill plus draw power if possible is good

-1 WNR strange at three I prefer having two in Beast decks

+1 Mystical Space Typhoon has a little more effective can destroy some extra cards

-1 Reincarnation 3 seems a little much

+1 Realm of Light

 

That's all I can think of so far, I'm not the best with Hybrid decks so don't expect this to be good suggestions T_T.

[/quote']

 

Airbellum is a Beast and lets me sync into Arcanite.

Release lets me swing for huge amounts of damage and gives me an opening to play Green Baboon.

Considering I run 3 Yellow and 2 JD, 3 Reincarnation is kind of needed. However, if I neg a Yellow, I can bring it down to 2.

 

I'll try:

-1 Yellow Baboon

-1 Monster Reincarnation

+1 MST

+1 Torrential

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I'm not sure about this but my thoughts have grown deeper:

 

-1 Charge or Solar Recharge

+1 Realm of Light, personally with mass mill your Lightsworns will have SOOOOOOOOO much ATK but then you could have JD.

wait

-1 Beserk Gorilla 2 can backfire Book of Moon/Level Limit B boom you have lost one but then again JD overkill

+1 Mirror Force, backed into a hole? Pull out a giant magic mirror, the enemy attacks you flip it up, Ka-Bam they have no attack mode monsters.

Anyway yeah I don't have much effective ideas...

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I'm not sure about this but my thoughts have grown deeper:

 

-1 Charge or Solar Recharge

+1 Realm of Light' date=' personally with mass mill your Lightsworns will have [b']SOOOOOOOOO[/b] much ATK but then you could have JD.

wait

-1 Beserk Gorilla 2 can backfire Book of Moon/Level Limit B boom you have lost one but then again JD overkill

+1 Mirror Force, backed into a hole? Pull out a giant magic mirror, the enemy attacks you flip it up, Ka-Bam they have no attack mode monsters.

Anyway yeah I don't have much effective ideas...

 

Realm of Light is just awful. Period. I need Gorilla as a Beast. Book doesn't kill him right away and no common decks run Area B. Torrential > MF here because it lets me reset the field and play Green Baboon.

 

NEWSFLASH:

-1 MST

+1 Foolish

 

Maybe + Savage coliseum it works with the apes

 

Savage Colliseum is awful here.

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Well' date=' it's a beatstick BEAST that you can Honest when you have it out or just mill.

 

It's your choice.

[/quote']

 

I understand what you're saying. I'm just worried about milling Mali/PSZ/a 4th LS/Necro/Vayu/Sirocco/whatever I'm missing.

 

I'd just see how it plays out. If you're consistently helping your opponent rather than hurting them, then just Max Airbellums and run 2 Ryko.

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