Jump to content

Infernal Infinity


Chaos Pudding

Recommended Posts

Guest Chaos Pudding

Monsters: 17

 

Level 5 and above: 2

1x Dark Armed Dragon

1x Infernity Destroyer

 

Level 4 and below: 15

3x Infernity Archfiend

3x Infernity Necromancer

2x Infernity Mirage

1x Infernity Guardian

1x Infernity Revenger

1x Infernity Reloader

1x Dark Grepher

1x Snipe Hunter

1x Morphing Jar

1x Sangan

 

Spells: 14

2x Allure of Darkness

2x Book of Moon

2x Infernity Gun

2x ZERO - MAX

1x Heavy Storm

1x Brain Control

1x Giant Trunade

1x One for One

1x Reasoning

1x Lightning Vortex

 

Traps: 9

2x Jar of Greed

2x Infernity Force

1x Mirror Force

1x Torrential Tribute

1x Call of the Haunted

1x Karma Cut

1x Stardust Road

 

Extra Deck: 15

2x Infernity Doom Dragon

1x Toolbox

Link to comment
Share on other sites

Guest Chaos Pudding

-1 Destroyer

+1 Full Salvo

 

lolno. Full Salvo is a horrible card even in Infernity.

 

So is Destroyer.

 

Full Salvo is decent' date=' it allows you to pull off all there effects.

 

Also, why no beetle?

 

It allows for the OTK...

[/quote']

 

Destroyer is a mid-game mid boss monster, and deals far more damage than Full Salvo would probably ever do.

 

Salvo is ****, and I will not run it. I would run more Karma Cuts or Raigeki Breaks or even Dark Core before I ran Full Salvo at any number.

 

I just ran out of room for Beetle. I hope to find some more, possibly by dropping Karma Cut and 2 other cards, but I would rather keep the monster count down to make it easier to lower my hand count when I need to.

Link to comment
Share on other sites

I'd take out the Jar of Greeds and the Infernity Reloader for Beetles.

 

Jar serves no practical purpose aside from setting cards to be handless, which could be done by ANY spell or trap, and the draw is not useful in Infernity decks, even if something bad happens to the rest of your field. Reloader...I just don't like that. It's weak, and its Infernity effect is useless. Milling your deck doesn't help Infernities much, you could lose both important spells and traps and lifepoints and more often than not, I think you'd prefer to draw the monsters you'd get with its effect than do a little damage.

 

I also don't like Morphing Jar here. It'll nearly always be a dead card unless you're topdecking, and I much rather topdeck an Infernity card (Mirage, Guardian, Archfiend, Infernity Gun, etc) than a flip effect monster counterproductive to maintaining the handless combo.

 

Does DAD even work well with Infernity? They're all darks that like ditching and reviving themselves, but it's a useless card if your grave's not set up for it, making it counterproductive by preventing you from using any of your Infernity effects that can revive from the grave, because you're not handless.

 

Destroyer is awesome, no matter what people say. Ditching it with Infernity Gun and reviving it with your plethora of Infernity revival is easier than holding on to DAD, even if DAD is far more devastating when you bring it out. Full Salvo does suck, so dont consider it.

 

The changes I'd make for now:

 

-DAD (Seriously, don't put in cards that, while good if usable, will be counterproductive to the entire rest of the deck. Infernities don't like dead cards in hand, and if your grave's overfilled with darks, this is STAYING dead)

-Infernity Reloader

-[2] Jar of Greed

-Morphing Jar

 

+ Infernity Destroyer

+ [3] Infernity Beetle

+ Infernity Gun (Run in 3. Archfiend can search it and it's easy ditch/revival)

Link to comment
Share on other sites

Wow. The Jars and Starlight Road are amazing ideas :D

 

I only wanted to say that and I don't know much about the Infernities, but the posts have to be "constructive" now so:

 

PWWB/Divine Wrath/PWWB > Karma Cut.

I'd play Divine Wrath for even more BRD hate.

Infernity Gun looks like something that you want at 3.

Destroyer is kind of bad :S

Infernity Force looks situational. You can them for Bottomles Trap Holes.

 

 

That's all I can think of. :D

Link to comment
Share on other sites

Guest Chaos Pudding

Jar is there to hopefully get a topdecked Archfiend, and to basically temporarily make my hand 0. I can Set a Jar and not worry about S/T destruction not letting me activate it.

 

Reloader doesn't mill. It draws. What effect were you looking at?

 

Morphing Jar is just something I threw in because it would almost always be a +5 when I used it. It's easily dropped from the Main, though.

 

DAD is Mained in anything that runs enough DARKs, but I can see Beetle being more important. I need a 3rd card to drop, though, if I want to run 3 Beetles.

Link to comment
Share on other sites

Oh. I didn't read Reloader's effect fully and assumed it was unchanged from the anime, where the drawn card got sent to the grave. My mistake. Huh, it's actually better than the anime's effect, then. How rare. I still don't really like it, but it's not nearly as bad as I thought.

 

Um...maybe drop Reasoning or One For One. Although the Infernities have diverse enough levels to make it work, I consider that an Infernity deck needs to make every card count for something. Reasoning does mill the deck if you don't get a monster right away, putting your deck's spells and traps at risk. One for One searches only Revenger and Mirage, the latter being a perfectly good reason, but it requires a monster discard, something Infernities don't always have access to during mid-to-late game, making it more of a dead card than it may be worth, especially if your 3 targets have been used already. I would recommend putting in Foolish Burial to drop a deck Infernity (Revenger and Destroyer being good, but Beetle is also a fun option sometimes) in order to set up Infernity Gun, Mirage, or Necromancer. But you do have Grepher for that, so maybe not...depends on whether you have darks in your hand often enough to warrant its use.

 

Infernity Force is a little too conditional at 2. I'd maybe keep one and drop the other. It's good enough to be considered, but too seems like too much.

 

I guess it's partially on playstyle. The Infernity build I'm toying with is more Infernity-laden, so that it has more synergy with Infernity Gun and if I'm already handless, it won't hinder me.

Link to comment
Share on other sites

Guest Chaos Pudding

Reloader is also a Level 1, so One for One has 4 targets in this deck. I'm keeping it for now, see how it works out.

 

I'll drop Reasoning and 1 Infernity Force for a 3rd Infernity Gun and Foolish Burial. Sound good?

Link to comment
Share on other sites

Guest Chaos Pudding

Shows how much I know about Reloader. Then One For One's fine.

 

Sounds like a start' date=' at least. Are you putting Infernity Beetles in?

[/quote']

 

If I can find 3 more monsters to drop. I'm not going above 17 monsters for this deck for now.

Link to comment
Share on other sites

I recommend...Morphing, Sangan (not needed with the searching you already have, and since it's mandatory, this can lead to inconvenient loss of handless effects), and...I'm leaning towards Snipe or DAD. Of the two, remove Snipe. You have enough effects that ditch your monsters and you usually want to keep the spells and traps in an Infernity deck.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...