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Archangel set - Spell and Trap card [ Rate please]


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Archangels:

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Increase the ATK of all Fairy-Type monsters by 500 points. When one Level 6 or higher opponet's monster is destroyed by battle, you can send a card from your Hand to the Graveyard, to select a LIGHT monster attribute in your Graveyard and put it in your Deck and shuffle it.

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Equip only to a Fairy-Type monster. When you activate this card you must send a Monster Card from your Hand to the Graveyard. Increase the ATK and DEf of the equipped monster by 700. If the equipped monster would be destroyed by battle, return this card to its owner's hand instead.

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Equip only to a LIGHT monster attribute. The equipped monster gains 300 ATK. When this card is sent from the field to the Graveyard, you can draw a card form your Deck.

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You can only equip this card to a level 3 or lower Fairy-Type monster.The equipped monster cannot be destroyed by battle (damage calculation is still applied). Unless your opponent sends 1 card from the top of his/her Deck to the Graveyard, he/she cannot declare an attack to the equipped monster.

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You can only equip this card to a Fairy-Type monster. Increase the ATK of the monster equipped with this card by 300 points. When the monster equipped with this card deals damage to your opponent's Life Points, increase your own Life Points by the same amount.

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You can only equip this card to a Fairy-Type monster. The equipped monster gains 300 ATK and DEF for each Spell Card you control. If this card would be destroyed you can oay 500 Life Points to send it to your Deck. Then shuffle.

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Pay 1500 Life Points. Special Summon 1 monster from your Graveyard that includes "Archangel" in its card name, ignoring the Summoning conditions. The monster that was Special Summoned by this effect cannot attack, nor activate or apply its effect this turn.

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Activate only when your opponent has 5 or more cards in their hand. Your opponent adds their hand to the Deck, shuffles it, and draws 3 cards.

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Send a Level 6 or higher LIGHT monster attribute from your Hand to the Graveyard. Draw 2 cards.

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Downgrade all LIGHT monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all LIGHT monsters by 300 points. When a LIGHT monster destroys a monster by battle and sends it to the Graveyard, gain Life Points equal to the DEF of the destroyed monster

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Activate only when a LIGHTmonster attribute on your side of the field is destroyed by battle and sent to the Graveyard. Special Summon 1 Level 5 or lower Fairy-Type monster from your hand or Deck.

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Send a LIGHT monster attribute to the from your Field to the Graveyard. Destroy 1 card on the Field

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Until this card is on the field every DARK monster atrribute cannot attack. Tribute 1 LIGHT monster attribute from your side of the field during each of your Standby Phases. If you do not, this card is destroyed. When this card is destroyed you must send a card from your Hand to the Graveyard.

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Pay 2000 Life Points. Add to your Hand from your Deck or Graveyard 1 "Golden Dragon Ambassador of Creation".

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Activate only when an opponent's monster declares an attack. Negate the attack and end the Battle Phase. Then add to your Hand a LIGHT monster attribute form your Graveyard.

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Select 1 LIGHT monster attribute from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

 

For the FALLEN set Spell and Trap card u must wait im still working on it

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