-Doodle Posted December 29, 2009 Report Share Posted December 29, 2009 Monsters: 152 Oracle of the Sun3 Jenis, Lightsworn Mender3 Defender, the Magical Knight3 Skilled White Magician2 Magician's Valkyria3 Honest Spells: 122 Secret Village1 Terraforming3 Shield & Sword3 Shrink3 Book of Moon Traps: 133 Skill Drain3 Reversal World3 Beckoning Light2 Battle Mania2 Desert Sunlight41need help Link to comment Share on other sites More sharing options...
-Doodle Posted December 31, 2009 Author Report Share Posted December 31, 2009 Bump Link to comment Share on other sites More sharing options...
Rig Stig Posted December 31, 2009 Report Share Posted December 31, 2009 How about putting say a Dark Magician or Dark Magician Girl? They'd help your spellcasters. Could do with more attack power. Link to comment Share on other sites More sharing options...
-Doodle Posted December 31, 2009 Author Report Share Posted December 31, 2009 How about putting say a Dark Magician or Dark Magician Girl? They'd help your spellcasters. Could do with more attack power.they have nothing to do in this deck Link to comment Share on other sites More sharing options...
.Nu-13 Posted December 31, 2009 Report Share Posted December 31, 2009 So it's Spellcaster Stall? Link to comment Share on other sites More sharing options...
LuffyLaxer Posted December 31, 2009 Report Share Posted December 31, 2009 Royal Magical Library? It has a High defense and has spell counters you can use for other things. Link to comment Share on other sites More sharing options...
-Doodle Posted January 1, 2010 Author Report Share Posted January 1, 2010 I didnt use it b/c it has no ATK + I have better choises... Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 1, 2010 Report Share Posted January 1, 2010 It'd be easier to actually run high-ATK monsters than high-DEF and Shield & Sword. But, if this is what you want, I'll render my verdict. Monsters: 152 Oracle of the Sun3 Jenis' date=' Lightsworn Mender3 Defender, the Magical Knight3 Skilled White Magician2 Magician's Valkyria3 Honest Spells: 122 Secret Village1 Terraforming3 Shield & Sword3 Shrink3 Book of Moon Traps: 133 Skill Drain3 Reversal World3 Beckoning Light2 Battle Mania2 Desert Sunlight41need help[/quote'] First of all, 15 + 12 + 13 =/= 41, it equals 40. 15 is not enough monsters, 13 is too many Traps. I'd think Crusader of Endymion would be good for a beatstick you don't have to modify, but obviously you don't want to. Personally, I'd maybe do this: Monsters: 172 Oracle of the Sun3 Crusader of Endymion3 Defender' date=' the Magical Knight3 Lyla, Lightsworn Sorceress (Mill not an issue w/ Skill Drain)3 Skilled White Magician2 Magician's Valkyria3 Honest Spells: 122 Secret Village2 Terraforming1 Smashing Ground1 Fissure3 Shrink3 Book of Moon Traps: 113 Skill Drain2 Reversal World2 Beckoning Light1 Battle Mania1 Mirror Force1 Solemn Judgment1 Dark Bribe[/quote'] This is still somewhat in the spirit of what you wanted to do, but being Limited to LIGHT restricts your options. Link to comment Share on other sites More sharing options...
ihop Posted January 1, 2010 Report Share Posted January 1, 2010 I didnt use it b/c it has no ATK + I have better choises...No ATK?ATK doesn't always matter.But anyway, there's not much point in skill drain at 3. It's ok at 1, but 3 can end up being annoying. Link to comment Share on other sites More sharing options...
玄魔の王 Posted January 1, 2010 Report Share Posted January 1, 2010 I didnt use it b/c it has no ATK + I have better choises...No ATK?ATK doesn't always matter.But anyway' date=' there's not much point in skill drain at 3. It's ok at 1, but 3 can end up being annoying.[/quote'] Apparently it does in this Deck. And as for Skill Drain, a Deck like Skilless Village or its many variants needs Skill Drain at 3. Link to comment Share on other sites More sharing options...
-Doodle Posted January 1, 2010 Author Report Share Posted January 1, 2010 It'd be easier to actually run high-ATK monsters than high-DEF and Shield & Sword. But' date=' if this is what you want, I'll render my verdict. Monsters: 152 Oracle of the Sun3 Jenis, Lightsworn Mender3 Defender, the Magical Knight3 Skilled White Magician2 Magician's Valkyria3 Honest Spells: 122 Secret Village1 Terraforming3 Shield & Sword3 Shrink3 Book of Moon Traps: 133 Skill Drain3 Reversal World3 Beckoning Light2 Battle Mania2 Desert Sunlight41need help First of all, 15 + 12 + 13 =/= 41, it equals 40. 15 is not enough monsters, 13 is too many Traps. I'd think Crusader of Endymion would be good for a beatstick you don't have to modify, but obviously you don't want to. Personally, I'd maybe do this: Monsters: 172 Oracle of the Sun3 Crusader of Endymion3 Defender' date=' the Magical Knight3 Lyla, Lightsworn Sorceress (Mill not an issue w/ Skill Drain)3 Skilled White Magician2 Magician's Valkyria3 Honest Spells: 122 Secret Village2 Terraforming1 Smashing Ground1 Fissure3 Shrink3 Book of Moon Traps: 113 Skill Drain2 Reversal World2 Beckoning Light1 Battle Mania1 Mirror Force1 Solemn Judgment1 Dark Bribe[/quote'] This is still somewhat in the spirit of what you wanted to do, but being Limited to LIGHT restricts your options.Id rather stick to the main idea of the deck right now,b\c reversal world can stuck alot with all these High-ATK Low-DEF...I didnt use it b/c it has no ATK + I have better choises...No ATK?ATK doesn't always matter.But anyway' date=' there's not much point in skill drain at 3. It's ok at 1, but 3 can end up being annoying.[/quote']No ATK=if I Honest him it will be destroyed as wellSkill Drain is ok at 3 Link to comment Share on other sites More sharing options...
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