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WTF??Its a deffensive Village?? (A rep for help!)


-Doodle

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Monsters: 15

2 Oracle of the Sun

3 Jenis, Lightsworn Mender

3 Defender, the Magical Knight

3 Skilled White Magician

2 Magician's Valkyria

3 Honest

 

Spells: 12

2 Secret Village

1 Terraforming

3 Shield & Sword

3 Shrink

3 Book of Moon

 

Traps: 13

3 Skill Drain

3 Reversal World

3 Beckoning Light

2 Battle Mania

2 Desert Sunlight

41

need help

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It'd be easier to actually run high-ATK monsters than high-DEF and Shield & Sword. But, if this is what you want, I'll render my verdict.

 

Monsters: 15

2 Oracle of the Sun

3 Jenis' date=' Lightsworn Mender

3 Defender, the Magical Knight

3 Skilled White Magician

2 Magician's Valkyria

3 Honest

 

Spells: 12

2 Secret Village

1 Terraforming

3 Shield & Sword

3 Shrink

3 Book of Moon

 

Traps: 13

3 Skill Drain

3 Reversal World

3 Beckoning Light

2 Battle Mania

2 Desert Sunlight

41

need help

[/quote']

 

First of all, 15 + 12 + 13 =/= 41, it equals 40. 15 is not enough monsters, 13 is too many Traps. I'd think Crusader of Endymion would be good for a beatstick you don't have to modify, but obviously you don't want to. Personally, I'd maybe do this:

 

Monsters: 17

2 Oracle of the Sun

3 Crusader of Endymion

3 Defender' date=' the Magical Knight

3 Lyla, Lightsworn Sorceress (Mill not an issue w/ Skill Drain)

3 Skilled White Magician

2 Magician's Valkyria

3 Honest

 

Spells: 12

2 Secret Village

2 Terraforming

1 Smashing Ground

1 Fissure

3 Shrink

3 Book of Moon

 

Traps: 11

3 Skill Drain

2 Reversal World

2 Beckoning Light

1 Battle Mania

1 Mirror Force

1 Solemn Judgment

1 Dark Bribe

[/quote']

 

This is still somewhat in the spirit of what you wanted to do, but being Limited to LIGHT restricts your options.

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I didnt use it b/c it has no ATK + I have better choises...

No ATK?

ATK doesn't always matter.

But anyway' date=' there's not much point in skill drain at 3. It's ok at 1, but 3 can end up being annoying.

[/quote']

 

Apparently it does in this Deck. And as for Skill Drain, a Deck like Skilless Village or its many variants needs Skill Drain at 3.

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It'd be easier to actually run high-ATK monsters than high-DEF and Shield & Sword. But' date=' if this is what you want, I'll render my verdict.

 

Monsters: 15

2 Oracle of the Sun

3 Jenis, Lightsworn Mender

3 Defender, the Magical Knight

3 Skilled White Magician

2 Magician's Valkyria

3 Honest

 

Spells: 12

2 Secret Village

1 Terraforming

3 Shield & Sword

3 Shrink

3 Book of Moon

 

Traps: 13

3 Skill Drain

3 Reversal World

3 Beckoning Light

2 Battle Mania

2 Desert Sunlight

41

need help

 

First of all, 15 + 12 + 13 =/= 41, it equals 40. 15 is not enough monsters, 13 is too many Traps. I'd think Crusader of Endymion would be good for a beatstick you don't have to modify, but obviously you don't want to. Personally, I'd maybe do this:

 

Monsters: 17

2 Oracle of the Sun

3 Crusader of Endymion

3 Defender' date=' the Magical Knight

3 Lyla, Lightsworn Sorceress (Mill not an issue w/ Skill Drain)

3 Skilled White Magician

2 Magician's Valkyria

3 Honest

 

Spells: 12

2 Secret Village

2 Terraforming

1 Smashing Ground

1 Fissure

3 Shrink

3 Book of Moon

 

Traps: 11

3 Skill Drain

2 Reversal World

2 Beckoning Light

1 Battle Mania

1 Mirror Force

1 Solemn Judgment

1 Dark Bribe

[/quote']

 

This is still somewhat in the spirit of what you wanted to do, but being Limited to LIGHT restricts your options.

Id rather stick to the main idea of the deck right now,b\c reversal world can stuck alot with all these High-ATK Low-DEF...

I didnt use it b/c it has no ATK + I have better choises...

No ATK?

ATK doesn't always matter.

But anyway' date=' there's not much point in skill drain at 3. It's ok at 1, but 3 can end up being annoying.

[/quote']

No ATK=if I Honest him it will be destroyed as well

Skill Drain is ok at 3

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