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Infinite Jar


burnpsy

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Infinite Jar (40)

 

Monsters (4)

 

3x Morphing Jar #2

1x Poison Mummy

 

Spells (15)

 

1x Card Destruction

3x Cup of Ace

3x Hand Destruction

2x Reload

3x The Shallow Grave

3x Upstart Goblin

 

Traps (21)

 

2x Accumulated Fortune

3x All-Out Attacks

3x Good Goblin Housekeeping

3x Jar of Greed

3x Legacy of Yata-Garasu

3x Reckless Greed

3x Threatening Roar

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Add a Poison Mummy?

 

Space?

 

The combo gets SLIGHTLY more difficult to pull off when I need 2 monsters out. If Poison Mummy's added' date=' I'll have to replace the Waboku with Roars.

 

looks good.

 

Morphing Jar 1?

 

I can only have 1 monster not named Morphing Jar #2. Anything more's asking for trouble.

 

I'm replacing Dragged Down with Hand Destruction.

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I dont get how that's supposed to work. It's just an infinite loop that'll never end because you're not destroying your opponent's monsters. They won't deck out at all.

 

Scenario: I'm using an Elemental Hero deck (for the sake of it) and you use that combo. You Waboku and use All-Out Attacks. My Avian hits Morphing, doesn't kill it, and Morphing and Avian return to deck. We shuffle. You mill a few cards, set Morphing. I mill maybe one card, get Sparkman. All-Out Attacks flip our monsters. Morphing activates, returning our monsters to our decks. Repeat. You mill lots more cards, set a Morphing. I get Bubbleman. Rinse and repeat. Forever. I'll eventually run out of spells and traps to mill, but I'll never run out of monsters. You will quickly run out of spells and traps to mill, and will always get a Morphing Jar #2. The loop is unbreakable. Even if the Infinite Loop "rule" takes effect and kills All-Out Attacks (the root), you have 2 cards tops left in your deck. I could have anywhere from 1-25, making it EXTREMELY unlikely I'll deck out.

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I dont get how that's supposed to work. It's just an infinite loop that'll never end because you're not destroying your opponent's monsters. They won't deck out at all.

 

Scenario: I'm using an Elemental Hero deck (for the sake of it) and you use that combo. You Waboku and use All-Out Attacks. My Avian hits Morphing' date=' doesn't kill it, and Morphing and Avian return to deck. We shuffle. You mill a few cards, set Morphing. I mill maybe one card, get Sparkman. All-Out Attacks flip our monsters. Morphing activates, returning our monsters to our decks. Repeat. You mill lots more cards, set a Morphing. I get Bubbleman. Rinse and repeat. Forever. I'll eventually run out of spells and traps to mill, but I'll never run out of monsters. You will quickly run out of spells and traps to mill, and will always get a Morphing Jar #2. The loop is unbreakable. Even if the Infinite Loop "rule" takes effect and kills All-Out Attacks (the root), you have 2 cards tops left in your deck. I could have anywhere from 1-25, making it EXTREMELY unlikely I'll deck out.

[/quote']

 

I forgot - this deck is supposed to have Needle Worm in it as the 4th monster for that reason.

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Your combo still requires you to have two monsters on the field' date=' a trickier feat when you have so few but at least now the combo works to do something other than an infinite loop.

[/quote']

 

The infinite loop is still the combo. With 27 Draw cards, and 3x T-Roar/Revival, you can't seriously claim that I won't get it running by my second turn.

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Half of your deck is traps (and Accumulated Fortune is a bit unreliable, isn't it?) so the second turn is a bit ambitious. I'd have to test the deck out to see any more really glaring flaws beyond what is expected from relying on a combo of two monsters and two continuous traps with a deck crammed with draw cards.

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Poison Mummy > Needle Worm

 

With Needle Worm, the chain never ends, they have no cards in their Deck, and don't lose because they aren't drawing anything, so they just keep shuffling the same monsters into the Deckpile then picking them up again, then putting the same ones on the field, repeat, repeat, ect, ect.

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Mallet over Reload?

 

Accumulated Fortune requires a chain. If I get what I need in my hand' date=' I can easily set it.

 

Poison Mummy > Needle Worm

 

With Needle Worm, the chain never ends, they have no cards in their Deck, and don't lose because they aren't drawing anything, so they just keep shuffling the same monsters into the Deckpile then picking them up again, then putting the same ones on the field, repeat, repeat, ect, ect.

I see this deck unusable. As everyone said' date=' its just an Infinite loop, which will make your opponent surrender after 1264th turn, cuz it would be boooring. :D

[/quote']

 

Read infinite loop rulings. As long as the opponent has nothing but their last monster(s) on the field and nothing else, the loop is now meaningless and AOA kills itself at no penalty. This ends the loop, opponent has 0 cards left, end turn.

 

Decrease the number of Traps. -2 Accumulate' date=' +2 Magical Mallet. -3 JoG, +3 DWD.

[/quote']

 

Look up card advantage, it'll tell you why that's a stupid idea.

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It's an infinite loop between cards that you have no control over. Therefore it's done once then the next time you flip over jar its effect doesn't activate. The only way it would be done more than once is it there's a chance it won't summon any morphing jar 2 (needs to have at least 2 needle worms in deck).

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It's an infinite loop between cards that you have no control over. Therefore it's done once then the next time you flip over jar its effect doesn't activate. The only way it would be done more than once is it there's a chance it won't summon any morphing jar 2 (needs to have at least 2 needle worms in deck).

 

Really? I figured that after both players had nothing left (opponent with 0 cards in deck, me with 2) the loop would stop since it no longer does anything.

 

I just checked the rulings and saw nothing to the effect what you said. O.o

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