jabber2033 Posted December 29, 2009 Report Share Posted December 29, 2009 I'm back after Christmas vacation and have made a new deck in WC09. It's a deck based around Stardust Dragon/Assault Mode. 221x DAD2x SDD/AM1x Cydra2x Malicious2x Assault Beast1x Assault Mercenary3x Soldier of Mist Valley2x Diamond Dude2x Defender1x Stratos1x PSZ1x Gale1x Summoner Monk1x Sangan 113x D-Draw2x Allure1x Heavy1x MST1x Trunade1x B-Control1x RotA1x Vortex1x Avarice 71x CotH1x Mirror Force2x Assault Mode Activate2x Bottomless TH1x Torrential 153x Stardust12x Whatever It seriously needs work. I think I need more spells and less monsters, but I'm not sure. I'd like to keep the D-Hero draw engine if possible. Link to comment Share on other sites More sharing options...
RyanAtlus Posted December 30, 2009 Report Share Posted December 30, 2009 Personally, I dislike D-Draw engines...but meh.I'd add an Instant Fusion or two. Link to comment Share on other sites More sharing options...
Rose Posted December 30, 2009 Report Share Posted December 30, 2009 Welcome back i guess :]?Rose? Link to comment Share on other sites More sharing options...
jabber2033 Posted December 30, 2009 Author Report Share Posted December 30, 2009 Personally' date=' I dislike D-Draw engines...but meh.I'd add an Instant Fusion or two.[/quote'] D-Draw engines give a deck a LOT of speed if used right. That's why I like it. It also gives me Sychro options with Malicious + Krebons/PSZ for Stardust. I also realized I forgot Assault Teleport. If anyone can find room for that, it'd be great. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted December 30, 2009 Report Share Posted December 30, 2009 Monk.....screams to be in here.- 1 Mercenary+ 1 Summoner Monk Link to comment Share on other sites More sharing options...
jabber2033 Posted December 30, 2009 Author Report Share Posted December 30, 2009 Monk.....screams to be in here.- 1 Mercenary+ 1 Summoner Monk I'll try that. Thanks. Link to comment Share on other sites More sharing options...
lord dmoc Posted December 30, 2009 Report Share Posted December 30, 2009 What do you think about Dasher? Link to comment Share on other sites More sharing options...
~Kefka~ Posted December 30, 2009 Report Share Posted December 30, 2009 -1 Solider of Mist Valley?-1 D-Draw? x2 Assault Teleport? Link to comment Share on other sites More sharing options...
jabber2033 Posted December 31, 2009 Author Report Share Posted December 31, 2009 -1 Solider of Mist Valley?-1 D-Draw? x2 Assault Teleport? I want to keep my Soldiers for easy Stardust. Maybe getting rid of Cydra instead? Link to comment Share on other sites More sharing options...
-Griffin Posted December 31, 2009 Report Share Posted December 31, 2009 I prefer Mallet to Teleport. If you end up getting it without Ass Mode, Mallet can actually make a nice card to have sometimes, the fact it's more often usable is worth the -1 compared to the deadness of Assault Teleport. Link to comment Share on other sites More sharing options...
jabber2033 Posted December 31, 2009 Author Report Share Posted December 31, 2009 I prefer Mallet to Teleport. If you end up getting it without Ass Mode' date=' Mallet can actually make a nice card to have sometimes, the fact it's more often usable is worth the -1 compared to the deadness of Assault Teleport.[/quote'] I'll definetly consider Mallet. But what to neg for it? Link to comment Share on other sites More sharing options...
Squires5000 Posted December 31, 2009 Report Share Posted December 31, 2009 Maybe Neg Trunade for mallet Link to comment Share on other sites More sharing options...
jabber2033 Posted December 31, 2009 Author Report Share Posted December 31, 2009 Trunade is Spell/trap removal. It stays. Link to comment Share on other sites More sharing options...
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