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Stardust Assault


jabber2033

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I'm back after Christmas vacation and have made a new deck in WC09.

 

It's a deck based around Stardust Dragon/Assault Mode.

 

22

1x DAD

2x SDD/AM

1x Cydra

2x Malicious

2x Assault Beast

1x Assault Mercenary

3x Soldier of Mist Valley

2x Diamond Dude

2x Defender

1x Stratos

1x PSZ

1x Gale

1x Summoner Monk

1x Sangan

 

11

3x D-Draw

2x Allure

1x Heavy

1x MST

1x Trunade

1x B-Control

1x RotA

1x Vortex

1x Avarice

 

7

1x CotH

1x Mirror Force

2x Assault Mode Activate

2x Bottomless TH

1x Torrential

 

15

3x Stardust

12x Whatever

 

It seriously needs work. I think I need more spells and less monsters, but I'm not sure. I'd like to keep the D-Hero draw engine if possible.

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Personally' date=' I dislike D-Draw engines...but meh.

I'd add an Instant Fusion or two.

[/quote']

 

D-Draw engines give a deck a LOT of speed if used right. That's why I like it. It also gives me Sychro options with Malicious + Krebons/PSZ for Stardust.

 

I also realized I forgot Assault Teleport. If anyone can find room for that, it'd be great.

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I prefer Mallet to Teleport. If you end up getting it without Ass Mode' date=' Mallet can actually make a nice card to have sometimes, the fact it's more often usable is worth the -1 compared to the deadness of Assault Teleport.

[/quote']

 

I'll definetly consider Mallet. But what to neg for it?

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