Lexadin Posted December 31, 2009 Report Share Posted December 31, 2009 [align=center]This is my Anti-Matter Set.One of the main properties of Anti-Matter is that it dissapears when in contact of matter, so that will be a main property of all cards of this set. And becouse this is ANTI-Matter and not Matter, the pics are Negatives of the originals. It also includes swarming abilities to compensate with these abilities. New CardIf this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. Once per turn, when your opponent activates a Spell Card that effects a face-up monster(s) on your side of the field, negate its effect and remove it from play.Original Pic:Wanderley [spoiler=[color=#DAA520]Monsters[/color]]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having at least 5 "Contrabiti" monsters with different names removed from play. This card card cannot be destroyed by battle. The effect of all "Contrabiti" monsters including "If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation" is negated. When a "Contrabiti" monster attacks or is attacked by a non-"Contrabiti" monster, remove the other monster from play. If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. This card is also treated as a Fish-Type monster. This card can only attack during the turn when a face-up "Contrabiti" monster is removed from play by its own effect.Original Pic: HP Doom If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. When this card is removed from play by its own effect, you can Special Summon 1 Level 4 or lower "Contrabiti" monster from your hand to your side of the field. If you choose to do so, your opponent can Special Summon 1 Level 4 or lower monster from his/her hand to his/her side of the field.Original pic: Jazin Kay's Imgs If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculations. Once per turn, you can remove from play 1 card in your Graveyard to Special Summon 1 Level 4 or lower "Contrabiti" monster from your Deck to your side of the field. If you choose to do so, skip your Battle Phase.Original pic: Jazin Kay's Imgs If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. If this card is used for the Tribute Summon of a "Contrabiti" monster, the Tribute Summoned monster's effect including "If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation" is negated.Original Pic: GENZOMAN If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculations. When this card is Special Summoned, you can Special Summon 1 Level 4 or lower "Contrabiti" monster from your hand or Deck to your side of the field, except "Depth Crawler of Contrabiti".Original Pic: Jason Engle [spoiler=[size=large]Spells[/size]]When this card is activated, choose and activate 1 of the following effects: - As long as this card remains face-up on the field, neither player can be attacked directly. During each of your End Phases, pay 1000 Life Point. If you cannot, this card is destroyed. - Once per turn, by discarding 1 card from your hand, you can destroy 1 card on the field. You cannot attack during the turn you activated this card's effect.Original Pic: Jazin Kay's Img [spoiler=[size=large]Traps[/size]] Activate only when your opponent selects a face-up "Contrabiti" monster as an attack target. Send both the attacking and the attacked monster to the Graveyard. Your opponent gains Life Points equal to the combined Level of the sent monsters x 100.Original Pic: Jason Engle I would apriciate advice and/or OCG corrections, becouse this set is still in development.[/align] Link to comment Share on other sites More sharing options...
Aero~ Posted December 31, 2009 Report Share Posted December 31, 2009 9/10 punctuation errors. Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Like? Examples? Link to comment Share on other sites More sharing options...
Aero~ Posted December 31, 2009 Report Share Posted December 31, 2009 If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before damage calculations. When this card is removed from play by its own effect. You can Special Summon 1 Level 4 or lower "Contrabiti" monster from your hand to your side of the field. If you choose to do so, your opponent can Special Summon 1 Level 4 or lower monster from his/her hand to his/her side of the field. Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Of course I will edit that. Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 1sr card fix:If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. When this card is removed from play by its own effect, you can Special Summon 1 Level 4 or lower "Contrabiti" monster from your hand to your side of the field. If you choose to do so, your opponent can Special Summon 1 Level 4 or lower monster from his/her hand to his/her side of the field. Fixed OCG of first monster, though the "if you choose to do so" part I'm not that sure if that's correct but I didn't change that (first sentence is the same for all monsters so it's easy to change that) Anyway, really nice idea of getting rid of strong monsters 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Tnx, I have fixed that.Added Img credits. Link to comment Share on other sites More sharing options...
wero-vasto Posted December 31, 2009 Report Share Posted December 31, 2009 "if you choose to do so" should be "if you activate this effect" good idea 9/10 Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 Fix 2 card:If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. Once per turn, you can remove from play 1 card in your Graveyard to Special Summon 1 Level 4 or lower "Contrabiti" monster from your Deck to your side of the field. If you choose to do so, skip your Battle Phase. Second card had 1 error in 1st sentence Another really good anti-matter card to get rid of strong monsters I don't really like the pics, but that might be because they are suppposed to be negative-like 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks, I have updated.And both are correct, Wero. Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. If this card is used for the Tribute Summon of a "Contrabiti" monster, the Tribute Summoned monster's effect including "If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation" is negated. A good card that can mean trouble for this Deck, but you could add that if it is used for a Tribute Summon it is the only card needed. You could lose a lot of Life Points if this card battles a high Level monster though you could avoid that if you use it right 8.5/10 (bit UPed) though its low stats balances it out but stillit should be damage calculation and not calculations Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thank you for the correction.I don't think it is Up, but can be quite handy if used properly. Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 well, if it's attacked by a 3000 ATK monster you lose hellofa Life Points though the monster is destroyed as well, but you can leave it like that :D Fix 4 card:If this card attacks or is attacked by a non-"Contrabiti" monster, remove both cards from play before applying damage calculation. When this card is Special Summoned, you can Special Summon 1 Level 4 or lower "Contrabiti" monster from your hand or Deck to your side of the field, except "Depth Crawler of Contrabiti". Well, should be calculation other than that great OCGNot that special effect though you could get a real strong monster to the field easily (but only if its S.S) so it's balanced enough 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thanks, but I cannot see the error myself. Link to comment Share on other sites More sharing options...
Shogun Posted December 31, 2009 Report Share Posted December 31, 2009 i think they are fairly good cards 9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Thank you. Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 the only error was calculations sorry for writing out the whole lore Fix Trap:Activate only when your opponent selects a face-up "Contrabiti" monster as an attack target. Send both the attacking and the attacked monster to the Graveyard. Your opponent gains Life Points equal to the combined Level of the sent monsters x 100. Good card to support them and to get rid of monsters 9/10 (pic fits though un-yugioh-ish) Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Yeah, but most reapers are un-YGOish Link to comment Share on other sites More sharing options...
Cloister Posted December 31, 2009 Report Share Posted December 31, 2009 yes, but the pic itself is not that yugioh-ish but it fits with name and effect (but I usually don't rate the pics, just if they fit the effect, since pics can be really hard to find (good ones anyway) Link to comment Share on other sites More sharing options...
Lexadin Posted December 31, 2009 Author Report Share Posted December 31, 2009 Yes that is understandable. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted December 31, 2009 Report Share Posted December 31, 2009 quite a good way to rid the field of the strong monsters the OCG is mostly solid, what errors there are have been pointed out already 8.9/10 Link to comment Share on other sites More sharing options...
Lexadin Posted January 4, 2010 Author Report Share Posted January 4, 2010 Thanks for the comment ragnarok and I'm sorry to see that you're banned. :( Link to comment Share on other sites More sharing options...
Lexadin Posted January 4, 2010 Author Report Share Posted January 4, 2010 Added Spell Card. Link to comment Share on other sites More sharing options...
Lexadin Posted January 5, 2010 Author Report Share Posted January 5, 2010 Bumb Link to comment Share on other sites More sharing options...
Cloister Posted January 5, 2010 Report Share Posted January 5, 2010 Spell Card fix:When this card is activated, choose and activate 1 of the following effects: - As long as this card remains face-up on the field, neither player can be attacked directly. During each of your End Phases, pay 1000 Life Points. If you cannot, this card is destroyed. - Once per turn, by discarding 1 card from your hand, you can destroy 1 card on the field. You cannot attack during the turn you activated this effect. Fixed some small OCG errors cool and balanced effect since it will be destroyed or makes you unable to attack. 9.3/10 if fix OCG Link to comment Share on other sites More sharing options...
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