cmc1234 Posted January 2, 2010 Report Share Posted January 2, 2010 IMG CREDIT: Alcander, Father Wold, Deviant, Wanderley , Shadow Plasma, HP DOOM, I will update this thread occasionally. I will try to make this thread last a while. [spoiler=EN001]EFFECT:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Once per turn, you can Special Summon 1 Level 4 or lower monster from your hand.Once per turn, you can destroy a Field Spell Card. If you do, gain 1000 Life Points, and you can add 1 Field Spell Card from your Deck to your hand. When this card on the field is destroyed, you can Special Summon 1 "Ancient Fairy Dragon" from your Graveyard. [spoiler=EN002] [spoiler=EN003 ]EFFECT:Once per turn by removing from play 1 Level 3 or lower WATER monster you can inflict damage equal to the monsters ATK to your opponents Life Points. When this effect is used both players must skip their next Draw-Phase. [spoiler=EN004 ]EFFECT:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Level 6 or higher Dragon-Type monster from your Graveyard. Once per turn by removing from play 1 DARK monster from your hand you can select 1 monster on the field and remove and add it to your Graveyard. During your Battle Phase you can flip this card into face-down Defense Position. When this card is Flip Summoned Inflict 100 damage to your opponent Life Points for each card in your Graveyard. [spoiler=EN005]EFFECT:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "Baby Dragon" from your Graveyard. As long as this card remains on your side of the field this cards name is also treated as "Baby Dragon". When this card is sent to the Graveyard increase your Life Points by 1000. [spoiler=EN006]EFFECT:"Lucertol Diaboli" + "Advanced Baby Dragon"This card cannot be Special Summoned except by Fusion Summon. Once per turn by removing from play 1 DARK monster from your Graveyard you can select 1 card on the field and add it to your Graveyard. By removing from play 5 Trap Cards from your Graveyard you can increase this cards ATK and DEF by 200 for each DARK monster in your Graveyard. [spoiler=EN007 NEW!!!!!]EFFECT:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT monster and 1 Dragon-Type monster. You can pay 500 Life Points to remove from play 1 card on the field. Increase this cards ATK by 200 for each card destroyed by this card. When this card is destroyed by battle select 1 Dragon-Type monster in your Graveyard and add it to the top of your Deck. [spoiler=EN008 NEW!!!!]EFFECT:As long as this card remains on your side of the field all Spell Cards are negated. You can Tribute this card to activate 1 of the following effect. Inflict 1000 Damage to your opponents Life Point Select 1 "Exxod Master of the Guard" from your deck or Graveyard and add it to your hand. Link to comment Share on other sites More sharing options...
.area51player. Posted January 2, 2010 Report Share Posted January 2, 2010 Actually, I was just waiting to see when you would post this thread ^__^ (You may don't know me, but I always check your 2009 Gold Cards Series.) The first pic seems epic.I like your cards ;) Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 Thank You very much! I knew someone would notice i had the 2009 series as well thanks for commenting. 35 views and 1 comment. : - ( And don't worry i know you XD Anymore rates Link to comment Share on other sites More sharing options...
Valkenhayn Posted January 2, 2010 Report Share Posted January 2, 2010 For the 2nd one you didn't specify how much it increases the ATK & DEF.Nonethe less, great pictures. I'll be lurking to see the rest of these. :) Link to comment Share on other sites More sharing options...
Kuri Posted January 2, 2010 Report Share Posted January 2, 2010 It should be Ancient Fairy Dragon/Assault Mode btwbut other than that its pretty good 8/10 Link to comment Share on other sites More sharing options...
Aequitas Posted January 2, 2010 Report Share Posted January 2, 2010 OCG is perfect. Pics are great, espically the first one. You took the time to actually make them Gold Rare or whatever. This thread deserves a 10/10. Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 thank You all. and for the Spell card ill edit it now so dont rate it until im finished it will take 2 minutes Link to comment Share on other sites More sharing options...
Hollow Ichigo! Posted January 2, 2010 Report Share Posted January 2, 2010 your second card is spelled wrong it should be Psycho Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 ok i have edited it Link to comment Share on other sites More sharing options...
Hollow Ichigo! Posted January 2, 2010 Report Share Posted January 2, 2010 Much better good job on all your gold series's i just checked your 09 BEAST Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 Thanks!!! Anymore rates? Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 1 new card added!!! Link to comment Share on other sites More sharing options...
XP_Lulz Posted January 2, 2010 Report Share Posted January 2, 2010 Once per turn' date='[/b'] by removing from play 1 Level 3 or lower WATER monster, you can inflict damage your opponents Life Points equal to the monster's ATK to your opponents Life Points. When this effect is used, both players must skip their next Draw-Phase. Bold = AddedItalics = Not Sure (Movement) Nice effect on card 3. 8.9/10 Link to comment Share on other sites More sharing options...
Shogun Posted January 2, 2010 Report Share Posted January 2, 2010 i think they are very good cards ^_^. 9.5/10 Link to comment Share on other sites More sharing options...
The Mad Hatter Posted January 2, 2010 Report Share Posted January 2, 2010 They all seem to be very good.Nice,OCG,Pics,Effects,Balance,10/10 Link to comment Share on other sites More sharing options...
Dream Posted January 2, 2010 Report Share Posted January 2, 2010 I've been on YCM longer than everyone else here X(. On topic: These are fantastic! I love the pictures, OCG is great, and all that stuff.9.16437864873562843545835824536258483582453825/9.17564935647936574569354756478962359784654793658 Link to comment Share on other sites More sharing options...
Trixter Posted January 2, 2010 Report Share Posted January 2, 2010 EPIC just EPIC Amazing cards Now THAT'S Some Yu-Gi-Oh!EPIC WIN/100000000000000000000000 Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 Thanks to everyone who has rated! Anyone else? ill update some time soon today Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 2, 2010 Report Share Posted January 2, 2010 first card is missing the /the effect really doesnt differ much from the original Fairy Dragon. no real reason to run it tbh. maybe add an additional effect that involves field spells.second is to op'ed.it's a walking OTK. that plus Megamorph = game for anyone.nerf the LP cost and ATK/DEF increasethird is good. but the draw phase skipping is broken. any card that affects a draw phase is in anyway these days is banned. look at Yata and Time Seal. maybe change to *you can tribute another monster you control to skip both player's next draw phase* or something. 7/10 Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 Well for the A.F.D.A.M I did add an effect for field spells. It was one of his effects. And the second one isnt that op'd. You have to pay 4000 LP and you can only increase level 3 or below monster which is usally going to be small ATK. Plus the ATK gain only lasts for one turn. And then is removed from play after your opponents turn. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 2, 2010 Report Share Posted January 2, 2010 most assault modes have a somewhat better effect than their original counter parts.this one doesnt. its missing the SS effect that fairy dragon , making it worse. the second card does not state any level cap of any kind. even then. 4000 ATk is a big amount.it fuels OTK's. all you need is 1 turn you know. oh and the ocg is off. FIX is: Pay 4000 Life Points. Equip this to a Level 3 or lower monster you control. The equipped monster gains 4000 ATK and DEF. At the End Phase of this turn, remove the equipped monster from play. Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 Oh well i susspose to. Let me change that real quick. And the only thing missing from A.F.D.A.M is the part where you can summon 1 Level 4 or below monster. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 2, 2010 Report Share Posted January 2, 2010 yes, thats what i pointed out. making it inferior to AFD. add another effect to make this card playable. e.g. Arcanite can remove 1 to destroy 1 card.Arcanite assault can remove 2 counters to destroy all cards your opp has.see the difference?assault is always better than the original.Stardust can negate any destructionStardust Assault can negate anything.see the difference?assault is better than the original. thats why im suggesting to add another effect. Link to comment Share on other sites More sharing options...
cmc1234 Posted January 2, 2010 Author Report Share Posted January 2, 2010 ok i agree with you i will add another effect. in a few minutes come back and rate again if you want Link to comment Share on other sites More sharing options...
-DOOM Posted January 2, 2010 Report Share Posted January 2, 2010 Once per turn, you can remove from play 1 Level 3 or lower WATER [from where???] to inflict damage to your opponent equal to the ATK of the removed monster. If you do, skip both Player's Draw Phase. The name.... is bad. Water Archer??? I think you could be a bit more creative!! Effect is alright except the error I pointed out. 8,5/10 Link to comment Share on other sites More sharing options...
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