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~★:. Animus Appearance .:★~ [10/30] Updated 01/13/2010 l ??? Draw Engine added ??? l


-DOOM

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[align=center]Animus Appearance

 

 

 

All cards in this set rely on removing from play cards from your deck.

If anyone has suggestions about cards that should be semi limited or limited, or even banned, please post them.

 

 

NEWEST CARDS ARE FIRST

 

 

[spoiler= [b]UPDATE HISTORY[/b]]

 

13-01-2010: "Animus Release"

 

09-01-2010: "Soul Realm"

 

08-01-2010: "Blazing Beast Animus"

 

07-01-2010: "Earth Jouncing Animus"

 

05-01-2010: "Wuthering Dragon Animus"

 

03-01-2010: "Frozen Annihilator Animus" added

 

02-01-2010: "Drafty Beetle Animus" added

02-01-2010: "Shadowburn Animus" added

 

01-01-2010: "Armored Aqua Animus" added

01-01-2010: "Divine Torture Animus" added

 

 

 

 

 

 

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[spoiler= ANAP - EN008]Image: Deviant Art

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Lore

If this card is removed from play while in your deck, you can pay 800 Life Points to add this card to your hand. If the effect of a card requires you to remove from play 1 FIRE, EARTH, WIND or WATER monster from your Deck, you can remove from play 1 "Animus" monster from your Deck or Graveyard instead. Each time an "Animus" monster is removed from play, place 1 Soul Counter on this card. Once per turn, you can Special Summon 1 removed from play "Animus" monster with a Level equal to the number of Soul Counters on this card OR add the bottom card from your Deck to your hand. If you do, remove all Soul Counters from this card during your End Phase.

 

[spoiler= ANAP - EN008]Image: Me

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Lore

Once per turn, you can select and remove from play 1 monster from your deck. The Attribute of this card is also treated as the removed monster's Attribute until the end of this turn. If this card is removed from play, you can inflict damage to your opponent equal to the face-down cards your opponent controls x 200.

 

[spoiler= ANAP - EN007]Image: Me

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Lore

The Attribute of this card is also treated as EARTH. When this card is Summoned, you can remove from play 1 EARTH monster and 1 Trap Card from your deck to change all monster your opponent controls to face-up Defense Position. Flip Effects are not activated at this time. This card inflicts Piercing Damage. If your opponent controls a monster after this card's first attack, this card can attack once again.

 

[spoiler= ANAP - EN006]Image: Me

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Lore

You can Special Summon this card from your Graveyard by Tributing 2 monsters you control. The Attribute of this card is also treated as WIND. When this card is Summoned, you can remove from play 1 WIND monster and 1 Field Spell Card from your Deck to return all Spell and Trap Cards on the field to their owners' hands.

 

[spoiler= ANAP - EN005]Image: Me

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Lore

The Attribute of this card is also treated as WATER. When this card is Summoned, select 1 removed from play "Animus" monster and return it to the bottom of your deck. You can remove from play 1 WATER monster and 1 Spell Card from your deck to destroy 1 card on the field.

 

[spoiler= ANAP - EN004]Image: Me

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Lore

This card's Attribute is also treated as WIND. If this card is removed from play, you can return 1 card from the field to the top of its owner's Deck. Once per turn, When this card is selected as an attack target, you can remove from play 1 WIND monster and 1 Spell Card from your Deck to negate the attack.

 

[spoiler= ANAP - EN003]Image: Me

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Lore

The Attribute of this card is also treated as FIRE. When this card is Summoned, you can remove from play 1 "Animus" FIRE monster and 1 Trap Card from your deck. This card gains ATK equal to half of the removed monster's DEF. Once per turn, if an effect is activated that sends the top card from either Players deck to the Graveyard, add the bottom card from your deck to your hand.

 

[spoiler= ANAP - EN002]Image: Me

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Lore

The Attribute of this card is also treated as FIRE. When this card attacks, you can remove from play 1 FIRE monster and 1 Spell Card from your deck. This card gains ATK equal to the Level of the removed from play monster x 100 during the Damage Step only. If this card inflicts Damage to your opponent, you can return 1 removed from play Spell or Trap Card to the bottom of your Deck.

 

[spoiler= ANAP - EN001]Image: Me

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Lore

The Attribute of this card is also treated as WATER. When this card is Summoned, you can remove from play 1 WATER monster and 1 Trap Card from your deck to draw 1 card. If this card is destroyed by battle, you can Special Summon 1 removed from play Level 5 or lower "Animus" monster.[/align]

 

 

 

 

 

Rate/Hate, whatever you prefer

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1st fix:

This card is also treated as a WATER monster. When this card is Summoned, you can remove from play 1 WATER monster and 1 Trap Card from your Deck, to draw 1 card. If this card is destroyed by battle, you can Special Summon 1 removed from play Level 5 or lower "Animus" monster.

 

2nd fix:

This card is also treated as a FIRE monster. When this card attacks, you can remove from play 1 FIRE monster and 1 Spell Card from your Deck. This card gains ATK equal to the Level of the removed from play monster x 100, during the Damage Step only. If this card inflicts battle damage to your opponent, you can return 1 removed from play Spell or Trap Card to the bottom of your Deck.

 

Really cool cards with unique effects based on sending both monsters and Spell/Traps

 

9.7/10 for both if OCG is fixed

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Shadowburn fix:

The Attribute of this card is also treated as FIRE. When this card is Summoned, you can remove from play 1 "Animus" FIRE monster and 1 Trap Card from your Deck. This card gains ATK equal to half of the removed monster's DEF. Once per turn, if an effect is activated that sends the top card from either player's Deck to the Graveyard, add the bottom card from your Deck to your hand.

 

A good effect and well balanced card, unique effect but yet similar to the other ones

 

9.7/10 if fixed

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