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Card destruction, is it that broken?


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Exactly how do the stall cards encourage skillful play? Costless, continuous cards that lock most of both players' available monsters.

 

So my Treeborn Frog example is banworthy, yet it should be allowed at 3?

 

Good point on Morphing Jar, I overlooked that aspect.

 

Card Destruction on the first turn mills 5 of your opponents' cards. Needle Worm mills 5 of your opponents' cards. What dictates what is "acceptable" for one card to do? 3 Needle Worm can mill 15 cards. Necroface can mill 5 of BOTH player's cards and remove them from the game.

 

The problem is a card's power is, more often than not, too little to have any practicality, whereas others are given too much. If a card falls into the first, it's dismissed as useless and the others are declared broken. Furthermore the concept of 'broken' remains so subjective.

 

I don't think Card Destruction is broken enough to get banned, at least not before more banworthy cards get hit. But I really don't think the card should be allowed at 3. If I had to follow a 3/0 list...I'd probably ban it.

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