BulletMan Posted January 3, 2010 Report Share Posted January 3, 2010 [align=center]I present to YCM, the Reactor Card Type. This new type of card has a silver color (They are not Tokens, since Tokens are Gray, this is a different color.) Now, the concept of the Reactors is just like Synchros. But there are differences. Spells/Traps/Monsters can be used to Summon them, just depends on what is listed. So, if it said for the materials required for the reaction are "1 Continuous Spell Card from your hand + 1 Pyro-Type monster in your Graveyard", you would select those, remove them from play and Summon the card from your Extra Deck. They almost look like they are broken like Synchros, but they are more balanced. Reasons: 1. You must remove the targets. Not good for Grave control. 2. The targets are always restrictive. NO REACTOR IS GENERIC! Reactors can be really restrictive, but the more restrictive, the more powerful they are. Reactors are based on Chemistry and Chain REACTIONs, hince the name. So the very first Reactor in existence, and my first card in a while, enjoy. :) [spoiler=Combustion Reactor] Lore; 1 Continuous Spell Card in your hand + 1 Pyro-Type monster in your GraveyardThis card can only be Summoned by Reaction Summon. Once per turn, by sending 1 Pyro-Type monster you control to the Graveyard, inflict 1000 damage to your opponent's Life Points. When this card is destroyed, select 1 Continuous Spell Card in your Graveyard and add it to your hand. My personal opinion on this card: Just a beginning concept. Nothing special. Just an example. The logic of the above card is that a CONTINUOUS Spell Card and a PYRO monster, together, means infinite pyro, amirite? That's the logic for that. The Reactors always have logic for their reactions. This is still in the Proto-Type development. If you have ideas, I'm all ears.[/align] Link to comment Share on other sites More sharing options...
Dragon God Posted January 3, 2010 Report Share Posted January 3, 2010 yeah that looks like a good idea keep them coming ^_^9.5/10 Link to comment Share on other sites More sharing options...
Jazin Kay Posted January 3, 2010 Report Share Posted January 3, 2010 Why did you fade the card so much? Looks like it was left in the sun and the ink faded. Link to comment Share on other sites More sharing options...
-Berserker- Posted January 3, 2010 Report Share Posted January 3, 2010 It's Combustion or Cumbustion? Link to comment Share on other sites More sharing options...
Rehva Posted January 3, 2010 Report Share Posted January 3, 2010 Lol he saved it has jpg. xD nice card. welcome bk, i havent seen you in a While :] 9/10 Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted January 3, 2010 Report Share Posted January 3, 2010 I for one enjoy the card and your imaginable concept. No OCG errors where I see, and don't expect any. I'll keep coming back to check everything out. ; DMaybe try a Nitrogen, ya know, that could be a WATER Attribute or somethin.... : D EDIT: Combustion...... Cumbustion.... *Cough*sick*cough* Link to comment Share on other sites More sharing options...
GHawk Posted January 3, 2010 Report Share Posted January 3, 2010 I think the idea would be good but it needs work. I like it though. Maybe have the names always be a silver color to make it look cooler. The stars and attribute look blurry and a little choppy. The image in the card looks blurry to me as well. :/ Maybe try and fix that stuff. 8.7/10 As for the effect, its OP'd. You could easily destroy your opponent. Once per turn, by sending 1 Pyro-Type monster you control to the Graveyard, inflict 1000 damage to your opponent's Life Points. The 1000 if way to much. The only drawback I see is the attack being 2100, thats week for the cards these days. Maybe drop it to 500 or something. 9/10 Link to comment Share on other sites More sharing options...
BulletMan Posted January 3, 2010 Author Report Share Posted January 3, 2010 Thank you. It was but just an example. I'll try to work out the way the color looks. I wasn't really in to the effect, but more of how to explain the card-type, via this example. OCG will not matter here, until I officially declare that I'll be making them for real. Stars weren't easy to get. And they still look a bit messy. Same with the Attribute. Maybe you know an easier way? Link to comment Share on other sites More sharing options...
.area51player. Posted January 3, 2010 Report Share Posted January 3, 2010 Great, but... It's just me, or all the card is blurry? o_o Link to comment Share on other sites More sharing options...
BulletMan Posted January 3, 2010 Author Report Share Posted January 3, 2010 Great' date=' but... It's just me, or all the card is blurry? o_o[/quote'] Yeah...I know. I don't have a better way to make it un blurry. Unless somebody made them for me. Link to comment Share on other sites More sharing options...
Womi Posted January 3, 2010 Report Share Posted January 3, 2010 The idea is really great. Like an advanced Synchro concept. But I like this one more, as you don't need those Tuners. All permanent Spells and Pyro-monsters can be chosen (for this example) and therefore, you can play around with your deck construction and make some cool Reactor decks. I'd appreciate the name being silver and the card being less blurry. 9.6/9.9 Link to comment Share on other sites More sharing options...
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