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Stardust Assault V2


jabber2033

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As the title suggests, it's an updated version of the Stardust Assault deck I posted a while ago.

 

19

1x DAD

2x SDD/AM

1x Cydra

2x Assault Beast

2x Assault Mercenary

2x Soldier of MV

2x GK Spy

1x GK Guard

2x Krebons

1x Sangan

1x PSZ

1x Gale

1x S-Monk

 

15

2x Ass-Tele

2x Mallet

2x Book of Moon

2x Allure

1x Heavy

1x MST

1x Trunade

1x B-Control

1x Vortex

1x Avarice

1x E-Tele

 

7

1x Call

1x MF

2x Bottomless

2x AMA

1x TT

 

15

3x Stardust

12x whatever

 

I've taken out the D-Draw engine and it seems to work pretty well. It's not as fast, but it works. I want to find room for either a third Mallet or Third GK Spy.

 

I want to use this in WC09, so when suggesting fixes, use cards only from that game.

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- MF

- Assault Beast

- MST

+ 3 Spy

+ 1 Guard

 

?

so hard to find room -.-

 

That's the problem...

 

MF is staple monster destruction and MST is generic spell/trap destruction so both need to stay, but I could...

 

-1 A-Beast

-1 SDD/AM

-1 Krebons???

-1 Ass-Tele

 

for 3 guard and 1 spy?

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