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Synchro Brofist


iCherry

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Guest Zeonark

[align=center]Hell ya brah dah.

 

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[spoiler=Lore]You can only activate this card if you control a face-up level 7 or lower Synchro Monster. Destroy 1 card your opponent controls. Inflict 500 points of damage to your opponent's Life Points if you selected a Spell or Trap Card. You can pay 600 Life Points to add the destroyed card to your hand (It is sent to it's respective owner's Graveyard). If you selected a Monster Card, inflict damage to your opponent equal to half of the destroyed monster's ATK. Synchro Monsters you control cannot declare an attack the turn this is activated.

 

 

I'm not going to blame you guys if you call this card terrible. Because it is really. It was thought up in...two minutes or so. Got the idea from "Brofist" lol. Anyway, it's made for Lower Leveled Synchro monsters. So it won't work with Stardust Dragon and such.

 

OCG needs a SERIOUS fix. So do it.

 

Image Credit = YCM Archives

 

Rate/Hate/Comment/Kill. Whatever.[/align]

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well for the part about: ...Spell or Trap card and add the destroyed card to your hand.

 

 

well actually you need to look at a certain dragon card. that has an effect that works to special summon it when a counter trap is activated. look for him and you will see how to place out the effect on the card.

 

here is the name: Van'Dalgyon The Dark Dragon Lord

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Guest Zeonark

well for the part about: ...Spell or Trap card and add the destroyed card to your hand.

 

 

well actually you need to look at a certain dragon card. that has an effect that works to special summon it when a counter trap is activated. look for him and you will see how to place out the effect on the card.

 

here is the name: Van'Dalgyon The Dark Dragon Lord

 

Fix'd.

 

You mean with the dots and stuff? I'll try that.

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FIX:

 

You can only activate this card if you control a face-up level 7 or lower Synchro Monster. Destroy 1 card your opponent controls and inflict 500 points of damage to your opponent's Life Points. If you selected a Spell or Trap Card and add the destroyed card to your hand (It is sent to it's respective owner's Graveyard). If you selected a Monster Card, inflict damage to your opponent equal to half of the destroyed monster's ATK. Synchro Monsters you control cannot declare an attack the turn this is activated.

 

Fixes in bold

effect is ok, but, you give up an attack to destroy a card and do some damage or add a card to your hand.

the adding to your hand is a little op'ed. getting a 2nd Mirror Force or Call of the Haunted is quite unfair.

maybe add a LP cost to add that card to your hand

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Guest Zeonark

FIX:

 

You can only activate this card if you control a face-up level 7 or lower Synchro Monster. Destroy 1 card your opponent controls and inflict 500 points of damage to your opponent's Life Points. If you selected a Spell or Trap Card and add the destroyed card to your hand (It is sent to it's respective owner's Graveyard). If you selected a Monster Card' date=' inflict damage to your opponent equal to half of the destroyed monster's ATK. Synchro Monsters you control cannot [b']declare an[/b] attack the turn this is activated.

 

Fixes in bold

effect is ok, but, you give up an attack to destroy a card and do some damage or add a card to your hand.

the adding to your hand is a little op'ed. getting a 2nd Mirror Force or Call of the Haunted is quite unfair.

maybe add a LP cost to add that card to your hand

 

Thanks. And I'll add the LP cost.

Also, your fix is a bit confusing on the inflict 500 points of damage part. Because it's saying you'll inflict 500 damage, regardless of what you choose.

 

yes. thats how the effect should be set out. its like one other trap card that activates from it being destroyed. allowing you or your opponent(I cant remeber it very well)) to select one of the effects. still a good enough card though. 8/10

 

Actually, I'm gonna change it back. Because the dots won't appear on the card maker, making the card look bad. Also, your suppose to select it. Not your opponent. xD

Thanks.

 

Fixing now...

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wasnt the idea to inflict damage as well. then you get the appropriate effect based on the card?

otherwise, just delete the bit about the damage.

 

only reason the Spell/Trap card bit needs a LP cost is because it is a faster and more abusable version of Graverobber. which has a 2000 LP cost. so im just balancing the card in retrospect.

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