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Removing from play sucks.


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Guest Zeonark

[align=center]Hey HP. I didn't comment again. :>

 

444759la.jpg

[spoiler=Lore]When this card is Summoned, return all removed from play cards to the Graveyard. As long as this monster is face-up on the field, cards removed from play are sent to the Graveyard instead. You can pay 1500 Life Points to send this card to the Graveyard and remove all cards except this one in both players' Graveyards from play. Once per turn, you can pay 1000 Life Points to Special Summon a monster in your Graveyard ignoring it's summoning conditions, its effect(s) are negated and it cannot attack this turn.

 

 

If you can't figure out the name, you need to play some more games. Because sometimes in games when you die, you have the chance to use a Continue. Atleast in classic Sonic games you do.

 

Image Credit = HP Doom.

 

It's not balanced. Fix it along with the OCG.

 

Idea by Oleon4.

Yes you. <3

 

Rate/Hate/Comment/Lose Lives. Whatever.[/align]

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The last part of the lore makes him too OP'ed. The effects before that one are enough to make this card sufficiently powerful.

 

Also it should probably be a 1 tributer, because you spend 2 monsters to summon this and then send this to the graveyard, you removed your own monsters that you use to bring this card to the field from play only for this card to go into the graveyard.

 

This card's effect would be disrespecting the sacrifices of the tributed monsters.

 

Borderlines on a wasteful 2 tributes.

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Guest Zeonark

The last part of the lore makes him too OP'ed. The effects before that one are enough to make this card sufficiently powerful.

 

Also it should probably be a 1 tributer' date=' because you spend 2 monsters to summon this and then send this to the graveyard, you removed your own monsters that you use to bring this card to the field from play only for this card to go into the graveyard.

 

This card's effect would be disrespecting the sacrifices of the tributed monsters.

 

Borderlines on a wasteful 2 tributes.

[/quote']

 

If the last part is powerful, then that's enough reason to have him as a Level 7 instead of a Level 5/6.

 

No one gives a crap about the tributed monsters today except if they were useful. D:

 

Thanks for the comment anyway.

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The last part of the lore makes him too OP'ed. The effects before that one are enough to make this card sufficiently powerful.

 

Also it should probably be a 1 tributer' date=' because you spend 2 monsters to summon this and then send this to the graveyard, you removed your own monsters that you use to bring this card to the field from play only for this card to go into the graveyard.

 

This card's effect would be disrespecting the sacrifices of the tributed monsters.

 

Borderlines on a wasteful 2 tributes.

[/quote']

 

If the last part is powerful, then that's enough reason to have him as a Level 7 instead of a Level 5/6.

 

No one gives a crap about the tributed monsters today except if they were useful. D:

 

Thanks for the comment anyway.

 

Well that's one way of looking at keeping it a level 7 i guess. But the first effect is counter productive and probably does more harm to yourself than to the opponent. Your better off using a spell card to achieve that effect instead of giving up 2 monsters.

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Guest Zeonark

The last part of the lore makes him too OP'ed. The effects before that one are enough to make this card sufficiently powerful.

 

Also it should probably be a 1 tributer' date=' because you spend 2 monsters to summon this and then send this to the graveyard, you removed your own monsters that you use to bring this card to the field from play only for this card to go into the graveyard.

 

This card's effect would be disrespecting the sacrifices of the tributed monsters.

 

Borderlines on a wasteful 2 tributes.

[/quote']

 

If the last part is powerful, then that's enough reason to have him as a Level 7 instead of a Level 5/6.

 

No one gives a crap about the tributed monsters today except if they were useful. D:

 

Thanks for the comment anyway.

 

Well that's one way of looking at keeping it a level 7 i guess. But the first effect is counter productive and probably does more harm to yourself than to the opponent. Your better off using a spell card to achieve that effect instead of giving up 2 monsters.

 

Alrighty. Fix'd the second one so it flows with the first one. You can revive this guy, pay 700 Life Points, and grab one of your own removed from play monsters. That way, any cards you removed by accident or had to let go of can come back.

 

Good? c:

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But the first effect is counter productive and probably does more harm to yourself than to the opponent.

 

Some people call this a DRAWBACK :/

 

But Fantomore is not wrong the last effect is definitive OP' date=' IF you not add something like "Once per turn".

 

OCG correction: Remember, "By paying..." is "You can pay..." in the new OCG.

[b']by = you can[/b]

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Guest Zeonark

 

But the first effect is counter productive and probably does more harm to yourself than to the opponent.

 

Some people call this a DRAWBACK :/

 

But Fantomore is not wrong the last effect is definitive OP' date=' IF you not add something like "Once per turn".

 

OCG correction: Remember, "By paying..." is "You can pay..." in the new OCG.

[b']by = you can[/b]

 

Lol. Once again, thank you. Added the Once per turn part. And fixed the OCG.

 

I really do suck at this. xD

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hmm an anti removal deck card? or is it a help DAD card? lol I cant tell. I really do like it and it seems balanced. thoguh I wonder if you shoud have a 3 monster tribute of something for it instead... 10/10 this would help with my zombie deck and keep them from being removed. keep up the great cards Zeo.

 

3 tributes? yeah that makes sense, not.

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Well its effects sort of make it in need of more requirements to be on the field. or atleast make its special summon effect to where it can only be activated while it is on the field. it wouldnt be right if you could use its effect while it was in the grave or while it was removed from play. ah never mind It just feels like it requires more tribute for me. though the two tributes to summon it seem fine enough.

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Guest Zeonark

Well its effects sort of make it in need of more requirements to be on the field. or atleast make its special summon effect to where it can only be activated while it is on the field. it wouldnt be right if you could use its effect while it was in the grave or while it was removed from play. ah never mind It just feels like it requires more tribute for me. though the two tributes to summon it seem fine enough.

 

It has the drawback of low stats. A 2100 ATK monster isn't hard to destroy these days. So extra summoning requirements would require the benefit of a stronger effect or more ATK/DEF. And it's Special Summon effect can only happen while it's on the field. xD

 

LolTom.

Thanks.

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Guest Zeonark

I hardly give these out unless some one deserves them but this card is awesome you earned it 10/10!!! ^_^ I see no OCG errors' date=' The effect is great and balanced and the Picture is awesome you certainly earned a 10/10 from me congratz.

[/quote']

 

o:

Omfg. No wai.

I got a 10/10 from Main Event- I mean, King Matrix? xD Awesome!

 

Thanks.

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Guest Zeonark

If you're suprised by that' date=' then you'll be suprised by this:

You should continue this as a set. And I give you a 10/10.

(Good thing no-one remembers Imperial Wall, even though this is [b']NOTHING[/b] like it.)

 

A set? Hmm...Well. I don't have too many ideas, but it could work. Sure, I'll think about it.

Thanks for the rating. <3

No one cares about Imperial Wall. WE EAT WALLS FOR BREAKFAST. :E

 

Thanks Leon.

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Guest Zeonark

Take out the last effect. But that'd make it boring and underpowered. Take it out still' date=' and try to figure out for a less powered effect. Or increase the LP pay.

[/quote']

 

If it'd make it boring and underpowered, why suggest it in the first place? I'm keeping it.

 

As for the LP cost, I'll increase the first one to 1500 and the second one to 1000. 1500 because it's killing you too.

 

Will that work?

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Take out the last effect. But that'd make it boring and underpowered. Take it out still' date=' and try to figure out for a less powered effect. Or increase the LP pay.

[/quote']

 

If it'd make it boring and underpowered, why suggest it in the first place? I'm keeping it.

 

As for the LP cost, I'll increase the first one to 1500 and the second one to 1000. 1500 because it's killing you too.

 

Will that work?

 

That would work. And I was just stating why the first effect wouldn't be good.

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Guest Zeonark

Take out the last effect. But that'd make it boring and underpowered. Take it out still' date=' and try to figure out for a less powered effect. Or increase the LP pay.

[/quote']

 

If it'd make it boring and underpowered, why suggest it in the first place? I'm keeping it.

 

As for the LP cost, I'll increase the first one to 1500 and the second one to 1000. 1500 because it's killing you too.

 

Will that work?

 

That would work. And I was just stating why the first effect wouldn't be good.

 

Sorry. I took it the wrong way since I'm a little irritable right now.

 

Fixing...

Oh yeah, no one noticed the flaw in the last effect. If this card is on the field, nothing is removed from play. So you can't Special Summon anything removed from play. How come no one told me? xD

 

EDIT: Fixed.

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