JIMMYTRON Posted January 7, 2010 Report Share Posted January 7, 2010 These cards were spawned out of the depths of my imagination. The effects themselves are pretty original, but the images are deviantART. So enjoy the randomness that is this set.* ENJOY THE UPDATED-NESS [align=center][spoiler= [b]EN000[/b] Mondo Roboyuko] Lore: During the turn that this card is Summoned your opponent must discard up to 3 cards, also place 1 Roboyuko Counters (max. 3) on this card. If this card is designated as a target of an attack, decrease the ATK of the attacking monster by x1000 for each Roboyuko Counter on this card. After Battle Damage is calculated remove 1 Roboyuko Counter from this card. Place 1 Roboyuko Counter for each Level 5 or higher monster in your hand. If this card is destroyed as a result of battle, this card is removed from play instead.Holoed Credit: The Monarch King[/align] [align=center][spoiler= [b]EN001[/b] Hideyoshi No Kazuo]Lore: When this card is drawn from your Deck outside of your Draw Phase, you can Normal Summon this card in face-up Defensive Position without Tributing a monster on your side. During the turn that this card inflicts Battle Damage to your opponent, this card can attack your opponent once again in a row. [/align] [align=center][spoiler= [b]EN002[/b] Destruction Hare]Lore: During the turn that this card is Normal Summoned, discard all Spell and Trap Cards from your hand. As long as this card remains face-up, during each your Draw Phases, if you draw a Spell or Trap Card, destroy all Level 4 or lower Monsters that your opponent controls. [/align] [align=center][spoiler= [b]EN003[/b] Gryphon Commander]Lore: If this card is the only monster that you control, this card can attack all of your opponent's monsters. If this card destroys a monster with this effect active, increase the ATK by 200. The ATK of this can returns to normal after your End Phase.[/align] [align=center][spoiler= [b]EN004[/b] Surprise Breakout]Lore: This card can only be activated when you destroy one of your opponent's monsters by the effect of an Effect Monster. During your next Standby Phase, Special Summon the destroyed monster in face-up Attack Postion. That card cannot attack your opponent. [/align] [align=center][spoiler= [b]EN005[/b] Jolly Scarecrow]Lore: During each of your Standby Phases, you can pay 100 Life Points to change the type of this card. This card cannot be destroyed as a result of battle (Battle Damage is still calculated). [/align] [align=center][spoiler= [b]EN006[/b] Dome Shaman]Lore: When this card is Normal Summoned, you must select up to 3 Spell Cards from your Deck and send them to the Graveyard. During each of your opponent's Battle Phases, increase the DEF of this card by x2000. During each of your Standby Phases, decrease the DEF of this card by x1000. If the DEF of this card is more than 3000, switch this card to face-up Attack Position and switch the ATK and DEF of this card. Once this card is switched to face-up Attack Position, negate the effect above.[/align] [align=center][spoiler= [b]EN007[/b] Teddy Plush Gladiator]Lore: This card cannot be Normal Summon or Set. This card can only be Special Summoned by removing from play 1 Spell or Trap Card from your hand. If you control another monster, this card can attack your opponent directly. Once this card attacks your opponent directly 3 times, destroy this card.[/align] [align=center][spoiler= [b]EN008[/b] Archaic Psychic]Lore: 2 Psychic-Type Tuner Monsters + 1 or more DARK non-Tuner Monsters When this card is Synchro Summoned, place 4 Archaic Counters on this card (max. 4). As long as this card remains on the field, whenever your opponent Sets a Monster Card, you can remove 1 Archaic Counter to flip the Set card without activating the effect of the card.[/align] [align=center][spoiler= [b]EN009[/b] Piercing Torture Machine]Lore: This card can only attack your opponent once. Once this card has successfully inflicted Battle Damage to your opponent, switch the control of this card to your opponent and decrease the ATK and DEF of this card to 0. Once this card's control is shifted, this card cannot be destroyed as result of battle (Battle Damage is still applied) or as an offering for a Tribute Summon; also, during each of your opponent's Standby Phases, inflict 300 points of Battle Damage to his/her Life Points.[/align] [align=center][spoiler= [b]EN010[/b] Advanced Winged Minion]Lore: Tribute 1 Fiend-Type monster that you control (except this card) to increase the ATK and DEF of this card by 700 points. If this card is sent from the field to the Graveyard, Special Summon the monster Tributed by this card's effect.[/align] [align=center][spoiler= [b]EN011[/b] Twin Headed Dread Scorpion]Lore: If this card is attacked, while in Attack Position, this card is not destroyed (Battle Damage is still applied). If your opponent controls more than two monsters, while this card is face-up on the field, you can Special Summon 1 Level 4 or lower monster from your hand or Graveyard.[/align] [align=center][spoiler= [b]EN012[/b] Illuminated Zebra]Lore: As long as this card remains face-up on the field, your opponent cannot Set any Monster Cards. If this card is sent from the field to the Graveyard, while in face-up Defensive Position, your opponent must select 1 monster that he/she controls and add it to his/her hand.[/align] [align=center][spoiler= [b]EN013[/b] Neo Mondo Roboyuko]Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a "Mondo Roboyuko" that you controlled is removed from play by its' effect. When this card is Special Summoned, place 5 Neo Mondo Roboyuko Counters on this card (max. 5). During each of your Battle Phases this card must attack when possible, also you must remove 1 Neo Mondo Roboyuko Counter from this card to attack. Once this card has no Neo Mondo Roboyuko Counters, you can remove this card from play to Special Summon 1 "Mondo Roboyuko" removed from play.[/align] [align=center][spoiler= [b]EN014[/b] Shinobu of the Gate]Lore: When this card is Summoned, place this card is face-up Defensive Position and this cannot be switched (except by its' own effect). As long as this card remains face-up on the field, your opponent must enter his/her Battle Phase. If this card is designated as a target of an attack, you can discard 2 cards from your hand to switch this card to face-up Attack Position and switch the ATK and DEF of this card before Battle Damage is applied.[/align] [align=center][spoiler= [b]EN015[/b] Diamant Geosaurus] Lore: This card can be the only face-up "Diamant Geosaurus" on the field. During each of your Standby Phases, increase the ATK and DEF of this card by x800 for each Spell and Trap Card in your hand. At the End Phase of the turn that this effect is activated, this card is switched into face-down Defensive Position. If this card is flipped face-up as a result of battle, your opponent must discard their entire hand before this card is sent from the field to the Graveyard.[/align] [align=center][spoiler= [b]EN016[/b] Living Large]Lore: Increase the ATK and DEF of monsters that you control by x300 for each monster on your side of the field until the End Phase of this turn. During your opponent's next turn, switch the Battle Position of all monsters that you control into face-up Defensive Position.[/align] [align=center][spoiler= [b]EN017[/b] Octigerpus]Lore: If this card is drawn during your opponent's turn, Special Summon this card in face-down Defensive Position. During that turn, your opponent must attack this card. If this card is destroyed as a result of battle, you can add 1 Level 4 or lower Beast-Type Monster from your Deck to your hand.[/align] [spoiler= [b]EN018[/b] Moonlit Hero][spoiler= [b]EN018[/b] Moonlit Hero] [spoiler= [b]EN019[/b] Roboyuko][spoiler= [b]EN019[/b] Roboyuko] [align=center][spoiler= [b]NEWLY ADDED EN020[/b] Soul Absorbing Magician]Lore: During each of your Standby Phases, you can select 1 monster on the field (except this one). Destroy the selected monster to activate one of the following effects: -Increase your Life Points by half the amount of the ATK of the selected card-Decrease your opponents Life Points by half the amount of the ATK of the selected card[/align] [align=center][spoiler= [b]EN021[/b] Mech-Jurassic Assault]Lore: This card can only be activated when a Dinosaur-Type Monster that you control attacks your opponent directly while you also control a face-up Machine-Type Monster. After Battle Damage is calculated, inflict Battle Damage to your opponent equal to half of the sum of the ATK of both the Dinosaur- and Machine-Type Monsters.[/align] [align=center][spoiler= [b]EN022[/b] Space Monkey!!]Lore: This card cannot be the target of an attack declared by your opponent. If you have more than 3 cards in your hand, as long as this card remains face up on the field, this card can attack your opponent directly. Increase the ATK and DEF of this card by x200 each time this card inflicts Battle Damage. If this card is designated as the target of a Spell or Trap Card, this card is removed from play. [/align] [align=center][spoiler= [b]EN023[/b] The Red Flag]Lore: This card can only be equipped to a monster that you control. Whenever the equipped monster inflicts Battle Damage to your opponent, put 1 Red Counter on this card (max. 5). You can remove 1 Red Counter from this card to inflict 500 points of Direct Damage to your opponent's Life Points.[/align] [align=center][spoiler= [b]EN024[/b] The Blue Flag]Lore: This card can only be equipped to a monster that your opponent controls. Whenever the equipped monster inflicts Battle Damage to you, put 1 Blue Counter on this card (max. 5). He/She can remove 1 Red Counter from this card to inflict 500 points of Direct Damage to your Life Points.[/align] [align=center][spoiler= [b]EN025[/b] One Flag Battlefield]Lore: This card can only be activated when there is a face-up "The Red Flag" and "The Blue Flag". Negate the effects of the two cards. Whenever the equipped monsters of "The Red Flag" inflicts Battle Damage, place 1 Red Counter on this card (max. 5). Whenever the equipped monster of "The Blue Flag" inflicts Battle Damage, place 1 Blue Counter on this can (max. 5). If there is 5 Red Counters on this card, you must destroy this card to decrease your opponent's Life Points by 3/4. If there is 5 Blue Counters on this card, you must destroy this card to decrease your Life Points by 3/4.[/align] [align=center][spoiler= [b]EN026[/b] Humongo Roboyuko]Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand if a "Mondo Roboyuko" that you controlled is removed from play by its' effect and if you have at least 1 "Roboyuko" in your Graveyard. Increase the ATK of this card by x1350 for each "Roboyuko" in your Graveyard. Place 1 Humongo Roboyuko Counter on this card (max. 3) for each "Mondo Roboyuko" removed from play. You can remove 1 Humongo Roboyuko Counter from this card to destroy 1 card on the field (except this card). If this card has no Humongo Roboyuko Counters, this card cannot attack and cannot be destroyed as a result of battle (Battle Damage is still applied).[/align] ~Updated Cards~~Updated Cards~ [align=center][spoiler= [b]EN027 Desert Wandering Serpent]Lore: This card can be the only "Desert Wandering Serpent" face-up on the field. If this card attacks your opponent directly, this card is removed from play after that turn. When this card is removed from play by this effect, your opponent must remove from play at least 2 Monster Cards from their hand and 1 Monster Card from his/her side of the field.[/align] [align=center][spoiler= [b]EN028[/b] Big Blue Brigade]Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER Monster from your side of the field and 1 Spell or Trap Card from your hand. If this card is destroyed as a result of battle, any Battle Damage taken by this card is 0. This card can be the only target of an attack. As long as this card remains in the Graveyard, your opponent cannot attack with a Level 6 or higher monster.[/align] [align=center][spoiler= [b]EN029[/b] Guardian Golem]Lore: If you draw this card, you must add this card to your Deck and shuffle it, then draw 1 card. This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Deck in face-up Defensive Position if your opponent declares an attack when you have 1000 Life Points or less. During the Damage Step, this card takes all Battle Damage from the attacking monster. When the Battle Phase is over, you must add this card to your Deck and shuffle it. You can only use this effect once per Duel.[/align] [align=center][spoiler= [b]EN030[/b] La Fiesta del Cementerio]Lore: This card can only be activated when you have 7 or more Monsters in your Graveyard. You can select up to 5 Monster Cards and add them to your Deck, then shuffle it. During your next Draw Phase, draw 2 cards.[/align] [align=center][spoiler= [b]EN031[/b] Insect Trooper]Lore: During the turn that this card inflicts battle Damage, you can decrease the ATK of this card by 200 until the end of your turn to attack twice in a row. This card cannot attack your opponent directly.[/align] [align=center][spoiler= [b]EN032[/b] Magician's Charm]Lore: Decrease your Life Points by x200 for each Spellcaster-Type in your Graveyard. Remove from play all Monster Cards in your opponent's Graveyard. After this card's activation, you can Special Summon 1 Level 4 or lower Spellcaster-Type Monster from your Graveyard in face-up Attack Position.[/align] [align=center][spoiler= [b]EN033[/b] Zheng Jin, The Benevolent]Lore: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When there is 3 or more face-down Spell or Trap Cards on your side of the field, this monster can attack your opponent's Life Points directly.[/align] [align=center][spoiler= [b]EN034[/b] Avalanche Designator]Lore: As long as this card remains face-up on the field, if your opponent declares an attack, you can pay 500 Life Points to choose the target of the attack (except the attacking monster). If your opponent only controls one monster, he/she cannnot declare an attack.[/align] [align=center][spoiler= [b]EN035[/b] Oblivion Akuma]Lore: This card cannot be Summoned. When this card is drawn, it must remain in your hand for the next 5 turns of yours. If this card is drawn outside of your Draw Phase, you must remove this card from play. After this card has been in your hand for 5 turns of yours, you can send this card to the Graveyard to destroy all cards on the field.[/align] [align=center][spoiler= [b]EN036[/b] Psychic Regulator]Lore: During the End Phase of turn that a monster is Set, the card is sent to the Graveyard. If your opponent activates a Continuous Spell or Trap, he/she must discard 2 cards from his/her hand.[/align] [spoiler= [b]DON'T FORGET THE ALTERNATE VERSIONS!!**[/b]] [align=center][spoiler= [b]EN000[/b] Mondo Roboyuko][/align] [align=center][spoiler= [b]EN001[/b] Hideyoshi No Kazuo][/align] [align=center][spoiler= [b]EN006[/b] Dome Shaman][/align] [align=center][spoiler= [b]EN009[/b] Piercing Torture Machine][/align] [align=center][spoiler= [b]EN012[/b] Illuminated Zebra][/align] [align=center][spoiler= [b]EN013[/b] Neo Mondo Roboyuko][/align] [align=center][spoiler= [b]EN015[/b] Diamant Geosaurus][/align] [align=center][spoiler= [b]EN017[/b] Octigerpus][/align] [align=center][spoiler= [b]EN022[/b] Space Monkey!!][/align] [align=center][spoiler= [b]EN023[/b] The Red Flag][/align] [align=center][spoiler= [b]EN024[/b] The Blue Flag][/align] [align=center][spoiler= [b]EN026[/b] Humongo Roboyuko][/align] [align=center][spoiler= [b]EN028[/b] Big Blue Brigade][/align] [align=center][spoiler= [b]EN034[/b] Avalanche Designator][/align] [align=center][spoiler= [b]EN035[/b] Oblivion Akuma][/align] *Would it love if someone could add some advanced holos to my cards**Original Lore Link to comment Share on other sites More sharing options...
Metal Skull Posted January 7, 2010 Report Share Posted January 7, 2010 Pic is ok, but it would look better with an advanced holo instead of normal holo...Effect is good and OCG seems alright8.9/10You seem a good card maker :D Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 7, 2010 Author Report Share Posted January 7, 2010 thanx...but the monarch king said that the advanced holo didnt really work, so he just did a reg holo...but if i can learn how to for PS then i would do it...sadly i dont Link to comment Share on other sites More sharing options...
Metal Skull Posted January 7, 2010 Report Share Posted January 7, 2010 I can do a advanced holo for ya... Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 7, 2010 Author Report Share Posted January 7, 2010 *gasp* could u really?...well if u wanna, i could PM the original card to ya...do u want some kind of reward...points, rep? Link to comment Share on other sites More sharing options...
.:Traceur:. Posted January 7, 2010 Report Share Posted January 7, 2010 the card is ok..and I agree with Plasma it would look better with and AHolo...the OCG is good except the x1000 for each Roboyuko Counter= 1000 for each Roboyuko CounterI think that is OP'd...the only drawback it the removing from play part.. 8/10 Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 11, 2010 Author Report Share Posted January 11, 2010 ALRIGHT 2 NEW CARDS ADDEDCOMMENT AWAY!! XD Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 11, 2010 Author Report Share Posted January 11, 2010 BUMPso is anyone going to comment on these amazing cards that i have bestowed upon YCM? Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 12, 2010 Author Report Share Posted January 12, 2010 MEGA BUMPNESS...please comment Link to comment Share on other sites More sharing options...
Mr. Ð Posted January 12, 2010 Report Share Posted January 12, 2010 i like the cards...you're amazing!10/10 Link to comment Share on other sites More sharing options...
WTF Posted January 12, 2010 Report Share Posted January 12, 2010 8/10 Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 12, 2010 Author Report Share Posted January 12, 2010 hey thnx XD Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 13, 2010 Author Report Share Posted January 13, 2010 NEW CARDS LOOK AT THEM AND BEHOLD THEIR GLORY Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 14, 2010 Report Share Posted January 14, 2010 for the most part the OCG is fine for them your effects have improved a lot since the last time I rated your cards, so they get 8.9/10 Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 14, 2010 Author Report Share Posted January 14, 2010 ZOMG...u think so? w/ these cards, i was mainly focusing on my OCG Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 14, 2010 Report Share Posted January 14, 2010 Which is also a good thing, one step at a time. OCG OR Effect, don't do both at the same time if you're not ready for it. Link to comment Share on other sites More sharing options...
jamora Posted January 17, 2010 Report Share Posted January 17, 2010 8/10 great pics Link to comment Share on other sites More sharing options...
Dark Lightning Posted January 17, 2010 Report Share Posted January 17, 2010 I enjoy the blend of different types in this set. Continue :) Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 18, 2010 Author Report Share Posted January 18, 2010 will do mates...i have teh next card up right about meow!!!!!MEOW BUMP LULZ = NEW CARDS PPL COMMENT AND WHATEVS NOW POR FAVOR Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 18, 2010 Author Report Share Posted January 18, 2010 HEY U GAIZ SHULD COMMENT Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 19, 2010 Author Report Share Posted January 19, 2010 BUMP BUMP BUMP (triple BUMP) Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 19, 2010 Report Share Posted January 19, 2010 I don't see any further updates. You going to update here soon? Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 20, 2010 Author Report Share Posted January 20, 2010 indeed...i think ill post the next 2 or 3 cards nowBUMP new cards Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 21, 2010 Report Share Posted January 21, 2010 all of them have very good pics Octigerpus's pic is the most hilarious though there does not appear to be OCG errors, so I'll give the new ones 8.9/10 Link to comment Share on other sites More sharing options...
JIMMYTRON Posted January 21, 2010 Author Report Share Posted January 21, 2010 i swear that octigerpus is THE MOST RANDOM-EST CARD I HAVE EVER MADE Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.