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Refuge (a NEGATE ATTACK variant effect)


archie17

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RefugeALPHA_1-7-09.jpg

 

Ok this card works similar to NEGATE ATTACK with the exception of it being a Normal Trap Card, meaning it will protect 1 monster only. Your opponent can still attack with other monsters. NEGATE ATTACK prevents all monsters from attacking the same turn.

 

But the major difference is the monster that was targeted returns back to the players hand.

 

This could be a benefit or a problem.

 

Benefit - Its a nice way to retrieve an Exodia Piece on the field.

 

Problem - Not Very useful on level 5 or higher monsters. BUT still its better than taking battle damage as well as losing the monster and it being sent to the Graveyard or worse being removed from play.

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Its okay' date=' i cant really comment on it, its kinda simple but thats not really a bad thing so ill give it a 8.5/10

[/quote']

 

We all need filler content once in a while, but yeah i figured, the simple effect comment would be made about this, but still its a good defensive card to keep in your deck even if its a lesser version of Negate Attack.

 

Thanks for the rate.

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Same, simple but not really that useful.

 

Isn't Negate Attack .... way better.

 

& exactly what "Sephiroth_The_Legend" said, Who would summon an exodia piece..

Really... who?.. lol

 

5/10

 

EDIT:: V

 

Still, who the hell plays with exodia pieces? =\

The fun of yugioh card game is to play vs another, not gain all

pieces of exodia & win like that. :roll:

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an exodia piece just came to mind as an example

 

say you were desperate and need to protect your life points and you only has an exodia pieces in your hand, and you lost the head to the graveyard, you put a piece in defense position to protect your life points, but then you recover the head, so you play this to recover the piece.

 

and Lord Smeagle is right, this card would be perfect support for Fortune Lady Light, kinda ironic how my picture selection worked out really because the picture of this card is of a man that can aid a Lady.

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and Lord Smeagle is right' date=' this card would be perfect support for Fortune Lady Light, kinda ironic how my picture selection worked out really because the picture of this card is of a man that can aid a Lady.

[/quote']

 

True, but it looks more like that guy is the one who needs help. More likely, he's running away from Earth or Fire. :D

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Same' date=' simple but not really that useful.

 

Isn't Negate Attack .... way better.

 

& exactly what "Sephiroth_The_Legend" said, Who would summon an exodia piece..

Really... who?.. lol

 

5/10

 

EDIT:: V

 

Still, who the hell plays with exodia pieces? =\

The fun of yugioh card game is to play vs another, not gain all

pieces of exodia & win like that. :roll:

[/quote']

 

It will just an example, Lord came up with a more better example, here:

 

RefugeALPHA_1-7-09.jpg20091111032104FortuneLadyLightANPR-.jpg

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then again....Future Visions > this for Fortune Lady Light.

like i said before. there are cards already out there that do this card's job but better.

 

Well Spells will more often than not be better to use than Traps, because you can outright use them, but like i said, this is just backup support for back up support.

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That's it? That's the only example?

 

Is that the only reason how that's card is useful?

Still' date=' like STL said, there's already better cards than this.

[/quote']

 

Oh I don't know being able to save your monster from certain destruction, and the added ability to be added back to your hand and support Fortune Lady arch types in a single Trap Card maybe?

 

You would need Negate Attack + Future Vision to accomplish what this single card can.

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If all you're running to support Light is Future Visions, you're wasting a lot of potential. As soon as you get her back from FV, you can bounce her with Compulsory for another summon, then Special Summon her BACK and remove her from play for ANOTHER summon. 2 Earth's, one turn? Ouch.

 

That being said, it works.

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if the monster is removed from the field. the attack is stopped. as field conditions have changed (number of monsters has changed). if you were attacking and you bounced your opponent's monster, you are given the option of changing your attack target or stopping.

your opponent attacked, and as the monster has been removed from the field, the attack never happened.

 

Future Visions is a standard FL card. you run it with the majority of them. not just light.

why 2 earth's?

i'd go 1 earth and 1 water which allows me to draw 2.... ^_^

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if the monster is removed from the field. the attack is stopped. as field conditions have changed (number of monsters has changed). if you were attacking and you bounced your opponent's monster' date=' you are given the option of changing your attack target or stopping.

your opponent attacked, and as the monster has been removed from the field, the attack never happened.

 

Future Visions is a standard FL card. you run it with the majority of them. not just light.

why 2 earth's?

i'd go 1 earth and 1 water which allows me to draw 2.... ^_^

[/quote']

 

Ah well compulsory evacuation device is better, but this card works too. So whatever works, works. Its all good.

 

True' date=' but it looks more like that guy is the one who needs help. More likely, he's running away from Earth or Fire. :D

[/quote']

 

Yeah, hence the title of the card Refuge. I was going to call it Asylum, but I thought people might mistake that for the mental hospital, so Refuge worked more better.

 

Well anyways even though there are more superior effect cards than this (i.e. Negate Attack and Future Vision). This card has both of there effects to a lesser extent. To me that makes it balanced. Although compulsory evacuation device is better to use than this, I made this card as an extra, nothing designed to take over existing cards in your deck unless you want the additional backup support, so remember that.

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I would side it, probably even just add the whole lot of them into my deck, this card would be like Compulsory Evacuation Device , it would be treated as unlimited. Example:

 

Negate Attack x1

Compulsory Evacuation Device x3

Refuge x3

 

You would have major defensive/negate abilities. Although that probably might overload your Deck. So if you did have to ditch something it would be Refuge.

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