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Armageddon Catalyst (Allows easy Tribute Summons and can do massive damage if used right)


archie17

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ArmageddonCatalystALPHA_1-8-09.jpg

A continuous coin toss effect that really doesn't do much on its own, but combo-ed with the right cards, the results could be devastating.

 

[spoiler= ]

Example of the power of Armageddon Catalyst combo-ed with DARK HOLE:

Activate Armageddon Catalyst first, then toss Heads and use the below card to destroy all monsters AND all spell/trap cards as well. Make sure you don't have any cards on your side of the field except Armageddon Catalyst that way you don't lose nothing except Armageddon Catalyst when playing this combo. Complete field removal accomplished!!!

 

DarkHoleSDJ-NA-C-1E-Resized.jpg

 

Example of the power of Armageddon Catalyst combo-ed with Lightning Vortex:

Activate Armageddon Catalyst first, then toss Heads and use the below card to destroy all monsters AND all spell/trap cards on your opponent's side of the field only. It only cost you 3 cards (Armageddon Catalyst + Lightning Vortex + discarded card) to destroy ALL of your opponent's cards on the field whether they were monster or magic cards. Immediate opponent field removal accomplished!!!

 

LightningVortexSD5-EN-C-1E-Resized.jpg

 

 

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is it Once per turn?

cos then i could keep flipping till i get what i want.

 

Is somewhat useable.

The dark hole idea is not allowed as Dark Hole is banned. and even then would wipe the entire field, not just your opponent's.

Lightning would only apply to face-up Spell/Traps and no one really uses them anymore.

this could combo with cards that destroy just particular things. but im not a fan of chance cards.

this would have a place in certain decks but possibly only as a filler.

7.5/10

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is it Once per turn?

cos then i could keep flipping till i get what i want.

No its not once per turn' date=' otherwise it would of been stated, once activate and the coin is flipped that effect stays continuous.[/b']

 

Is somewhat useable.

The dark hole idea is not allowed as Dark Hole is banned. and even then would wipe the entire field, not just your opponent's. Totally forgot about the Dark Hole ban, is there any other cards that do the same thing in today's meta? I noted, to play AC when you don't have any cards on the field except AC, but even then it might still be worth it to play if you took out strong monsters or magic on your opponent's side even if it meant you lose your own in the process.

 

Lightning would only apply to face-up Spell/Traps and no one really uses them anymore. Still, combo-ed with AC adds more destruction, and that's never a bad thing.

this could combo with cards that destroy just particular things. but im not a fan of chance cards. Got any cards in mind? And I added the chance element because it would be more powerful if it weren't. Also this card would be treated as Semi-Limited.

this would have a place in certain decks but possibly only as a filler. Any card that can enhance destruction is worth wild in my opinion.

7.5/10

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I forgot to mention, this card allows both players in a duel to Tribute their Spell / Trap cards to Tribute Summon monsters which makes this card even more than somewhat usable. It helps accelerate the duel while also helping reset it, which is kind of ironic.

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is it Once per turn?

cos then i could keep flipping till i get what i want.

No its not once per turn' date=' otherwise it would of been stated, once activate and the coin is flipped that effect stays continuous.[/b']

 

Is somewhat useable.

The dark hole idea is not allowed as Dark Hole is banned. and even then would wipe the entire field, not just your opponent's. Totally forgot about the Dark Hole ban, is there any other cards that do the same thing in today's meta? I noted, to play AC when you don't have any cards on the field except AC, but even then it might still be worth it to play if you took out strong monsters or magic on your opponent's side even if it meant you lose your own in the process.

 

Lightning would only apply to face-up Spell/Traps and no one really uses them anymore. Still, combo-ed with AC adds more destruction, and that's never a bad thing.

this could combo with cards that destroy just particular things. but im not a fan of chance cards. Got any cards in mind? And I added the chance element because it would be more powerful if it weren't. Also this card would be treated as Semi-Limited.

this would have a place in certain decks but possibly only as a filler. Any card that can enhance destruction is worth wild in my opinion.

7.5/10

 

card's that come to mind which are better? Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon. all of which are better than this. and dont rely on chance.

this wouldnt be semi'd. it would be unlimited. it techincally doesnt destroy anything. it's a support card. but the cards it can support already damage things enough as they do. so this isnt really necessary..

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is it Once per turn?

cos then i could keep flipping till i get what i want.

No its not once per turn' date=' otherwise it would of been stated, once activate and the coin is flipped that effect stays continuous.[/b']

 

Is somewhat useable.

The dark hole idea is not allowed as Dark Hole is banned. and even then would wipe the entire field, not just your opponent's. Totally forgot about the Dark Hole ban, is there any other cards that do the same thing in today's meta? I noted, to play AC when you don't have any cards on the field except AC, but even then it might still be worth it to play if you took out strong monsters or magic on your opponent's side even if it meant you lose your own in the process.

 

Lightning would only apply to face-up Spell/Traps and no one really uses them anymore. Still, combo-ed with AC adds more destruction, and that's never a bad thing.

this could combo with cards that destroy just particular things. but im not a fan of chance cards. Got any cards in mind? And I added the chance element because it would be more powerful if it weren't. Also this card would be treated as Semi-Limited.

this would have a place in certain decks but possibly only as a filler. Any card that can enhance destruction is worth wild in my opinion.

7.5/10

 

card's that come to mind which are better? Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon. all of which are better than this. and dont rely on chance.

this wouldnt be semi'd. it would be unlimited. it techincally doesnt destroy anything. it's a support card. but the cards it can support already damage things enough as they do. so this isnt really necessary..

 

Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon are hard summons, and its mass removal effects either require a trigger or additional cost. This card does not require cost or summons because its a Spell Card and can be used immediately, you just toss a coin. So no those are not "better" comparisons to this card, just different.

 

Also this card serves another major purpose besides monster removal, which ironically is the reverse, it allow accelerated monster summonings. Because of this, I decided to change it to be treated as Limited to one, because of its mass effecting versatility. And just because it doesn't destroy anything doesn't mean it shouldn't get the Limited status, look at Pot of Greed or Change of Heart they destroy nothing and they are forbidden, yet this is just limited.

 

As for the element of chance, its only 1 or the other, you got a 50-50 chance of getting the way you want it. Even if you don't the other effect is still useful as well if you just think of the possibilities.

 

If anything, this card would make it alot easier to summon those very cards you mentioned, by using this card to destroy your own monsters to meet the requirements WHILE still destroying your opponent's monsters AND there spell/trap cards. total win win for you, so I hardly say its unnecessary :roll: If you keep Lightning Vortex or Torrential Tribute or both in your Deck, which most people do, then this card can only improve the deck and will not overload it due to being Limited.

 

THIS + Torrential Tribute = Same scenario with Dark Hole. In fact activate AC then summon a monster on your next turn if your opponent doesn't and there you go, the combo is done, clearing the field as well as setting up the above scenario to Summon DAD or JD.

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is it Once per turn?

cos then i could keep flipping till i get what i want.

No its not once per turn' date=' otherwise it would of been stated, once activate and the coin is flipped that effect stays continuous.[/b']

 

Is somewhat useable.

The dark hole idea is not allowed as Dark Hole is banned. and even then would wipe the entire field, not just your opponent's. Totally forgot about the Dark Hole ban, is there any other cards that do the same thing in today's meta? I noted, to play AC when you don't have any cards on the field except AC, but even then it might still be worth it to play if you took out strong monsters or magic on your opponent's side even if it meant you lose your own in the process.

 

Lightning would only apply to face-up Spell/Traps and no one really uses them anymore. Still, combo-ed with AC adds more destruction, and that's never a bad thing.

this could combo with cards that destroy just particular things. but im not a fan of chance cards. Got any cards in mind? And I added the chance element because it would be more powerful if it weren't. Also this card would be treated as Semi-Limited.

this would have a place in certain decks but possibly only as a filler. Any card that can enhance destruction is worth wild in my opinion.

7.5/10

 

card's that come to mind which are better? Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon. all of which are better than this. and dont rely on chance.

this wouldnt be semi'd. it would be unlimited. it techincally doesnt destroy anything. it's a support card. but the cards it can support already damage things enough as they do. so this isnt really necessary..

 

Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon are hard summons, and its mass removal effects either require a trigger or additional cost. This card does not require cost or summons because its a Spell Card and can be used immediately, you just toss a coin. So no those are not "better" comparisons to this card, just different.

 

Also this card serves another major purpose besides monster removal, which ironically is the reverse, it allow accelerated monster summonings. Because of this, I decided to change it to be treated as Limited to one, because of its mass effecting versatility. And just because it doesn't destroy anything doesn't mean it shouldn't get the Limited status, look at Pot of Greed or Change of Heart they destroy nothing and they are forbidden, yet this is just limited.

 

As for the element of chance, its only 1 or the other, you got a 50-50 chance of getting the way you want it. Even if you don't the other effect is still useful as well if you just think of the possibilities.

 

If anything, this card would make it alot easier to summon those very cards you mentioned, by using this card to destroy your own monsters to meet the requirements WHILE still destroying your opponent's monsters AND there spell/trap cards. total win win for you, so I hardly say its unnecessary :roll: If you keep Lightning Vortex or Torrential Tribute or both in your Deck, which most people do, then this card can only improve the deck and will not overload it due to being Limited.

 

THIS + Torrential Tribute = Same scenario with Dark Hole. In fact activate AC then summon a monster on your next turn if your opponent doesn't and there you go, the combo is done, clearing the field as well as setting up the above scenario to Summon DAD or JD.

 

If you think that Dark Armed Dragon, Judgment Dragon and Absolute Zero are difficult to summon, you need to stop playing YGO. they are ridicoulously broken and extremely easy to summon. and i know this is a spell, you can play it straight away etc... but even then, the costs behind the actual cards are hardly that bad. 1000LP to nuke the field? i reckon it's worth it. Remove a DARK to destroy a card, very much worth. and Absolute Zero? he just needs to leave the field. hardly that hard. i can do that with another Miracle Fusion to summon another Ab 0 and destroy their monsters.

 

as for the Tribute bit, you realise, based upon your card. if you want to set a S/T, you have to use your summon? thats pretty bad. i'd rather have a normal field to be honest. sure i can tribute my S/T for a Tribute monster, nobody uses Tribute monsters these days, it's all Special Summons.

 

you realise that if all zones are treated as monster card zones, and my opponent activates Torrential, all cards on the field are destroyed? no just your opponent's... all of yours as well....

so in theory, this card would on be on the field for a turn maximum.

 

the last bit is fine yes. but you've used 3 cards. i can summon JD (which is 1 card) and do the same thing. the cost behind JD is 1000 LP which is hardly that much.

 

i can understand you can use this in conjunction with any card, but its not entirely worth it. it's in retrospect a -1. no one usually overextends that much to do serious damage.

 

it can punish people that do quite well and thats why i gave the rating as i gave it.

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is it Once per turn?

cos then i could keep flipping till i get what i want.

No its not once per turn' date=' otherwise it would of been stated, once activate and the coin is flipped that effect stays continuous.[/b']

 

Is somewhat useable.

The dark hole idea is not allowed as Dark Hole is banned. and even then would wipe the entire field, not just your opponent's. Totally forgot about the Dark Hole ban, is there any other cards that do the same thing in today's meta? I noted, to play AC when you don't have any cards on the field except AC, but even then it might still be worth it to play if you took out strong monsters or magic on your opponent's side even if it meant you lose your own in the process.

 

Lightning would only apply to face-up Spell/Traps and no one really uses them anymore. Still, combo-ed with AC adds more destruction, and that's never a bad thing.

this could combo with cards that destroy just particular things. but im not a fan of chance cards. Got any cards in mind? And I added the chance element because it would be more powerful if it weren't. Also this card would be treated as Semi-Limited.

this would have a place in certain decks but possibly only as a filler. Any card that can enhance destruction is worth wild in my opinion.

7.5/10

 

card's that come to mind which are better? Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon. all of which are better than this. and dont rely on chance.

this wouldnt be semi'd. it would be unlimited. it techincally doesnt destroy anything. it's a support card. but the cards it can support already damage things enough as they do. so this isnt really necessary..

 

Elemental Hero Absolute Zero, Dark Armed Dragon, Judgment Dragon are hard summons, and its mass removal effects either require a trigger or additional cost. This card does not require cost or summons because its a Spell Card and can be used immediately, you just toss a coin. So no those are not "better" comparisons to this card, just different.

 

Also this card serves another major purpose besides monster removal, which ironically is the reverse, it allow accelerated monster summonings. Because of this, I decided to change it to be treated as Limited to one, because of its mass effecting versatility. And just because it doesn't destroy anything doesn't mean it shouldn't get the Limited status, look at Pot of Greed or Change of Heart they destroy nothing and they are forbidden, yet this is just limited.

 

As for the element of chance, its only 1 or the other, you got a 50-50 chance of getting the way you want it. Even if you don't the other effect is still useful as well if you just think of the possibilities.

 

If anything, this card would make it alot easier to summon those very cards you mentioned, by using this card to destroy your own monsters to meet the requirements WHILE still destroying your opponent's monsters AND there spell/trap cards. total win win for you, so I hardly say its unnecessary :roll: If you keep Lightning Vortex or Torrential Tribute or both in your Deck, which most people do, then this card can only improve the deck and will not overload it due to being Limited.

 

THIS + Torrential Tribute = Same scenario with Dark Hole. In fact activate AC then summon a monster on your next turn if your opponent doesn't and there you go, the combo is done, clearing the field as well as setting up the above scenario to Summon DAD or JD.

 

If you think that Dark Armed Dragon, Judgment Dragon and Absolute Zero are difficult to summon, you need to stop playing YGO. they are ridicoulously broken and extremely easy to summon. and i know this is a spell, you can play it straight away etc... but even then, the costs behind the actual cards are hardly that bad. 1000LP to nuke the field? i reckon it's worth it. Remove a DARK to destroy a card, very much worth. and Absolute Zero? he just needs to leave the field. hardly that hard. i can do that with another Miracle Fusion to summon another Ab 0 and destroy their monsters.

 

Its not just 1000 LPs to nuke the field, that's in addition to it having to have 4 specific monster types in your graveyard, that so what that really amounts to is 4 monsters (discarded or destroyed) + 1000 LPs before the mass removal effect can be done. That's alot more time than this card. Again, removing a DARK to remove 1 monster, with this card, you don't have to go 1 by 1. With A0, that's the point, you waste 4 monsters + Poly just to accomplish the effect. Basically all of the scenarios require far more work, than this card just being combo-ed with Lightning Vortex or Torrential Tribute.

 

as for the Tribute bit, you realise, based upon your card. if you want to set a S/T, you have to use your summon? thats pretty bad. i'd rather have a normal field to be honest. sure i can tribute my S/T for a Tribute monster, nobody uses Tribute monsters these days, it's all Special Summons.

 

This is actually a good point, but I never intended for the effect to cause it to take up a Normal Summons if you set a Spell/Trap. Might have to revise the effect in that regards. I stated when occupying a Monster Zone, so before its set its still considered only a spell /trap while in your hand so when you set it, it does not count as a Monster Card until its in the Card Zone. Atleast that's the theory.

 

you realise that if all zones are treated as monster card zones, and my opponent activates Torrential, all cards on the field are destroyed? no just your opponent's... all of yours as well....

so in theory, this card would on be on the field for a turn maximum.

Yes I made that point, which is why I said play this combo at right times, and sparingly when you have no monster/spells/traps to lose. But even if you do, it might still be worth playing to stop your opponent's edge.

 

the last bit is fine yes. but you've used 3 cards. i can summon JD (which is 1 card) and do the same thing. the cost behind JD is 1000 LP which is hardly that much.

 

You need to clarify again, I missed the strategy?

 

i can understand you can use this in conjunction with any card, but its not entirely worth it. it's in retrospect a -1. no one usually overextends that much to do serious damage.

-1? In comparison to your above examples of DAD, JD, and EHA0, its a bargain, to only waste 2 cards to nuke the field.

 

it can punish people that do quite well and thats why i gave the rating as i gave it.

I'm okay with the rating you gave, its not a bad rating. that's not what bothers me, its you think this card is completely ineffective and I just don't agree. But its ok atleast we are trying to see all scenarios.

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