SeraphSantana Posted January 15, 2010 Report Share Posted January 15, 2010 Here's my first set. It is incomplete but here are 58 out of the 75 cards. I hope you like them. [spoiler=Monsters] This mighty beast rules the skies alongside the Avatar. A mighty flying beast that can manuver and attack if need be. This monster can only be Ritual Summoned. It is immune to all spells and traps from your opponent. It cannot be destroyed in battle. After it destroys a monster, you take a hit of 500 life points per turn unless a monster with the name Avatar Aang is on the field with this card. When this card is destroyed, destroy all monsters on the field. This card is can move to another monster space once per turn. Any monster attacked by this card is in DEF mode, take the difference from the opponent's Life points if the ATK is higher than the DEF. This card can be Special Summoned onto the field by sacrificing Avatar Aang-the Last Airbender.During the battle phase, you can move this card and one other card from any monster zone. This card gains 300 ATK when it attacks. Yet, any time you uses this effect, this card will lose 200 points per your standby phase. This card can only be Special Summon by sacrificing "Avatar Aang-The Elemental Discipline" from the field. During the turn this card is summoned, no trap and spell cards can be activated. If this card attacks, you can add the ATK of all the other monsters on your side of the field to this card. If this effect is used, destroy all the monsters on your side of the field except this card. Avatar Aang- The Elemental Champion + 1 or more non-turner monsters.This card can only be summoned either of these ways: Syncho summoned "Avatar Aang -The Elemental Champion" and monster(s) that make 12 levels or sacrificing three monsters, "Avatar Aang -The Last Airbender & -The Elemental Discipline. When this card is summoned, it can destroy any card on the field the turn its been summoned. All trap & spell cards on your opponents field are negated for 3 turns. This card can increase by 1000 points for each FIRE, WATER, EARTH OR WIND monster removed from play. This card is immune to Koh- The Face Steal. Once per turn, flip a coin to get one of the two effects: Heads: Send one card to the graveyard or Tails: Special Summon one level 4 or under WATER monster onto the field from you deck or hand. When this card is summoned, none of your monsters can attack for 2 turns besides her. For every trap and spell card on your side of the field, increase her ATK & DEF by 200 points. For every spell and trap card in your opponents side, deduct 100 points. You can destroy this card to special summon Avatar Roku. When this card is played, you can remove one FIRE, EARTH, WATER & WIND in order to negate all spell, traps and monster effects for 3 turns. This card is automatically destroyed when you summon Avatar Aang -The Elemental Champion, Avatar Aang - The Elemental Emperor or Phoenix King Oozai. This card can attack twice per turn if you tribute one of your monsters on the field Once per turn, this card can increase its attack by 500 ATK for every monster it attacks on your side of the field, then attack your opponent. This card is immune to spell cards. Once per turn, you can look at a face down monster. An Earth Bender who fights to free his people from the fire nation. The cunning but joyful general is a lot of heart with as much bite to burn. He has no problem taking down anyone who gets in his way. Yet, very wise. This card can be Special Summon when you tribute Iroh-the Dragon of the West card while either Sozen's Comet or the Order of the White Lotus are played. For every card with Lotus in the name, this card gains an extra 200 ATK & DEF points. When this card is summomed, you can destroy any card on the field. If you use this effect, this card cannot AtTK that turn. When this card is destoyred, it is removed from play. When this card is summoned, your opponent cannot activate any spells or traps for 2 turns. This card is not effected by Traps. The last Water bender of the southern water tribe, Katara uses her water to heal and fight the Fire Nation and help Avatar Aang any way she can. When this card is Syncho Summoned, you can activate one of two effects: You can special summon one card from your graveyard that had been put there within the last two turns but then cannot perform the battle phase that turn OR you can randomly remove one card from your opponents hand or graveyard from play but then only this card can attack this turn. This card can be special summoned when you remove 1 Katara -The Water Bending Paladin from the field. Roll a six sided die, once per turn and depending on its result, you get the following effects:1-2 :For every Water monster in your field & graveyard, you get 200 additional ATK & DEF points. 3 -For every FIRE monster on your opponents field, you lose 200 ATK & DEF points. 4 & 5: This card can special summon one Lv 4 or less card from your hand to the field. 6 -This card can special summon any monster from either graveyard to your side of the field. When this card is Normal or Special Summoned on to the field, it can change the battle position and card zones of all the cards on your opponents side of the field. It can then atk one monster, negating any effects it has. Spells and Traps cannot be used the turn this card is summoned. Pay 500 life points to use these effects again. When this card is summoned onto the field, choose a monster on your opponent's side and place it in yiour spell and trap zone. This card can then choose to mimic all the effects, ATK & DEF of the card chosen.When this card is attack and destroyed in battle, the equip monster is destroyed instead and placed in your graveyard. This card is destroyed is if there are no monsters on your side of the field or if the equip card is taken back by the opponent. Once per turn, you can flip a coin to get one of the two effects: Heads - Cut her ATK points in half to attack the opponent directly. Tails - Pick a monster to attack and cut that monster's ATK points in half. Once per turn, if this card is attacked, pay 500 points to redirect the attack to another target on yourside of the field. If this card is destroyed, you can pay 500 points to special summon it back to the field. This tuner monster can be used to Syncho Summon then must go to the grave. Or you can remove this card from play from your hand, field or graveyard to bring back another card that was removed from play. When this card is Syncho Summoned on to the field, he can switch up to 3 monsters battle positions. Once per turn when his opponent declares an attack, he can switch which monster, spell or trap card zone he's in, even trade with other cards as long as there is at least one empty spot. If he is the only monster on the field and moves to a different spot, then the attack hits you directly. When this card is Syncho or Special Summoned on to the field, He gets an increase of 500 points for each FIRE or LIGHT monsters in either graveyard. Then his power decreases by 200 x the number of turns he has been out on the field. Once per turn, you can choose one of the two effects: 1 - Split his ATK points in half to attack directly. or 2 - Double his ATK points for the one round. If you use this effect, he goes to defense mode and cannot ATK the following turn. A beast with a good nature but a nasty temper. [spoiler=Spells] When this spell is activated, you and your opponent must choose one FIRE monster from your field and the two are the only ones who may battle for 3 turns. If you don't have a FIRE monster in the field, you can special summon it from you hand. But if any player doesn't have a FIRE monster in your hand or field, that play will be hit will 1000 points of damage. The two monsters in an Agnikai cannot be destroyed due to battle till the last round. No other spells or traps targeting this card can be activated. Both players can summon a monster per turn and that monsters attack points get added to the Agnikai participants attack points. The loser of the Agnikai must take damage equal to the original ATK points of the winning monster.After the winner is chosen, this card is removed from play. When this field spell is activated, this card gets the following effects: On the turn this card is summoned, your opponent cannot use any spells, traps or monster effects against your monsters or this card. This card cannot be targeted by your opponent's spells, traps or monster card effects for 5 turns. All EARTH & Avatar cards get 700 ATK & 900 DEF points. If this card is destroyed or replaced by either you or your opponent, that person takes 1000 points of damage. This card can only be played when there is a Katara monster on the field. You can take control of one of your opponent's monsters for the amount of turns equal to half the amount of levels that your Katara monster has. If it is an odd amount of levels, round up. When the Katara monster is destroyed, this card is destroyed. You can only play this card when a monster card with Lotus in its name has been destroy. You can special summon another card with the name Lotus as long as it is a Level 5 or less from your hand or deck onto the field. You can use this effect each time a monster with Lotus is destroyed until you have special summoned a Lotus monster three times, then it is destroyed. When this Field Spell is activated, all FIRE type monster lose 500 ATK and 700 DEF and they cannot attack the turn they are summoned. All WATER type monsters increase by 400 ATK. Yet, after the 5th round this card was played, it is destroyed. This equip spell can only be used by LIGHT & FIRE monsters. It will negate the attack of any monster, spell or effect from your opponent directed at the monster equipped for 3 attack. After that, this card is destroyed. If you don't have any FIRE monsters on your side of the field and you have no monsters, you can special summon 2 Level 4 or less monsters from your hand or deck. When this field spell is activated, all EARTH monsters get 700 ATK and 900 DEF points. When ever any monster card with the names Mai, Azula or Ty Lee in their name are played, this card gets destroyed three turns after one of those monsters are summoned. If two of them are summoned the same turn, two, when all three are on the field and summoned on the same turn, this card is destroyed immediately and replaced with the New Oozai field spell. When this spell card is activated, you must destroy all your monsters on your side of the field unless they have either Avatar or Lotus in their name. Then you can special summon any monsters with Lotus in their name from your deck, hand or graveyard, the same as the amount of monsters that are destroyed (any syncho summoned monster with lotus in their name you can ignore summoning conditions if you pay 500 life points. All lotus monsters gain an additional 400 ATK points and cannot be targeted by spells or traps the turn this card is summoned. This card cannot be destroyed the turn it is played. If they are no lotus monsters left after this card is played, it is immediately destroyed and the owner takes damage equal to 500 times the number of monsters on your opponents side of the field Using this card and tributing Appa- The Sky Bison, you can Ritual Summon, Appa - The War Bison of the Skies. This card counts as four stars. [spoiler=Traps] When this card is activated, all monsters on the field are destroyed, then you are allowed to special summon one Level 4 or less monster from your hand or deck onto the field. You can only use this trap when you have a WATER monster or a monster with Avatar in its name is on the field. Toss a coin and activate the results based on the results: Heads - Destroy all spell & trap cards on your opponents side of the field. Tails- Destroy all monsters on your opponents side of the field. When you are attacked, in battle with your opponent's monster, you can defect the attack back at your opponent's monster or another monster on your opponent's side of the field. When a trap or spell card that targets any Avatar monster on the field, you can pau 900 life points & tribute that monster and special summon the next Avatar up. Avatar Kyoshi - Avatar Roku - Avatar Aang the Last Airbender, etc. When that monster is summoned by this card's effect, it's effects are not activated and cannot attack till your next turn. when your opponent attacks any card with Avatar Aang on it, you can tribute that card to negate the attack then special summon another card with the word Avatar on it, except for any with Avatar Aang on it. As long as you have at least 2 monsters on the field, you can activate this trap to switch the target of your opponent's attack from one monster to another on your side of the field. Stuff here. Link to comment Share on other sites More sharing options...
Hikikomori-san Posted January 15, 2010 Report Share Posted January 15, 2010 No attachments are allowed. In the YGO Cardmaker, cilck the image of the card. A Imageshack link will pop up below it. Copy & paste that into your posts. Link to comment Share on other sites More sharing options...
SeraphSantana Posted January 15, 2010 Author Report Share Posted January 15, 2010 how do you split up cards like you do in your posts into different sections? Link to comment Share on other sites More sharing options...
Verebazs2 Posted January 15, 2010 Report Share Posted January 15, 2010 how do you split up cards like you do in your posts into different sections? AltGr+F spoiler=Monsters/Spells etc ALTGR+Gpost cards hereAltGr+F /spoiler AltGr+GAnd here's how it looks like:[spoiler=Monsters]cards Link to comment Share on other sites More sharing options...
Hikikomori-san Posted January 15, 2010 Report Share Posted January 15, 2010 Type the below text, without the * symbols.[*spoiler=TitleHere]Stuff here.[*/spoiler] I just wanted to type this up because I for one did not understand the "AltGr+F" stuff Verebazs2 posted, and I figgered that if I didn't understand it, maybe other people wouldn't either. No offence Verebazs2 > Link to comment Share on other sites More sharing options...
Verebazs2 Posted January 15, 2010 Report Share Posted January 15, 2010 Type the below text' date=' without the * symbols.[*spoiler=TitleHere']Stuff here.[*/spoiler] I just wanted to type this up because I for one did not understand the "AltGr+F" stuff Verebazs2 posted, and I figgered that if I didn't understand it, maybe other people wouldn't either. No offence Verebazs2 > No prob, when I first oversee it I undersood it myself just because I had the keyboard under my nose XD. I posted it like that, because didn't have another idea, how to type the code, avoiding the site turning it automaticaly into spoiler. Your stuff much better. Link to comment Share on other sites More sharing options...
SeraphSantana Posted January 17, 2010 Author Report Share Posted January 17, 2010 Thank you very much for the help. I was able to put in most of the cards i finished. lol. Link to comment Share on other sites More sharing options...
KindredTether Posted January 17, 2010 Report Share Posted January 17, 2010 Firstly Appa the war bison of the skies doesn't say which ritual card to use.Secondly why do aang and guitara need so many forms also what do you mean by walker?.Thirdly there is no air lotus monk gyatsu is dead.I gve your cards 8/10 for effort and 6/10 for well........everything else. Link to comment Share on other sites More sharing options...
lilmantoot Posted January 17, 2010 Report Share Posted January 17, 2010 some are good and some are not so good 5/10=you can do better Link to comment Share on other sites More sharing options...
SeraphSantana Posted January 17, 2010 Author Report Share Posted January 17, 2010 Hey. thank you for the feed back. I will fix Appa up cause Pact of Friendship is the ritual card used to summon him. The reason I have so many forms of the main characters is cause of their development throughout the three books. I used Monk Gyatso cause it was implied that he was a member of the White Lotus and just to have one other air bender cause there are very few monsters I could put under wind. Just trying to reflect that. But this is my first set, so I am still kinda learning what makes a good card. Again, thank you, I will work on fixing my mistakes and having better cards out. Link to comment Share on other sites More sharing options...
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