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Archfiend Harvester of Sorrows


Rise of the Eldrazi

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My attempt to revive Archfiends. There will be more.

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[spoiler=Lore]

If you control an "Archfiend" monster, you can Special Summon this card from your hand. Once per turn, you can remove an "Archfiend monster in your Graveyard from play to Special Summon 1 Level 6 or lower "Archfiend" monster from your Deck. If an "Archfiend" monster you control would be affected by the effect of an opponent's Spell or Trap card, roll a six-sided die. On a 1,3 or 5, negate the effect of that card and destroy it. You can only control 1 "Archfiend Harvester of Sorrows".

 

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the OCG looks fine the way it is

 

"If an "Archfiend" monster you control would be affected by the effect of an opponent's Spell or Trap card, roll a six-sided die. On a 1,3 or 5, negate the effect of that card and destroy it." <---------- For this effect, I suggest you keep that to only ONCE per turn, or it could get OPed

 

8/10

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Well, you're trying to revive Archfiends. I tip my hat to you, sir, and wish you the best of luck. (I have a friend who plays Archfiends, just because he can). I see what you did there with the variation of the typical Archfiend effect...I'd probably go with the typical non-target effect, or with ragnarok's suggestion to make it once per turn.

 

And no LP payment per turn? :( That's not very Archfiendish. 3/5

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OCG fix:

If you control an "Archfiend" monster, you can Special Summon this card from your hand. Once per turn, you can remove an "Archfiend" monster in your Graveyard from play to Special Summon 1 Level 6 or lower "Archfiend" monster from your Deck. When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card. You can only control 1 "Archfiend Harvester of Sorrows".

 

Oh an Archfiend Support!... not at all ...

well let's see, for now i'm not going to use my personal rate cuz this a personal case cuz i love the Archfiends.

Different from other Archfiends, add a cost like each Archfiend monster, I don't like to much the part of Special Summoning, the Archfiend Archtype don't swarm the field, make it to increase ATK or something to make the Archfiends stronger! Other than that the dice effect it's equal to the Darkbishop Archfiend

 

so for this i give you a 7/10

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