DJ-Blizzard_92 Posted January 16, 2010 Report Share Posted January 16, 2010 MonstersOjama Warrior Yellowattribute: lightlevel: 4type: Beast-Warrioratk: 1000def: 1000effect:This card can only be special summoned by sending 1 "Ojama Yellow" you control to the graveyard through the effect of "Ojama Evolution". This card gains 300 atk. Once per turn activate 1 of the following: *Place 1 "Ojama Token" in your opponent's spell and trap card zone. *Negate and destroy your opponent's trap cards equal to the number of "Ojama Warrior" monsters with different names you control. *Activate during either turn, negate and destroy 1 face up or set trap card. Ojama Warrior Greenattribute: LightLevel: 4type: Beast-Warrioratk: 1000def: 1000effect:This card can only be specail summoned by sending 1"Ojama Green" you control to the graveyard through the effect of "Ojama Evolution".This card gains 300 atk. Once per turn activate 1 of the following: *Place 1 "Ojama Token" in either your opponent's spell and trap zone or thier monster zone. *Negate and destroy your opponent's spell cards equal to the number of "Ojama Warrior" monsters with different names you control. *Acivate during either turn, destroy 1 spell card. Ojama Warrior Blackattribute: LightLevel: 4type: Beast-Warrioratk: 1000def: 1000effect:This card can only be special summoned by sending 1 "Ojama Black" you control to the graveyard through the effect of "Ojama Evolution". This card gains 300 atk. Once per turn activate 1 of the following: *Place 1 "Ojama Token" in your opponent's monster zone. * Negate your opponent's monster effects that would target an "Ojama Warrior" with a different name. *Activate during either turn, negate 1 monster effect and set it facedown. Ojama Ignitherattribute: EarthLevel: 4type: Warrioratk: 1200def: 2000effect:Once per turn destroy all "Ojama" tokens in an occupied zone. For each token destroyed this way inflict 200 points of damage to your opponent. The token Delivererattribute: Windlevel: 3type: Warrioratk: 500def: 1200effect:When this card is special summoned it gains 300 atk. During your standby phase declare the name of a token and tribute this card to place 1 token in an unoccupied zone on your opponent's field. Apply the same effect as the declared token. If this card were to be destroyed by battle spacial summon 2 more "The Token Deliverer" monsters from your deck to your field in defense position. Ghost Tuxedoattribute: Earthlevel: 4type: Beast/Unionatk: 1500def: 1200effect:This can only be equipped to a monster with 2000 or less atk. When the equipped monster attacks place 1 counter on this card (max 4). By releasing the counters gain 400 life points for each one. (This card can only be equipped to 1 monster at a time) If the equipped monster were to be destroyed by battle, destroy this card instead. SpellsOjama EvolutionType: ContinuousEffect: Send to the graveyard 1 of the 3 following to activate this card: "Ojama Yellow", "Ojama Green", or "Ojama Black". By sending 1 of the listed monsters to the graveyard, you can special summon 1 "Ojama Warrior" monster from your hand, deck or graveyard. When an "Ojama Warrior" is special summoned through this effect it gain 300 atk and its name is treated as the tributed monster. "Ojama Warrior" monsters can only be summoned through this card. When this card is destroyed destroy all monsters summoned this way. Ojama ArmorType: EquipEffect: This card can only be equipped to an "Ojama" or "Ojama Warrior" monster. "Ojama": Switch the atk and def of this card. Negate trap cards that would target "Ojama" monsters. "Ojama Warrior": The equipped monster can attack your opponent directly dealing half the damage of its atk. If this card attacks directly place 1 "Ojama Token" in 1 of your opponent's monster zone. If the equipped monster were to be destroyed by an effect, destroy this card instead. TrapsExessive TreasureType: NormalEffect: Activate during your opponent's main phase 1. Select up to 3 of your opponent's monsters. The selected monsters gain 400 atk. Any damage that you were to take through monsters with 1500 original atk or less becomes 0. During your opponent's end phase, the selected monsters are switched to defense position. If any of the selected monsters were to be destroyed through battle by a monster with 1500 or less atk gain 400 life points for each one through this effect. Class ShieldType: CounterEffect: Activate when your opponent declares an attack. Send 1 monster with 1900 atk or less from your hand or deck to the graveyard. Negate the attack and reset this card. If this card were to be destroyed by a card effect facedown draw 1 card. If this card were to be destroyed during your opponent's turn draw 1 additional card during your draw phase. Bounce BackType: CounterEffect: Activate this after damage calculation. Your opponent gains life points equal to the number of monsters that were destroyed by battle x200. Special summon Normal monsters with 1500 atk or less equal to the number of monsters destroyed while this effect was active. This card cannot be chained. Its been a long time since i've been at this site but I think i've learned a thing or 2. So i've decided to trick out the Ojamas but not the new ones though. This combo I THINK is pretty cool considering that the Ojamas take up your opponent's play zones.-Tell me what you think peeps! Link to comment
Bringerofcake Posted January 16, 2010 Report Share Posted January 16, 2010 MonstersOjama Warrior Yellowattribute: lightlevel: 4type: Beast-Warrioratk: 1300def: 1000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Ojama Yellow" you control to the Graveyard for the effect of "Ojama Evolution". Once per turn' date=' you can select and activate 1 of the following effects: *Place 1 "Ojama Token" in your opponent's spell and trap card zone. *Destroy face-up Trap Cards your opponent controls equal to the number of "Ojama Warrior" monsters with different names you control. *Negate the activation and/or effect of a Trap Card your opponent controls and destroy it. This effect can be activated during either player's turn. Ojama Warrior Greenattribute: LightLevel: 4type: Beast-Warrioratk: 1300def: 1000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Ojama Green" you control to the Graveyard for the effect of "Ojama Evolution". Once per turn activate 1 of the following: *Place 1 "Ojama Token" in an unoccupied zone. *Destroy Spell Cards your opponent controls equal to the number of "Ojama Warrior" monsters with different names you control. * Negate the activation and/or effect of a Spell Card, and destroy it. This effect can be activated during either player's turn. Ojama Warrior Blackattribute: LightLevel: 4type: Beast-Warrioratk: 1300def: 1000effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 "Ojama Black" you control to the Graveyard for the effect of "Ojama Evolution". Once per turn activate 1 of the following: * Place 1 "Ojama Token" in your opponent's monster zone. * Negate your opponent's monster effects that would target an "Ojama Warrior" you control, except "Ojama Warrior Black". *Negate the activation and effect of a monster effect and flip it facedown. Ojama Ignitherattribute: EarthLevel: 4type: Warrioratk: 1200def: 2000effect:Once per turn destroy all "Ojama" tokens in an occupied zone. Your opponent takes 200 damage for each token destroyed. The token Delivererattribute: Windlevel: 3type: Warrioratk: 500def: 1200effect:If this card is Special Summoned, it gains 300 ATK. During your Standby Phase, you can declare the name of a Monster Token. Tribute this card to Special Summon a Token on your opponent's side of the field. Tokens Special Summoned by this effect gan the same effects as if they were Special Summoned by the proper card. If this card is destroyed by battle, Special Summon 2 more "The Token Deliverer" monsters from your deck in Defense Position. Ghost Tuxedoattribute: Earthlevel: 4type: Beast/Unionatk: 1500def: 1200effect:Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a monster with 2000 or less ATK as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When the equipped monster attacks place 1 counter on this card (max 4). You can remove counters from this card to gain 400 life points for each counter removed. (This card can only be equipped to 1 monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.) SpellsOjama EvolutionType: ContinuousEffect: You can send an "Ojama" monster you control to the Graveyard to Special Summon an "Ojama Warrior" monster with the sent monster's name from your hand, Deck, or Graveyard. When this card is destroyed, destroy all Ojama Warrior monsters. Ojama ArmorType: EquipEffect: This card can only be equipped to an "Ojama" monster. Apply effect(s) based on that monster's name:*"Ojama": Switch the ATK and DEF of this card. "Ojama" monsters are unaffected by Trap Cards. *"Ojama Warrior": The equipped monster can attack your opponent directly. Any damage dealt this way is halved. If this card attacks directly Special Summon an "Ojama Token" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's side of the field. If the equipped monster would be destroyed by an effect, destroy this card instead. TrapsExessive TreasureType: NormalEffect: Activate during your opponent's main phase 1. Select up to 3 of your opponent's monsters. The selected monsters gain 400 ATK. During your opponent's End Phase, the selected monsters are switched to Defense Position. If any of the selected monsters are destroyed by battle with a monster with 1500 or less ATK, gain 400 life points. Any damage dealt by monsters with ATK 1500 or less becomes 0. Class ShieldType: CounterEffect: Activate when your opponent declares an attack. Send 1 monster with 1900 ATK or less from your hand or Deck to the Graveyard. Negate the attack, and Set this card face-down again instead of sending it to the Graveyard. If this card is destroyed, draw 1 card. If this card is destroyed during your opponent's turn draw an additional card during your next Draw Phase. Bounce BackType: CounterEffect: Activate after the Damage Step. Your opponent gains Life Points equal to the number of monsters that were destroyed by battle x200. Special Summon Normal Monsters with 1500 ATK or less equal to the number of monsters destroyed during this turn's Battle Phase.[b']from where?[/b] This card's activation and effect cannot be chained to. Rating and card review will come in due time. For now, be satisfied with OCG edits. Link to comment
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