Guest Zeonark Posted January 17, 2010 Report Share Posted January 17, 2010 [align=center]Don't you guys agree? [spoiler=Lore]You can Special Summon this monster from your hand if you have 3 or more Alignment Counters on your side of the field. Once per turn, you can place 1 Alignment Counter on 1 monster you control. [spoiler=Lore]"Alignment Supporter" + 1 or more non-Tuner monsters with 2 or more Alignment CountersThis monster is also treated as a Rock-Type monster. When this monster is Synchro Summoned, add Alignment Counters to this card equal to the amount of Alignment Counters that were on the Synchro Material Monsters used to Synchro Summon this monster. Each time a monster is Special Summoned, add 1 Alignment Counter to this card (Max. 11). Once per turn, you can remove 6 Alignment Counters on this card to swap its ATK and DEF. If this monster has the highest DEF on the field during your Standby Phase, inflict 300 points of damage to your opponent equal to the amount of Alignment Counters on this card. I have a Level 10 fetish. Zeonark posted 2 cards in one thread? Whaaaaa? Anyway, I wanna further test this before I keep going with it. Tuner is pretty self explanatory. The Synchro...is probably overpowered. If it has the highest DEF, it's gonna burn your opponent each one of your turns basically. Eh, someone wanna suggest drawbacks? Thank you to everyone who posted Here(Related card). Now I want you to post here. =D Image Credit = Pixiv Rate/Hate/Comment/Tell me I suck. Whatever.[/align] Link to comment Share on other sites More sharing options...
MarshyK-XS Posted January 17, 2010 Report Share Posted January 17, 2010 love it 9/10 MK Link to comment Share on other sites More sharing options...
WTF Posted January 17, 2010 Report Share Posted January 17, 2010 Very nice 9/10 Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 17, 2010 Report Share Posted January 17, 2010 Thanks you both. Any suggestions to raise those to 10/10s? Link to comment Share on other sites More sharing options...
MarshyK-XS Posted January 17, 2010 Report Share Posted January 17, 2010 A continuos spell card with add 1 counter per turn maybes? MK Link to comment Share on other sites More sharing options...
Guest Zeonark Posted January 17, 2010 Report Share Posted January 17, 2010 A continuos spell card with add 1 counter per turn maybes? MK Nonononono. I mean for these cards right now. That'll probably be a next card. Since it's so obvious. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted January 17, 2010 Report Share Posted January 17, 2010 only for the synchro, a max of 13 counters is a little bit too much yes it's unlikely you'll burn your opponent for 3900 damage, but even so you should lower the max limit 9/10 Link to comment Share on other sites More sharing options...
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