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Reploid Set 1: Hunter Series 000-??? (018-023 added)


Shadow Zero

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Greetings, and welcome to my humble abode. I am Chaos Zero, and as I am sure you have guessed, My cards are based off of the Mega Man Series. I was originally going to make them into one set, but quickly realized that I had far to many things that would need to be transformed into cards. This led to the realization that i would need to make at the least, 2 Sets.

This is the first of those Sets, the Hunter Series. Here I post my cards to get your honest opinion on them, and suggestions for improvement.

These cards are fake types. Do not bash them on account of that. If you are going to bash on a card, have it be for a good reason, like OCG or balancing issues. Those who spam here and bash needlessly get reported.

This is my Maverick Set. Please be sure to check this out as well, okay?

http://forum.yugiohcardmaker.net/thread-184235-post-3716606.html#pid3716606

 

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[spoiler=000-010]

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[spoiler=Zero]

This card cannot be Normal Summoned. This card can only be Special Summoned from your Deck or hand by removing from play 5 monsters with "Zero" in their name. When this card is Special Summoned, destroy all cards on your opponents side of the field and inflict damage equal to the number of cards destroyed x 200. This card cannot attack during the turn that it was Special Summoned. Once during your turn, you can negate a card effect that targets this card and destroy it.

 

 

[spoiler=Desert Warrior Zero]

If a monster with "Zero" in its name is targeted by an opponent's monster, you can Tribute this card to lower the ATK of your opponent's monster equal to this cards total ATK and equip the card(s) that were equipped to this card to the monster that was targeted by your opponent's monster instead. During the End Phase of the turn that this card was Normal Summoned, you can send this card to the Graveyard and Special Summon "Dark Lord Zero" from your Deck or hand.

 

 

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[spoiler=Dark Lord Zero]

During your Battle Phase, you can pay 500 Life Points to halve the ATK of this card and attack your opponent directly. When this card is targeted by a monster your opponent controls, increase this cards ATK by 100 x the number of cards on the field. During the End Phase of the turn that this card destroys an opponent’s monster, you can Tribute it to Special Summon "Emissary of Light Zero" from your Deck or hand.

 

 

[spoiler=Emissary of Light Zero]

When this card destroys a monster in battle, you can increase your Life Points by half the destroyed monster's ATK or DEF. During your Battle Phase if this card is the first monster you attacked with, you can attack twice more with it and end the Battle Phase. When this card destroys an opponent’s monster in battle, you can send it to the Graveyard and Special Summon "Shadow King Zero" from your Deck or hand during your End Phase.

 

 

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[spoiler=004]

If this card is destroyed as a result of battle, you can Special Summon "Sprinting Cerberus Gregar" or "Rising Phoenix Falzar" from your deck or hand. If this card is the only monster on your side of the field at the start of your Battle Phase, you must attack all of your opponent's monsters with it. If this card is targeted by one of your opponent's monsters, you can remove from play a card with "Zero" in its name from your hand or Graveyard to destroy your opponents monster. During your End Phase, pay 500 Life Points to keep this card on the field. Otherwise, this card is Removed from play for the remainder of the duel.

 

 

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[spoiler=005]

Unless this card was Special Summoned by the effect of "Shadow King Zero", you must Tribute 3 monsters to Normal Summon it. Each time this card attacks or is attacked, place a Beast Counter on it (max 3). When 3 Beast Counters have been placed on this card, you can Tribute it to Special Summon "Beast King Gregar" from you Deck hand or Graveyard. If this card is destroyed in battle by your opponent’s monster, half the ATK of this card and the card that destroyed it is inflicted to your opponent’s Life Points and this card is removed from play.

 

 

[spoiler=006]

Unless this card was Summoned by "Shadow King Zero's" effect, you must Tribute 3 monsters to Normal Summon it. Each time this card inflicts battle damage, place a counter on it (max 3). When 3 counters have been placed on this card, you can Tribute it to Special Summon "Sky Master Falzar" from your Deck hand or Graveyard. If this card is destroyed in battle, you can inflict damage to your opponent's Life Points equal to half this cards total ATK.

 

 

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[spoiler=007]

Unless this card was summoned using the effect of "Sprinting Cerberus Gregar" you must Tribute 3 monsters to Normal Summon it. Once during your your turn you can discard a card from your hand to destroy a card your opponent controls. When an opponent targets a monster that you control you can pay 500 life points to negate the attack.

 

 

[spoiler=008]

Unless this card was Summoned using the effect of Rising Phoenix Falzar, you must Tribute 3 monsters to Normal Summon it. All monsters you control gain 400 ATK and DEF for each Reploid Type monster on the field. During your Draw Phase you can draw a card from your Graveyard in addition to your normal draw by discarding a card from your hand. As long as this card remains on the field, your opponent cannot target any other Reploids you control.

 

 

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[spoiler=010]

This card cannot be Normal Summoned or set. This card can only be Special Summoned with the Ritual Spell "Unification of the Beast".

During your opponents Battle Phase, you can discard a card from your hand to inflict direct damage to your opponent equal to the ATK of this card. During either End Phase, you can pay half your remaining Life Points to destroy all other cards on the field except this card.

 

 

 

 

 

[spoiler=011-020]

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[spoiler=021-030]

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[spoiler=021]

1 Tuner monster + 2 or more non-Tuner Reploid Type monsters.

This card can only be Summoned by Synchro Summon. When this card is Summoned to the field, all of your opponents monsters are returned to their hand. During your End Phase, you can either send a card from your hand to the Graveyard to gain Life Points equal to half the battle damage inflicted to your opponent this turn, or add one card from the Graveyard to your hand.

 

 

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[spoiler=023]

When this card is Normal Summoned, you can Special Summon any number of level 4 or lower Reploid Type monsters from your Graveyard by discarding an equal number of cards from your hand. When a level 7 or higher Reploid Type Monster other then "Zero Kid MK II" is Tribute Summoned, you can Special Summon a "Zero Kid MK II" from your Deck or Graveyard. If "Zero Kid MK II" was Summoned in this way, it cannot attack until your next turn.

 

 

 

 

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@aqua: i am going to be posting a few spells and traps once i have finished with the second form of each cybeast, as well as their unified form in which their power and forms merge to become one, so look forward to that. :)

@creator: oh don't worry, i most certainly will. once the cybeasts and some support cards have all been posted, you shall see the rise of the guardians, bringing forth yet another aspect to the set. i will also post some of the X cards in the next few threads as well, although i shall only posting one or 2 after the guardians and what not have been taken care of, then you will see how X and Zero are able to fight as one. this gives me ideas for zero and x support for from and for the guardians. hhrrrmmmm......*plots the continuation*

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