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*Super Smash Bros Brawl Project*


Lefty

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[spoiler=SSBB Characters]

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If "Hyrule Castle" is on the field, this card is unaffected by Spell, Trap, and Monster effect cards. If "Princess Zelda" is on the field, the ATK of this card gains by 1000 points. If this card is destroyed by battle and is sent to the Graveyard, Add to your hand from your hand to your deck one "Toon Link".

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Take control of one monster on your opponent's side of the field. The controlled monster becomes an Equip Spell card to this card. The ATK and DEF of this card becomes the ATK and DEF of the equipped card. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Kirby " from your Deck to your Hand.

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During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference of Battle Damage to your opponent. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash King Dedede " from your Deck to your Hand.

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If a monster on your side of the field is selected as an attack target, switch the target to this card. If you do this, you may pay 300 Life Points to increase the ATK and DEF of this card pay 600, until the end of the Damage Step.

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This card gains 300 ATK and DEF points for every Warrior-Type monster on the field. During your Standby Phase, you may tribute this card to destroy all monsters on the field with greater or equal to the ATK of this card.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Link" is in the Graveyard. This card can attack twice during your Battle Phase. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Toon Link " from your Deck to your Hand.

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If "Hyrule Castle" is on the field, this card is unaffected by Spell,Trap, and Monster effect cards. As long as this card remains on the field, every turn your opponent loses 300 Life Points.

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This card cannot be destroyed by battle. Every time this card targets a monster on your opponent's side of the field, place one "Spark Counter" on that monster.Monsters that have a "Spark Counter" lose 500 ATK and DEF points. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Fox" from your Deck to your Hand.

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Once per turn, if there is another monster on your side of the field, destroy 1 Spell or Trap card on your opponent's side of the field. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Falco" from your Deck to your Hand.

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Discard one card from your hand to Special Summon "Diddy Kong" from your Hand or Deck on to the field.

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No spell cards can effect this card. Once per turn, you may send the top 2 cards from your Deck to the Graveyard to increase your Life Points by 500.

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Discard one card from your hand. This card can attack twice this Battle Phase. If "Fox" or "Falco" is on the field, this card cannot attack twice, and increase the ATK of this card by 500. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Wolf " from your Deck to your Hand.

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If "Donkey Kong" is in your hand, special summon that card on to the field. When "Donkey Kong" is on the field, this card counts as an Equip Spell card to "Donkey Kong" (This card is then placed in the Spell and Trap Card Zone.) The equipped monster gains 500 ATK and DEF. If the equipped monster were to be destroyed by battle, destroy this card instead.

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During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference of Battle Damage to your opponent. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Captain Falcon" from your Deck to your Hand.

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Once per turn, if a monster on your side of the Field has attacked, you may flip the position of the monster to Defense position.

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If there is a Face-Down Monster on your opponent's side of the Field, you may flip over the card and return it face down.

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Tribute 1 monster on the your side of field during your Battle Phase for this card to Attack.

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If a monster on your side of the Field is selected as an Attack Target (excluding this card,) switch this card to Defense Position and change the target to this card. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Mr. Game and Watch " from your Deck to your Hand.

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Select one monster on the field. During your next Battle Phase, destroy the selected monster. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Yoshi " from your Deck to your Hand.

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You can Tribute this card to destroy 2 monsters on your opponent's side of the field.

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This card can attack twice during your Battle Phase.

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If you have no Monsters on your side of the Field, and your Opponent has Monsters on his/her side of the Field, you can Special Summon this card from your Hand.

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If "Samus" is on the field, destroy this card. This card gains 300 ATK for every monster on the field and Graveyard.

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This card's attribute's is also treated as FIRE,WATER, and EARTH. Use the following effects for each Attribute:

FIRE: This card gains 500 ATK points. This card can attack all monsters at once.

WATER: Once per turn, destroy one Spell or Trap card on the field.

EARTH: This card gains 700 ATK points. Every 3 turns send to the Graveyard all cards on the field.

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As long as this card remains on the field, decrease the ATK and DEF on all monsters on the field by 300 points.

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This card is unaffected by Trap cards. If a Warrior-type monster is on the field, this card cannot be selected as an attack target.

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If this card targets a monster while it is in Attack Position, immediately destroy the monster without damage caculation.

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If "Luigi" is on the field, double the ATK and DEF of this card. Once per turn, you can destroy 1 Spell or Trap card on the field. If you do, this card cannot attack this turn.

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If "Mario" is on your side of the field, double the ATK and DEF of this card. Once per turn, this card can destroy 1 monster on your opponent's side of the field. If you do, this card cannot attack this turn. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Luigi " from your Deck to your Hand.

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If this card attacks a monster while it is in Defense Position, immediately destroy the card without damage caculation.

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This can be the only monster card on your side of the field. If it is not, destroy this card. After this card had attack 3 times, destroy this card.

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Once per turn, select one of your Opponents monsters. When it is your Opponents next Battle Phase, the selected monster cannot attack this turn. During your Standby Phase, if you have less then 3 monsters on your side of the field, you may tribute this card to add 1 "Final Smash Jigglypuff " from your Deck to your Hand.

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This card can be the only monster on the field. Special summon 3 "Pikmin Token" (Fiend-Type/EARTH/Level 2/ATK 1200/DEF 1200) on your side of the field.

 

 

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Add to your Hand from your Deck one monster with "Pokemon" in its name.

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This card is the only attack target.

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Tribute this card to destroy 1 monster on your opponent's side of the field.

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1 "Pokemon" Tuner + 1 or more Non "Pokemon" Tuners

Tribute 3 monsters with "Pokemon" in its name to destroy all cards on your opponent's side of the field.

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If this card is Normal Summoned successfully, you can Special Summon one Level 4 or lower monster with "Pokemon" in its name on to the field.

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Discard one card from your hand to destroy all Spell and Trap cards on your opponent's side of the field.

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Select a monster on the field. As long as this card remains on the field, the effect of this card is the effect of the selected monster.

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As long as this card remains of the field, all EARTH Attribute monster's gain 600 ATK and DEF.

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You may tribute this card to Special summon 1 Level 8 or lower monster from your Graveyard on to the field, in ATK position.

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This card can become an Equip-Spell card (This card is then placed into the Spell and Trap card zone.) This card cannot be equipped to a monster with "Pokemon" in its name. The equipped monster's ATK is doubled. If the equipped monster were to be destroyed by battle, destroy this card instead.

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Once per turn, you may switch 1 of your monsters on your side of the field with 1 of your opponents monster's on his/her side of the field. The monsters return to their following owners if this card is destroyed by battle and is sent to the Graveyard.

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his card can also be a FIRE, LIGHT, and EARTH Attribute. The following effects activate for the Attribute you choose:

EARTH: The ATK and DEF of this card is 2500.

DARK: The ATK of this card is 3500 and the DEF of this card is 500.

LIGHT: The ATK of this card is 500, and the DEF is 3500.

FIRE: The card cannot be destroyed by battle.

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Remove from play all FIRE Attribute monster from the field and Graveyards. This card gains 100 ATK points for each card removed from play.

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Destroy all Spell and Trap cards on the field. This card is unaffected by Spell cards.

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Remove from play all WATER Attribute monster from the field and Graveyards. This card gains 100 ATK points for each card removed from play.

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Select one monster on the field. This card gains ATK and DEF points equal to the selected monster.

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As long as this card remains on the field, all monsters on the field gain 500 ATK and DEF is decreased by 400.

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This card is unaffected by Trap cards. When this card is destroyed by battle, destroy all monsters on your opponent's side of the field.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 Fire Attribute monsters. This card can attack all monsters at once. This card is unaffected by Spell or Trap cards.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 WATER Attribute monsters. This card can attack all monsters at once. This card is unaffected by Spell or Trap cards.

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If this card is destroyed by battle and is sent to the Graveyard, the monster that destroyed this card cannot attack for the next 3 Battle Phases.

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As long as this card remains on the field, all monster's attribute is EARTH.

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This card gains 300 ATK points for every monster with "Pokemon" in its name.

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You gain x200 Life Points for every cards in your hand.

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At the end of this turn, send this card to the graveyard. Destroy all monsters on the field.

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As long as this card remains on the field, all monster's attribute on the field are treated as WATER.

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If there is another Aqua Attribute monster on your side of the field, this card can attack twice.

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When this card is Summoned successfully, destroy 2 cards on your side of the field and 2 cards on your opponent's side of the field.

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This card can attack twice during your Battle phase. You can tribute this card to remove from play all cards on the field. The owners lose x100 Life Points for each of their cards removed from play.

 

 

[spoiler=Trophies] createcardphp.jpg

Add to your hand from your deck one "Assist Trophy" monster.

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This card can attack twice during your Battle Phase.

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As long as this card remains on the field, this card is the only card selected as an Attack Target.

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Select one Effect monster on the field. The effect of this card is now the effect of the selected card.

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Special summon one "Luigi" from your Deck to the field.

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The ATK and DEF of this card becomes the ATK and DEF of a monster on the field.

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Draw one card. Select one of the effects depending on the card you drew:

Monster: If the card is Level 4 or lower special summon it.

Spell: Increase the ATK and DEF of this card by 500.

Trap: Destroy 1 card on the field.

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Once per turn, discard 1 card from your hand to add 1 card from your deck to your hand.

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This card can attack twice during your Battle Phase. If this card is tributed, this card counts as 2 tributes.

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If this card is destroyed by battle and is sent to the Graveyard, Special Summon one Level 4 or lower monster from your hand.

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This card gains 300 ATK and DEF for every monster with "Assist Trophy" in its name.

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Once per turn, you can flip the ATK with DEF of this card, until the End Phase.

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Place one "Shell Counter" on this card for every time a monster is summoned on to the field (Max 4.) Remove all counters and place 1 counter each on 1 card. If you placed a counter on a monster, decrease the ATK by 300 but increase the DEF by 500. If you placed in on a Spell or Trap card, destroy it.

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If this card is a tribute for a Tribute Summon, Special Summon this card back on to the field and increase the ATK and DEF of this card by 500.

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This card can attack all monsters on the field at once.

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This card cannot be selected as an attack target. This card cannot attack. Once per turn, this card can destroy one face-up Spell or Trap card. Once per turn, you can decrease the ATK and DEF of this card to increase the ATK and DEF of a different monster on your side of the field, or you can increase your life points equal to the amount you decreased.

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Discard one card from your hand. No monsters on your opponents side of the field can attack until the End Phase of their next turn.

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This card is removed from play at your End Phase. This card is Special Summoned back on to the field the next turn.

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Once per turn, you may look the top 5 cards in your Deck and rearrange them in any order, and return them to the top of your deck.

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Every time this card attacks, decrease the ATK of this card by 100.

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If there is monsters besides this card on your side of the field, destroy them. If there is monsters on your side of the field with greater ATK strength then this card, do not destroy them. If you have one other monster on your side of the field, destroy all cards on your opponent's side of the field.

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This card cannot be destroyed by battle.

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During the End Phase, you may switch the position of any monster on your side of the field.

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This card gains 200 ATK and DEF for every Spell and Trap card on the field.

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During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference of Battle Damage to your opponent.

 

[spoiler=Final Smash]

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This card cannot be Normal summoned or Set. This card can only be Special Summon by tributing 3 monsters on your side of the field and when "Bowser" is in the Graveyard. Tribute all monsters on your side of the field. This card gains ATK points equal to the Tributed monsters, until the End Phase.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "Mr.Game and Watch" is in the Graveyard. This card can attack as many times as there is monsters with "Mr.Game and Watch" in their name in the graveyard.

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This card cannot be Normal summoned or Set. This card can only be Special Summon by tributing 3 monsters on your side of the field and when "Luigi" is in the Graveyard. All monsters on the field ATK and DEF points decrease by 800 (excluding this card.)

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "Kirby" is in the Graveyard. Send from the field to the Graveyard all monsters on the field except for 1 of your opponent's monsters to to Graveyard. You gain Life Points equal to all of the monsters ATK points.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "King Dedede" is in the Graveyard. Place 1 "Minion Counter" on this card every turn (Max 5.) This card gains 400 ATK and DEF points for every counter on this card.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "Jigglypuff" is in the Graveyard. This card can be the only card on your side of the field. Every turn, destroy 2 cards on your opponent's side of the field.

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This card cannot be Normal summoned or Set. This card can only be Special Summon by tributing 3 monsters on the your side of the field and when "Fox" is in the Graveyard. This card can attack all monsters on your opponent's side the field.

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This card cannot be Normal summoned or Set. This card can only be Special Summon by tributing 3 monsters on your side of the field and when "Falco" is in the Graveyard. This card cannot be selected as an attack target if the opponent has more then 2 monsters on the field.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "Yoshi" is in the Graveyard. This card cannot be selected as an attack target if your opponent has 3 or more monster's on his/her side of the field. This card is unaffected by Spell cards.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "Wolf" is in the Graveyard. This card cannot be destroyed by battle. This card is unaffected by Spell and Trap cards.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "toon Link" is in the Graveyard. This card can attack 3 times during your Battle Phase, unless your opponent has no monsters on the field.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 monsters on your side of the field and when "Captain Falcon" is in the Graveyard. This card is unaffected by Spell or Trap cards.

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This card cannot be Normal summoned or Set. This card can only be Special Summon by tributing 3 monsters on your side of the field and when "Wario" is in the Graveyard. Remove one DARK Attribute from your deck for this card to attack.

 

 

[spoiler=Pikmin] pik.jpg

If "Pikmin & Olimar" is not on the field, destroy this card. This card gains 400 ATK points for every monster with "Pikmin" in its name.

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If "Pikmin & Olimar" is not on the field, destroy this card.This card cannot be sent to the Graveyard if "Pikmin & Olimar" is on the field. This card can attack twice during your Battle Phase.

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If "Pikmin & Olimar" is not on the field, destroy this card.This card cannot be sent to the Graveyard if "Pikmin & Olimar" is on the field. Once per turn, you can destroy one Spell or Trap card on the field.

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If "Pikmin & Olimar" is not on the field, destroy this card.This card cannot be sent to the Graveyard if "Pikmin & Olimar" is on the field. Once per turn, you can destroy 1 monster on your opponent's side of the field.

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If "Pikmin & Olimar" is not on the field, destroy this card.This card cannot be sent to the Graveyard if "Pikmin & Olimar" is on the field. Every turn, decrease the ATK and DEF of all of your opponent's monsters by 100.

 

[spoiler=Spells]

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All monsters on your opponent's side of the field's ATK and DEF points are decreased by 400 points. This card cannot be sent to the graveyard if "Mario", "Luigi", "Princess Peach", or "Bowser" is on the field.

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Increase the ATK and DEF of all monsters with "Pokemon" in its name by 500, as long as this card remains on the field.

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Activate this card only when there is a Field Spell on the field. Destroy the card, and increase your Life Points by 600.

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Activate this card only when there is at least 2 "Pikmin" monsters in your Graveyard. Pay 500 Life Points to Special Summon all "Pikmin" monsters from your Graveyard.

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The equipped monster gains 400 ATK during your Battle Phase. If the equipped monster is destroyed by battle, destroy 1 monster on your opponent's side of the field.

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This card can only be equipped to "Toon Link". The equipped monster's ATK is doubled. If the equipped monster were to be destroyed by battle, destroy this card instead.

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This card can only be equipped to "Ness". Every time the equipped monster destroy's a monster by battle, select one Spell or Trap card on your opponent's side of the field and destroy it.

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Special Summon "Kirby" from your hand or Deck on to the field.

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Only activate this card when either "Link" or "Toon Link" is selected as an attack target, or a monster is being attacked while "Hyrule Castle" is on the field. Negate the attack, and destroy all monsters on your opponents side of the field.

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The equipped monster cannot be selected as an attack target.

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This card is destroyed during the 3rd turn of when this card was activated. The ATK of the equipped monster gains 1500 points.

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Destroy all Spell and Trap cards on the field. If there is a monster on your opponents side of the field that has the greatest ATK points, destroy it.

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Activate this card only when "Ganondorf" is on the field. Double the ATK of that card. "Ganondorf" is not destroyed by battle.

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Destroy all Monsters on the field. If there is a Field Spell card on the field, destroy it.

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Only equip this card to "Sonic". As long as this card is equipped to "Sonic", the equipped monster gains 1000 ATK and can attack twice during your Battle Phase.

 

[spoiler=Traps]

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All monsters on your opponent's side of the field cannot attack as long as this card is on the field.

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Activate this card only when one of your opponent's monster selects one of your monster's as an attack target. Negate the attack, and halve the ATK of that monster until the End Phase of your opponent's next turn. If "Ice Climbers" is on the field, destroy the monster, and inflict 500 points of direct damage to your opponent.

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Activate this card only when a monster on your side of the field is selected as an attack target. Double the ATK and DEF of the selected target until the end of the Battle Phase.

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Activate this card only when a monster on your side of the field is selected as an attack target. Negate the attack, and the selected target can attack twice until the end of your next Battle Phase.

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Activate this card when your opponent Summons, Special Summons, or Tribute Summons a monster on to the field. Remove that monster from play.

 

 

 

Rate & Comment

I no some cards (well, alot) of cards dont have Backgrounds. I'm not really good at putting backgrounds in pictures, so yea.

I need to make more Spell & Trap cards.[/align]

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i got an idea.

 

your smash ball will be a ritual spell with this effect : This card is used to Ritual Summon "Final Smash" monster. You must also Tribute monsters whose total Level equals 10 or more from the field or your hand, 1 of those monsters must be the specified in its effects. if the ritual monster summoned is destroyed you can special summon the especified monster that you been offered, then this card and the ritual monsters are returned to yourr deck.

 

and the monster example:

 

This card can only be Ritual Summoned with the Ritual Spell Card, "Smash Ball" and offering 1 ''Jigglypuff''. This card can be the only card on your side of the field. Every turn, destroy 2 cards on your opponent's side of the field.


the ritual card idea is because i see very easy to summon that monsters

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This appears to be a nice project. The final smashes are creative, I'll say. The pikman can really make a nice combo. I liked the images. Although, a few effects didn't make sense, or hold true to the character. I loved Sonic.

 

Thing is about the magic card "Assist Trophy," the effect should say "Add one card with 'Assist Trohpie' in the name to your hand from your deck." The way you have it implies that you may only get a card named "Assist Trophy" from your deck.

 

But I liked it nevertheless. Very creative. I wouldn't have had the patience to do all this.

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  • 8 months later...

I have a suggestion that would make this set better. What if the final Smash cards were syncro cards? I believe that would allow the set to use more cards without stacking itself too high. Plus, it will never be good when we get monsters we cannot use because they are final smash cards. I want to make a deck out of a set for Smash, perferably out of this one. But. . . Just now how it is right now.

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