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Sinful Skilltown


BulletMan

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MONSTERS: 20

x3 BKB

x2 BMKBUr

x2 AGGD

x2 SSDD

x3 Fusilier

x2 Vorse Raider

x2 DDWL

x1 Morphing Jar

x1 Rose

x1 Cyber Dragon

x1 Gale

 

SPELLS: 13

x3 Trade In

x3 Geartown

x2 Allure

x1 Forbidden Chalice

x1 Heavy Storm

x1 MST

x1 Vortex

x1 Card Destruction

 

TRAPS: 7

x1 Magical Hats

x3 Skill Drain

x3 Reckless Greed

 

EXTRA DECK:

Generic (with Stardust's)

 

 

My idea for SinSkillTown. Even Bigger Draw Power than regular Skilltown and more beat sticks to beat up your opponent. The idea is to play safe, draw loads of cards, get the right ones, then remove threats when you have what you need and strime with all your wrath. Simple and powerful.

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