XxBeastoftheshadowsxX Posted January 19, 2010 Report Share Posted January 19, 2010 Ok so here is my synchro deck, My deck is mainly to get out a synchro and keep him there. Constructive criticism strongly approved, but no sarcastic comments, and please tell me what cards should be taken and what cards should be put in instead. MONSTERS Junk Synchron -3The tricky - 2Cyber Dragon - 1Rose warrior of revenge - 1Flamvell magician - 2Exiled force - 1Breaker the magical force - 1Field commander Rahz - 1Quillbolt hedgehog - 1Skelangel - 1Card trooper - 2Krebons - 1Pyschic commander - 1Counselor lily - 1sangan - 1marauding captain - 2Turret warrior - 1 SpellsMST - 1 Heavy storm - 1 Giant trunade - 1 smashing ground - 1soul taker - 1battle tuned - 1lightning vortex - 1 Reinforcement of the army - 1 Emergency teleport - 1swords of revealing light -1 mage power - 1 TrapsDark bribe - 2bottomless trap hole - 1Sakuretsu armor -2scrap iron scare crow -1 dust tornado - 1trap hole - 1 Extra deck Stardust dragon - 2Thoughtruler Archfiend - 1Red Dragon archfiend - 1 Colossal fighter - 1Black rose dragon - 1arcanite magician - 1Brionac Dragon of the ice barrier - 1Goyo Guardian - 1Flamvell uruquizas (I probably got that wrong but w/e XD) - 1Magical Android -1 Junk warrior - 1 Link to comment Share on other sites More sharing options...
Anacondas1 Posted January 19, 2010 Report Share Posted January 19, 2010 You seem to be running quite a few random things in your monster line up, that you don't really need. Also, it would be better for you to choose a decent theme rather than just lolzsyncho. I maybe wrong, but at the moment in seems like random cards. You could probably find space for Flamvell Firedog, Rekindling and Summoners Monk for continual Synchro abuse.Maybe for now:-1 Field Commander Rahz-1 Card Trooper (he is limited)-1 Counsellor Lily+3 Flamvell Firedog -2 The Tricky+1 Summoners Monk+1 Flamvell Magician -1 Battle Tuned (not nessacary)-1 Mage Power (fairly Random)-1 Sakeretsu Armour +3 Rekindling -1 Sakuretsu Armour+1 Bottomless Trap Hole. Also, You may want to either remove Emergency teleport and its one target, or add more targets in. Maybe: -1 Dust Tornado-1 Skelangel+2 Krebons Something like that to start I would think :D Anacondas1 Link to comment Share on other sites More sharing options...
Toffee. Posted January 19, 2010 Report Share Posted January 19, 2010 Card trooper - 2Aside from my deck bieng immune to Card Trooper, Card Trooper is limited to 1. And to be honest, this deck looks a little inconsistant :/ Link to comment Share on other sites More sharing options...
Aximil Posted January 19, 2010 Report Share Posted January 19, 2010 Card trooper - 2Aside from my deck bieng immune to Card Trooper' date=' Card Trooper is limited to 1. And to be honest, this deck looks a little inconsistant :/[/quote'] He's a newbie that actually wants to learn how to get better and seems to be taking advice. Link to comment Share on other sites More sharing options...
Anacondas1 Posted January 19, 2010 Report Share Posted January 19, 2010 I have also just noticed that your extra deck is only 12. FIll it. You probably won't go through them all in a duel, but you always need them there, Anacondas1 Link to comment Share on other sites More sharing options...
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