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• ORIGINAL EFFECT! • INTERRUPT SUMMON! •


usetheforcehan

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interrupt v. 1 break the continuous progress of (an action, speech, person speaking, etc.). 2 obstruct (a person's view etc.). interruption n. [Latin: related to *rupture]

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Interrupt Monsters: One of the Types of Effect Monsters that use Interrupt Summon to "Delay" an activation of an Effect and for a quick summoning a monster.

 

Interrupt Summon: A Special Summoned that can only be done if Interrupt Monster Card(s) is in player's hand AND a card's effect (Monster, Spell or Trap) is going to be activated. Negates ALL cards effect activation until the Interrupt Monster Card is successfully Summoned to the field AND activated its card's effect. After Interrupt Monster is Summoned AND activated its effect, ALL cards effect on the field "resume" its functions.

 

•Because the easiness to use the Interrupt Summon, ALL Interrupt Monsters MUST Level 4 or lower.

 

 

 

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Scythe Witch (VERSION 1)

This card can only be Special Summoned from your hand if a card's effect is going to be activated. Negates the effect of all cards on the field until this card is Summoned to your field and activated its effect (this Special Summon is treated as an Interrupt Summon). When this card is Summoned, destroy 1 monster your opponent controls whose Level is higher than the Level of this card.

 

Scythe Witch (VERSION 2)

When this card is Interrupt Summoned, destroy 1 monster your opponent controls whose Level is higher than the Level of this card.

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[spoiler=[b]Interrupt Summon For Dummies[/b]]

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Lets use Stardust Dragon and Dark Armed Dragon for examples.

 

StardustDragonCT05-EN-ScR-LE.pngDarkArmedDragonGLD2-EN-GUR-LE.jpg

 

Stardust Dragon

1 Tuner + 1 or more non-Tuner monsters

You can Tribute this card to neg-▼INTERRUPT STARTSpecial Summoned Interrupt Monster from your hand to your field + Activated Interrupt Monster effectINTERRUPT END▼-ate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a card(s) on the field, and destroy that card. If you negate an effect this way, you can Special Summon this card from your Graveyard during the End Phase.

 

Dark Armed Dragon

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having exactly 3 DARK monsters in your Graveyard. You can remove fr-▼INTERRUPT STARTSpecial Summoned Interrupt Monster from your hand to your field + Activated Interrupt Monster effectINTERRUPT END▼-om play 1 DARK monster from your Graveyard to destroy 1 card on the field.

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[spoiler=[b]The examples of using Interrupt Summon in a Duel[/b]]

Example 1:

1. Your opponent have 2 monsters on their field in face-up Attack Position, Curse of Dragon (Dragon-Type/DARK/Level 5/ATK 2000/DEF 1500) and Gaia the Fierce Knight (Warrior-Type/EARTH/Level 7/ATK 2300/DEF 2100). You have no monster on your field. You both have no Spell/Trap in Spell/Trap Zone.

2. During your opponent Main Phase 1, he/she activated Polymerization. Your opponent intended to Fusion Summoned Gaia the Dragon Champion (Warrior-Type/WIND/Level 7/ATK 2600/DEF 2100).

3. Luckily, you have Scythe Witch (Spellcaster-Type/DARK/Level 4/ATK 2000/DEF 1300) in your hand. You use Interrupt Summon, delay Polymerization effect, Summoned Scythe Witch on your field, and activated its effect ("destroy 1 monster your opponent controls whose Level is higher...").

4. Because of Scythe Witch effect, you choose to destroy Gaia the Fierce Knight, thus canceling the Fusion Summoned and Polymerization effect.

5. Now you have Scythe Witch on your field. Your opponent just lose 1 monster on their field and miss the Fusion Summon chance.

 

Example 2:

1. Your opponent have 1 Blue-Eyes Ultimate Dragon (Dragon-Type/LIGHT/Level 12/ATK 4500/DEF 3800) in face-up Attack Position and 1 Set Spell/Trap Card. You have 1 Kuriboh (Fiend-Type/DARK/Level 1/ATK 300/DEF 200) in face-up Defense Position and no Spell/Trap on your field.

2. During your Main Phase 1, you Tribute Summoned Curse of Dragon (Dragon-Type/DARK/Level 5/ATK 2000/DEF 1500) in face-up Defense Position using Kuriboh as a Tribute Material.

3. When Curse of Dragon is successfully Summoned, the opponent activated his Set Spell/Trap Card, that turns out to be a Trap Hole.

4. Luckily, you have Scythe Witch (Spellcaster-Type/DARK/Level 4/ATK 2000/DEF 1300) in your hand. You use Interrupt Summon, delay Trap Hole effect, Summoned Scythe Witch on your field, and activated its effect ("destroy 1 monster your opponent controls whose Level is higher...").

5. Because of Scythe Witch effect, you destroy Blue-Eyes Ultimate Dragon. After the Interrupt Summon, Trap Hole effect resume and destroy Curse of Dragon.

6. Now you have Scythe Witch on your field. Your opponent is successfully destroyed Curse of Dragon using his Trap Hole, but Scythe Witch's Interrupt Summon also destroy the opponent Blue-Eyes Ultimate Dragon.

 

 

 

 

 

VERSION 1 put an explaination text of the Interrupt Summon ("This card can only be Special Summoned... ...and activated its effect (this Special Summon is treated as an Interrupt Summon).") to its Lore.

 

VERSION 2 it's more simple because its remove the explaination text from its Lore and simply substitute it with "When this card is Interrupt Summoned".

 

 

 

•Before you post your comments, OCGs Fix, Rate, etc... Answer the questions below first.

 

Questions:

1. Which do you prefer? VERSION 1 (Long Lore) or VERSION 2 (Short Lore)?

2. Is Interrupt Monster/Summon is a good concept (Yes or No)?

3. "One does not simply X into Mordor." Change the X with your chosen word(s).

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Answers

 

1. VERSION 2

2. Yes

3. "One does not simply obliterate into Mordor."

 

I though that "Voltanis the Adjudicator" was the only one that could do this ^^

 

TY for the honest answers! :D

I have no idea what "Voltanis" is. Monster that also use Interrupt Summon? Nevermind...

And before anyone ask this question:

 

NO. Interrupt Summon CANNOT INTERRUPT other Interrupt Summon. You must wait for the CURRENT Interrupt Summon activation to end its interrupt cycle first.

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1. Version 1.

2. Good? GOOD? Good does not describe this appropriately. This is brilliant.

3. One does not simply FIRE HIS LAZAR into Mordor.

 

This is really interesting. I could honestly see this working in the real life meta-game. If it ever happened, though...that's a different story. Regardless, I love this concept and I really hope to see more of it from you.

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1. I don't like either version. Version 1 has wonky OCG, Version 2 doesn't explain enough.

 

Try something like this:

 

This card can only be Special Summoned from your hand when an effect activates. When this card is Special Summoned this way, negate the effect of all cards on the field until this card's effect resolves (this Special Summon is treated as an Interrupt Summon).

 

I think that's true to your original intent; correct me if I'm wrong.

 

2. They're annoying as hell and they look like they'd be fun to play, so yes.

 

3. One does not simply Magical Dimension into Mordor...

 

I think that's as close as it gets.

 

Lower the witch's ATK. 1700 sounds about right.

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Answers

 

1. VERSION 2

2. Yes

3. "One does not simply obliterate into Mordor."

 

I though that "Voltanis the Adjudicator" was the only one that could do this ^^

 

TY for the honest answers! :D

I have no idea what "Voltanis" is. Monster that also use Interrupt Summon? Nevermind...

And before anyone ask this question:

 

NO. Interrupt Summon CANNOT INTERRUPT other Interrupt Summon. You must wait for the CURRENT Interrupt Summon activation to end its interrupt cycle first.

 

Wel, Voltanis do not use an Interrupt Summons, that's what makes this ORIGINAL!

 

But he something that i should call Speed 3, that means that it's effect of summoning thanks to a Counter Trap Card ativate inmediatly after the Counter Trap Card. Just like your Interrupt Summon! :D

 

And also it has another effect that activates at that time starting anotther chain ;D

 

Don't Worry this so much ORIGINAL! ^^

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nice to see a new archetype

 

though use version 1. Version 2's effect is way too short and is on the dull end of things

 

8.8/10

 

OK. Version 1 s definitely a Champion because almost everyone vote for it.

And btw, what is your answer to questions no. 2 and 3? :D

 

Off-Topic: If i want to make a SET, what is the minimum and maximum cards allowed in a SET? And how many Monster, Spell, and Trap Cards allowed to be put in the SET?

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nice to see a new archetype

 

though use version 1. Version 2's effect is way too short and is on the dull end of things

 

8.8/10

 

OK. Version 1 s definitely a Champion because almost everyone vote for it.

And btw' date=' what is your answer to questions no. 2 and 3? :D

 

Off-Topic: If i want to make a SET, what is the minimum and maximum cards allowed in a SET? And how many Monster, Spell, and Trap Cards allowed to be put in the SET?

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Actually there isn't a minimum and maximun I think, but if you want to start you'll need some monsters and S/T to support them, and of course spoiler it :D

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This is overpowered, but good. I love the new concept. Artwork, name, and OCG are all good.

 

1. Which do you prefer? VERSION 1 (Long Lore) or VERSION 2 (Short Lore)?

2. Is Interrupt Monster/Summon is a good concept (Yes but overpowered or No)?

3. "One does not simply XInterrupt Summon into Mordor." Change the X with your chosen word(s).

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