KingOfHearts Posted January 25, 2010 Report Share Posted January 25, 2010 This is my current (favorite) main. Total=40 Monsters=23 3x FL Light2x FL Fire1x FL Wind3x FL Water3x FL Dark2x FL Earth2x Blah blah and the Witch of Fate1x Breaker3x Cyber Valley3x Junk Synchron Spells=11 3x Magical Dimension2x LV2x Hand Destruction1x Heavy S3x Time Passage Traps=6 1x T-Roar1x Mirror Force1x CotH3x Slip of Fortune Extra=15 (Arcanite Magician)+X=15 Generic I haven't really been dueling anyone who can really put up much of a fight (a.k.a. kids in my school who never got around to throwing out their cards so they play to kill time) but I feel that that doesn't mean I have to have crappy decks. Fortune Ladies=Sexy Win, lol Advice/comments/lols? Thanks :D Link to comment Share on other sites More sharing options...
Aero~ Posted January 25, 2010 Report Share Posted January 25, 2010 time passage.mirror force. Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 25, 2010 Author Report Share Posted January 25, 2010 OMG?! I forgot mirror force D: Any idea what to neg, or should they just be thrown in there? Link to comment Share on other sites More sharing options...
Aero~ Posted January 25, 2010 Report Share Posted January 25, 2010 DAD.i don't think he works well in this. Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 25, 2010 Author Report Share Posted January 25, 2010 DAD.i don't think he works well in this. I thought so too. He's really slow to get out. So, -DAD + Mirror force and ?? Time Passage? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 25, 2010 Report Share Posted January 25, 2010 needs Future Visions and Fortunes Future. - Marshie- Mole- 3 Valley- SoRL+ 3 Future Visions+ 2 Fortune's Future+ 1 Giant Trunade Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 25, 2010 Author Report Share Posted January 25, 2010 needs Future Visions and Fortunes Future. - Marshie- Mole- 3 Valley- SoRL+ 3 Future Visions+ 2 Fortune's Future+ 1 Giant Trunade I've tried the Visions and future draw engine, but most of the time I ended up with no monsters on the field. I like valley cuz he can stall and remove it with light to draw 2 and get out another FL. I'll just do this: -mole, -marsh, -sorl, +3 time passage P.S. future visions and fortune future are kind of pricey for me, but I'm managing with the Water and valley draw engine... Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 25, 2010 Author Report Share Posted January 25, 2010 needs Future Visions and Fortunes Future. - Marshie- Mole- 3 Valley- SoRL+ 3 Future Visions+ 2 Fortune's Future+ 1 Giant Trunade I've tried the Visions and future draw engine, but most of the time I ended up with no monsters on the field. I like valley cuz he can stall and remove it with light to draw 2 and get out another FL. I'll just do this: -mole, -marsh, -sorl, +3 time passage P.S. future visions and fortune future are kind of pricey for me, but I'm managing with the Water and valley draw engine... Link to comment Share on other sites More sharing options...
InfernoASK Posted January 25, 2010 Report Share Posted January 25, 2010 http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_LightFor the effect "● You can remove from play this card and 1 face-up monster you control, and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light". Link to comment Share on other sites More sharing options...
InfernoASK Posted January 25, 2010 Report Share Posted January 25, 2010 http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_LightFor the effect "● You can remove from play this card and 1 face-up monster you control, and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light". Link to comment Share on other sites More sharing options...
InfernoASK Posted January 25, 2010 Report Share Posted January 25, 2010 http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_LightFor the effect "● You can remove from play this card and 1 face-up monster you control, and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light". Link to comment Share on other sites More sharing options...
KingOfHearts Posted January 25, 2010 Author Report Share Posted January 25, 2010 http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_LightFor the effect "● You can remove from play this card and 1 face-up monster you control' date=' and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light".[/quote'] Well, it's still a fairly good draw engine, and it's effect of returning something from the grave to deck or negating an entire battle phase is still good. Also, even if I do end up using its effect with Light, at least I draw 2, right? =P Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 26, 2010 Report Share Posted January 26, 2010 yes, but by doing so, you've lost 2 cards, so in theory its a +0. fortune's future is something you combine with future visions.summon, remove then return to grave to draw 2. plus, if you summon FL light and Visions is on field. its removed so you can search for a FL and play your Fortune's Future to draw 2. Link to comment Share on other sites More sharing options...
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