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(budgetish) Fortune Ladies


KingOfHearts

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This is my current (favorite) main.

 

Total=40

 

Monsters=23

 

3x FL Light

2x FL Fire

1x FL Wind

3x FL Water

3x FL Dark

2x FL Earth

2x Blah blah and the Witch of Fate

1x Breaker

3x Cyber Valley

3x Junk Synchron

 

Spells=11

 

3x Magical Dimension

2x LV

2x Hand Destruction

1x Heavy S

3x Time Passage

 

Traps=6

 

1x T-Roar

1x Mirror Force

1x CotH

3x Slip of Fortune

 

Extra=15

 

(Arcanite Magician)+X=15 Generic

 

I haven't really been dueling anyone who can really put up much of a fight (a.k.a. kids in my school who never got around to throwing out their cards so they play to kill time) but I feel that that doesn't mean I have to have crappy decks.

 

Fortune Ladies=Sexy Win, lol

 

Advice/comments/lols? Thanks :D

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needs Future Visions and Fortunes Future.

 

- Marshie

- Mole

- 3 Valley

- SoRL

+ 3 Future Visions

+ 2 Fortune's Future

+ 1 Giant Trunade

 

I've tried the Visions and future draw engine, but most of the time I ended up with no monsters on the field. I like valley cuz he can stall and remove it with light to draw 2 and get out another FL.

 

I'll just do this: -mole, -marsh, -sorl, +3 time passage

 

P.S. future visions and fortune future are kind of pricey for me, but I'm managing with the Water and valley draw engine...

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needs Future Visions and Fortunes Future.

 

- Marshie

- Mole

- 3 Valley

- SoRL

+ 3 Future Visions

+ 2 Fortune's Future

+ 1 Giant Trunade

 

I've tried the Visions and future draw engine, but most of the time I ended up with no monsters on the field. I like valley cuz he can stall and remove it with light to draw 2 and get out another FL.

 

I'll just do this: -mole, -marsh, -sorl, +3 time passage

 

P.S. future visions and fortune future are kind of pricey for me, but I'm managing with the Water and valley draw engine...

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http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_Light

For the effect "● You can remove from play this card and 1 face-up monster you control, and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light".

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http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_Light

For the effect "● You can remove from play this card and 1 face-up monster you control, and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light".

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http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_Light

For the effect "● You can remove from play this card and 1 face-up monster you control, and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light".

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http://yugioh.wikia.com/wiki/Card_Rulings:Fortune_Lady_Light

For the effect "● You can remove from play this card and 1 face-up monster you control' date=' and draw 2 cards." of "Cyber Valley", you draw the cards after removing from play the monsters; the two do not occur simultaneously. Thus, if "Fortune Lady Light" is removed from play by the effect of "Cyber Valley", then afterwards you draw cards, so you miss the timing and cannot activate the effect of "Fortune Lady Light".

[/quote']

 

Well, it's still a fairly good draw engine, and it's effect of returning something from the grave to deck or negating an entire battle phase is still good. Also, even if I do end up using its effect with Light, at least I draw 2, right? =P

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