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Alright Icy.


iCherry

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Guest Zeonark

[align=center]Here's a effect that flows. Best I could come up with.

 

444759oj.jpg

[spoiler=Lore]You can discard 2 cards from your hand to Special Summon this card. Each time a Trap Card is chained to another card effect, you can destroy 1 card on the field. Each time a Trap Card is destroyed by this monster's effect, you can discard 1 card from your hand or pay 500 Life Points to remove from play 1 monster in your opponent's Graveyard..

 

 

 

Made as Infernity/Fiend Roar Deity support in a way. I have no clue how to word the Trap Card response thing. It's basically if a chain activates, it can activate it's effect. I was too focused on the effect to come up with a good name. I'm open for suggestions on it.

 

...Err. Yeah. Hope I did better.

 

Rate/Hate/Comment. Whatever.[/align]

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Guest Zeonark

now here we have yet another epic pic from you

 

given its effects' date=' it's only logical to have its atk low for a lv8 monster

 

yet nevertheless I still feel it needs more drawbacks to it

 

8/10

[/quote']

 

Haha. Thanks.

 

Hmm...Should I add a LP Cost or something?

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Guest Zeonark

that would certainly be a good starting point if you do

 

Added a 500 Life Point cost.

 

I would add higher, but it'd be ridiculous depending on the deck your opponent uses. But I feel like it should be 700.

 

Hmm...

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FIX:

 

You can discard 2 cards from your hand to Special Summon this card. Each time a Trap Card is chained to another card effect, you can destroy 1 card on the field. Each time a Trap Card is destroyed by this monster's effect, you can discard 1 card from your hand or pay 500 Life Points to remove from play 1 monster in your opponent's Graveyard.

 

Simple effect. i believe the change of wording makes more sense. useful yet possibly results in massive hand loss. Dark Worlds would not work with this, as both discards are treated as costs... Infernities are the only archtype that might tech this.

 

there are slightly better cards out there but this certainly does the job.

 

8.4/10

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Guest JoshIcy

Eeeeeh.... You're thinking of a card in parts.

Usually it's...

 

[Requirement/summon.][Consistent effect].[balancing text if it's not already written].

 

If there's more parts, your card can be broken up.

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Guest Zeonark

FIX:

 

You can discard 2 cards from your hand to Special Summon this card. Each time a Trap Card is chained to another card effect' date=' you can destroy 1 card on the field. Each time a Trap Card is destroyed by this monster's effect, you can discard 1 card from your hand or pay 500 Life Points to remove from play 1 monster in your opponent's Graveyard.

 

Simple effect. i believe the change of wording makes more sense. useful yet possibly results in massive hand loss. Dark Worlds would not work with this, as both discards are treated as costs... Infernities are the only archtype that might tech this.

 

there are slightly better cards out there but this certainly does the job.

 

8.4/10

[/quote']

 

How exactly is this Dark World support?

 

Huh? But I thought they worked better when cards were discarded.

 

I'm confused.

 

Thanks anyway.

 

Eeeeeh.... You're thinking of a card in parts.

Usually it's...

 

[Requirement/summon.][Consistent effect].[balancing text if it's not already written].

 

If there's more parts' date=' your card can be broken up.

[/quote']

 

So...Is this an improvement?

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Guest Zeonark

no. they only get their effects when the discard isnt considered a cost.

refer to Dark World Dealings' date=' Graceful Charity.

when the discard is a cost to activate an effect (i.e Lightning Vortex) rulings state that Dark Worlds do not get effects....otherwise they would be broken with 3 Vortex's running around ^_^

[/quote']

 

Aaaaaaaah...

That would be broken wouldn't it...? xD

Thanks for clearing that up. But does it's second effect allow you to activate their effects? It isn't a cost so...

 

I can also see this combo'ing nicely with other chain cards since it gets up to like chain count 3 or 4 frequently. 9/10

 

Inorite? Chains ftw. ;D

Thanks.

 

This works well against Blackwings.

 

9/10

 

...Oh yeah. Anti-Blackwing support...

Thanks.

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no. they only get their effects when the discard isnt considered a cost.

refer to Dark World Dealings' date=' Graceful Charity.

when the discard is a cost to activate an effect (i.e Lightning Vortex) rulings state that Dark Worlds do not get effects....otherwise they would be broken with 3 Vortex's running around ^_^

[/quote']

 

Aaaaaaaah...

That would be broken wouldn't it...? xD

Thanks for clearing that up. But does it's second effect allow you to activate their effects? It isn't a cost so...

 

I can also see this combo'ing nicely with other chain cards since it gets up to like chain count 3 or 4 frequently. 9/10

 

Inorite? Chains ftw. ;D

Thanks.

 

This works well against Blackwings.

 

9/10

 

...Oh yeah. Anti-Blackwing support...

Thanks.

 

The discarding in the second effect is a cost, it is just preceded by a condition.

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Guest Zeonark

no its still a cost. the cost is discard 1 or pay 500 to remove 1.

 

if it was remove 1 monster from your opponent's Graveyard from play. You can then discard 1 random card.

 

that would be ok.

 

I could fix it to that.

Would that be good since it'd go with the Dark Worlds?

 

Am I the only one that thinks this is overpowered?

 

...How?

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Guest Zeonark

no its still a cost. the cost is discard 1 or pay 500 to remove 1.

 

if it was remove 1 monster from your opponent's Graveyard from play. You can then discard 1 random card.

 

that would be ok.

 

I could fix it to that.

Would that be good since it'd go with the Dark Worlds?

 

Am I the only one that thinks this is overpowered?

 

...How?

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