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Impossible Duel • Horse vs Dragon


usetheforcehan

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[align=center]2qu7qep.png

 

Impossible Duel

Activate this card from your hand or Deck when the opponent's monster have 4000 or higher ATK due to card effect. Return all your monsters from the field to your hand, and Special Summoned 5 "Wall Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 5000) in face-up Defense Position to your field. The "Wall Token" cannot attack, cannot change its Position and cannot be use for Tribute Material. After 3 turns, destroy all "Wall Token" from your field.[/align]

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[align=center]2qu7qep.png

 

Impossible Duel

Activate this card from your hand or Deck when the opponent's monster have 4000 or higher ATK due to card effect. Return all your monsters from the field to your hand, and Special Summoned 5 "Wall Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 5000) in face-up Defense Position to your field. The "Wall Token" cannot attack, cannot change its Position and cannot be use for Tribute Material. After 3 turns, destroy all "Wall Token" from your field.[/align]

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[align=center]2qu7qep.png

 

Impossible Duel

Activate this card from your hand or Deck when the opponent's monster have 4000 or higher ATK due to card effect. Return all your monsters from the field to your hand, and Special Summoned 5 "Wall Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 5000) in face-up Defense Position to your field. The "Wall Token" cannot attack, cannot change its Position and cannot be use for Tribute Material. After 3 turns, destroy all "Wall Token" from your field.[/align]

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[align=center]2qu7qep.png

 

Impossible Duel

Activate this card from your hand or Deck when the opponent's monster have 4000 or higher ATK due to card effect. Return all your monsters from the field to your hand, and Special Summoned 5 "Wall Token" (Rock-Type/EARTH/Level 1/ATK 0/DEF 5000) in face-up Defense Position to your field. The "Wall Token" cannot attack, cannot change its Position and cannot be use for Tribute Material. After 3 turns, destroy all "Wall Token" from your field.[/align]

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how you will activate this card from your deck???? and five tokend are way too many fix it 5/10

 

There are many kind of effects in Yugioh TCG that can be activated from hand, field, Deck, Extra Deck, Graveyard, and remove from play Zone unless you fulfill/trigger its conditions. And that why you must know/understand the mechanism of each cards in your Deck.

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how you will activate this card from your deck???? and five tokend are way too many fix it 5/10

 

There are many kind of effects in Yugioh TCG that can be activated from hand' date=' field, Deck, Extra Deck, Graveyard, and remove from play Zone unless you fulfill/trigger its conditions. And that why you must know/understand the mechanism of each cards in your Deck.

[/quote']

 

But the thing is, you can't activate Spell Cards/Trap Cards from your Deck, unless stated otherwise, and as far I'm considered, there aren't any cards like that what actually could be activated from the Deck.

 

So, either get rid of the "or Deck" part or add in that "this card can be activated from your Deck" in it.

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how you will activate this card from your deck???? and five tokend are way too many fix it 5/10

 

There are many kind of effects in Yugioh TCG that can be activated from hand' date=' field, Deck, Extra Deck, Graveyard, and remove from play Zone unless you fulfill/trigger its conditions. And that why you must know/understand the mechanism of each cards in your Deck.

[/quote']

 

But the thing is, you can't activate Spell Cards/Trap Cards from your Deck, unless stated otherwise, and as far I'm considered, there aren't any cards like that what actually could be activated from the Deck.

 

So, either get rid of the "or Deck" part or add in that "this card can be activated from your Deck" in it.

 

no i am copletely against it ruins the games structure if cards can be played from your deck

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how you will activate this card from your deck???? and five tokend are way too many fix it 5/10

 

There are many kind of effects in Yugioh TCG that can be activated from hand' date=' field, Deck, Extra Deck, Graveyard, and remove from play Zone unless you fulfill/trigger its conditions. And that why you must know/understand the mechanism of each cards in your Deck.

[/quote']

 

But the thing is, you can't activate Spell Cards/Trap Cards from your Deck, unless stated otherwise, and as far I'm considered, there aren't any cards like that what actually could be activated from the Deck.

 

So, either get rid of the "or Deck" part or add in that "this card can be activated from your Deck" in it.

 

"This card can be activated from..." and "Activate this card from..." is the same meaning imo. In the past time i usually use "This card can be activated from..." in my lore. But Zeonark often fixed my created cards OCG's and change the "This card can be activated from..." word into "Activate this card from...". Because "Activate this card from..." word is much shorter than "This card can be activated from...", from now on i use "This card can be activated from..." word.

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