Megasonicfan Posted January 26, 2010 Report Share Posted January 26, 2010 Monsters:20 Dark Master Zorc x3Dark Armed Dragon x1Ritual Raven x2Manju of the Ten Thousand Hands x 3Djinn Releaser of Rituals x3Djinn Presider of Rituals x3Dark Grepher x3Cosmo Queen x2 Spells: 13Contract with the Dark Master x3Allure of Darkness x2Ritual Cage x3Trade In x2Advanced Ritual Art x1Heavy Storm x1Brain Control x1 Traps: 7Torrential Tribute x1Ritual Buster x1Solemn Judgment x1Dark Bribe x2Mirror Force x1Transmigration Prophecy x1 needs alot of work, i know. Another deck that i pulled off the top of my head. Archfiend's Soldier is in there for Advanced Ritual Art, which helps me set up for Dark Armed Dragon. Magical Mallet is in there to put those soldiers back int the deck if I draw them. However, this is the first time i've ever used DAD, so i'm probably doing it horribly wrong. Ritual Cage keeps Zorc from destroying himself with his last effect. Link to comment Share on other sites More sharing options...
Rancidoj Posted January 26, 2010 Report Share Posted January 26, 2010 -3 archfiend soldier-2 Magical Mallet+2 Trade in+2 Cosmo Queen, Zera the Mant (you get the idea)+1 Manju-2 Ritual Buster (or -1 if you want to keep some)+1 Transmigration Prophecy +1 card of your choice I have a similar deck and the trade ins speed the deck up a bunchtry this and im sure you will be happy Link to comment Share on other sites More sharing options...
Megasonicfan Posted January 27, 2010 Author Report Share Posted January 27, 2010 that makes sense. changes made. Link to comment Share on other sites More sharing options...
Coffee Black Posted January 27, 2010 Report Share Posted January 27, 2010 demise? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 28, 2010 Report Share Posted January 28, 2010 needs mill to mill the Djinn.run 2x Ryko, drop 2x Cosmo Queen Link to comment Share on other sites More sharing options...
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