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A Silent Swordsman Deck (plz comment)


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Monsters [20]

Guardian of Order

Honest x3

Nova Summoner x3

Shining Angel x3

Silent Swordsman LV 3 x3

Silent Swordsman LV 5 x3

Silent Swordsman LV 7 x2

Voltic Kong x2

 

Spells [14]

Heavy Storm

Level Up! x3

Lightning Vortex

Luminous Spark

Pot of Avarice

Reinforcement of the Army

Summoner's Art x2

The Graveyard in the Fourth Dimension x2

The Warrior Returning Alive x2

 

Traps [6]

Bottomless Trap Hole x2

Call of the Haunted

Mirror Force

Royal Decree x2

 

PLZZZ tell me what i can do to make it better!

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explain Nova Summoner and why it is necessary?

Voltic Kong seems random.......

Luminuous Spark isnt really necessary...same with the graveyard in the fourth d.

 

nova is like a mill card for the deck, by getting another nova or shining angel (which can then be used for silent swordsman LV 3)

voltic kong is there because it's LIGHT and if you have other monsters (especially SSLV) you can really put your opponent to danger

and fourth dimension is there in case my opponent finds a way to get rid of cards in my hand/field.

although luminous spark isn't really a necessary card, it just gives my other LIGHTS a boost

 

so in all: milling the deck, destroying your opponent's monsters/deck, resurrecting and boosting... all in one.

by the way, i'm thinking of my opponents, not my deck. that's how i play; using cards to help yourself before/after your opponent's tries to screw your strategy.

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I know my decks still have to be updated, but:

 

-If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong.

-Lv Up! should only be used in a Silent Magician deck.

-Nova Summoner/Vortex King are pointless.

-Luminous Spark is bad, try "The A. Forces".

-Summoner's Art does not work with effect monsters.

-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.

-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.

- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all.

 

I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.

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I know my decks still have to be updated' date=' but:

 

-If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong.

-Lv Up! should only be used in a Silent Magician deck.

-Nova Summoner/Vortex King are pointless.

-Luminous Spark is bad, try "The A. Forces".

-Summoner's Art does not work with effect monsters.

-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.

-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.

- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all.

 

I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.

[/quote']

 

um.. why the a. forces? my deck is full of fairies and warriors, and a. forces only works for spellcasters/warriors, not to mention it only increases ATKs by 200... while luminous increases ALL my LIGHT monsters by 500 ATK (which in this case, ALL my monsters would be affected except SSLV7)

and the transmigration prophecy has nearly the same effect as fourth dimension with the exception of getting ANY monsters... while this SS deck focuses on.. uh.. SSLVs -___-

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I know my decks still have to be updated' date=' but:

 

-If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong.

-Lv Up! should only be used in a Silent Magician deck.

-Nova Summoner/Vortex King are pointless.

-Luminous Spark is bad, try "The A. Forces".

-Summoner's Art does not work with effect monsters.

-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.

-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.

- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all.

 

I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.

[/quote']

 

um.. why the a. forces? my deck is full of fairies and warriors, and a. forces only works for spellcasters/warriors, not to mention it only increases ATKs by 200... while luminous increases ALL my LIGHT monsters by 500 ATK (which in this case, ALL my monsters would be affected except SSLV7)

and the transmigration prophecy has nearly the same effect as fourth dimension with the exception of getting ANY monsters... while this SS deck focuses on.. uh.. SSLVs -___-

 

A. Forces increase the attack of all Warrior monster on your side of the field by 200 for each warrior on your side of the field.

 

1 Warrior on the field = 200

2 Warriors = 400

3 Warriors = 600

4 Warriors = 800

5 Warriors = 1000.

 

Of course, you probably shouldn't have 5 Warriors on your side of the field without a plan, but this is basically the way it goes. You can also have 2 out at the same time. You also run the risk of your opponent benefiting off of your Field spell.

 

Transmigration Prophecy is way, way, better then Fourth Dimension. Transmigration can grab any card, while Fourth Dimension is severely limited. You can also affect your opponents graveyard as well, preventing cards like Call of the Haunted from working, or DAD from ever being summoned/taking away it's reloads. If you wan't to recover cards, you're better of running Pot of Avarice/Prophecy.

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I know my decks still have to be updated' date=' but:

 

-If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong.

-Lv Up! should only be used in a Silent Magician deck.

-Nova Summoner/Vortex King are pointless.

-Luminous Spark is bad, try "The A. Forces".

-Summoner's Art does not work with effect monsters.

-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.

-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.

- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all.

 

I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.

[/quote']

 

um.. why the a. forces? my deck is full of fairies and warriors, and a. forces only works for spellcasters/warriors, not to mention it only increases ATKs by 200... while luminous increases ALL my LIGHT monsters by 500 ATK (which in this case, ALL my monsters would be affected except SSLV7)

and the transmigration prophecy has nearly the same effect as fourth dimension with the exception of getting ANY monsters... while this SS deck focuses on.. uh.. SSLVs -___-

 

A. Forces increase the attack of all Warrior monster on your side of the field by 200 for each warrior on your side of the field.

 

1 Warrior on the field = 200

2 Warriors = 400

3 Warriors = 600

4 Warriors = 800

5 Warriors = 1000.

 

Of course, you probably shouldn't have 5 Warriors on your side of the field without a plan, but this is basically the way it goes. You can also have 2 out at the same time. You also run the risk of your opponent benefiting off of your Field spell.

 

Transmigration Prophecy is way, way, better then Fourth Dimension. Transmigration can grab any card, while Fourth Dimension is severely limited. You can also affect your opponents graveyard as well, preventing cards like Call of the Haunted from working, or DAD from ever being summoned/taking away it's reloads. If you wan't to recover cards, you're better of running Pot of Avarice/Prophecy.

 

ok good advice thanks, but what's DAD stand for? don't think i heard it before =/

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