WhoAreYou? Posted January 27, 2010 Report Share Posted January 27, 2010 Monsters [20]Guardian of OrderHonest x3Nova Summoner x3Shining Angel x3Silent Swordsman LV 3 x3Silent Swordsman LV 5 x3Silent Swordsman LV 7 x2Voltic Kong x2 Spells [14]Heavy StormLevel Up! x3Lightning VortexLuminous SparkPot of AvariceReinforcement of the ArmySummoner's Art x2The Graveyard in the Fourth Dimension x2The Warrior Returning Alive x2 Traps [6]Bottomless Trap Hole x2Call of the HauntedMirror ForceRoyal Decree x2 PLZZZ tell me what i can do to make it better! Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 27, 2010 Report Share Posted January 27, 2010 explain Nova Summoner and why it is necessary?Voltic Kong seems random.......Luminuous Spark isnt really necessary...same with the graveyard in the fourth d. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted January 27, 2010 Author Report Share Posted January 27, 2010 explain Nova Summoner and why it is necessary?Voltic Kong seems random.......Luminuous Spark isnt really necessary...same with the graveyard in the fourth d. nova is like a mill card for the deck, by getting another nova or shining angel (which can then be used for silent swordsman LV 3)voltic kong is there because it's LIGHT and if you have other monsters (especially SSLV) you can really put your opponent to dangerand fourth dimension is there in case my opponent finds a way to get rid of cards in my hand/field.although luminous spark isn't really a necessary card, it just gives my other LIGHTS a boost so in all: milling the deck, destroying your opponent's monsters/deck, resurrecting and boosting... all in one.by the way, i'm thinking of my opponents, not my deck. that's how i play; using cards to help yourself before/after your opponent's tries to screw your strategy. Link to comment Share on other sites More sharing options...
Wizarus Posted January 27, 2010 Report Share Posted January 27, 2010 I know my decks still have to be updated, but: -If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong. -Lv Up! should only be used in a Silent Magician deck.-Nova Summoner/Vortex King are pointless.-Luminous Spark is bad, try "The A. Forces".-Summoner's Art does not work with effect monsters.-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all. I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted January 27, 2010 Author Report Share Posted January 27, 2010 I know my decks still have to be updated' date=' but: -If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong. -Lv Up! should only be used in a Silent Magician deck.-Nova Summoner/Vortex King are pointless.-Luminous Spark is bad, try "The A. Forces".-Summoner's Art does not work with effect monsters.-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all. I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.[/quote'] um.. why the a. forces? my deck is full of fairies and warriors, and a. forces only works for spellcasters/warriors, not to mention it only increases ATKs by 200... while luminous increases ALL my LIGHT monsters by 500 ATK (which in this case, ALL my monsters would be affected except SSLV7)and the transmigration prophecy has nearly the same effect as fourth dimension with the exception of getting ANY monsters... while this SS deck focuses on.. uh.. SSLVs -___- Link to comment Share on other sites More sharing options...
Wizarus Posted January 27, 2010 Report Share Posted January 27, 2010 I know my decks still have to be updated' date=' but: -If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong. -Lv Up! should only be used in a Silent Magician deck.-Nova Summoner/Vortex King are pointless.-Luminous Spark is bad, try "The A. Forces".-Summoner's Art does not work with effect monsters.-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all. I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.[/quote'] um.. why the a. forces? my deck is full of fairies and warriors, and a. forces only works for spellcasters/warriors, not to mention it only increases ATKs by 200... while luminous increases ALL my LIGHT monsters by 500 ATK (which in this case, ALL my monsters would be affected except SSLV7)and the transmigration prophecy has nearly the same effect as fourth dimension with the exception of getting ANY monsters... while this SS deck focuses on.. uh.. SSLVs -___- A. Forces increase the attack of all Warrior monster on your side of the field by 200 for each warrior on your side of the field. 1 Warrior on the field = 2002 Warriors = 4003 Warriors = 6004 Warriors = 8005 Warriors = 1000. Of course, you probably shouldn't have 5 Warriors on your side of the field without a plan, but this is basically the way it goes. You can also have 2 out at the same time. You also run the risk of your opponent benefiting off of your Field spell. Transmigration Prophecy is way, way, better then Fourth Dimension. Transmigration can grab any card, while Fourth Dimension is severely limited. You can also affect your opponents graveyard as well, preventing cards like Call of the Haunted from working, or DAD from ever being summoned/taking away it's reloads. If you wan't to recover cards, you're better of running Pot of Avarice/Prophecy. Link to comment Share on other sites More sharing options...
WhoAreYou? Posted January 27, 2010 Author Report Share Posted January 27, 2010 I know my decks still have to be updated' date=' but: -If you're running Silent Swordsman Lv7, you're running Silent Swordsman wrong. -Lv Up! should only be used in a Silent Magician deck.-Nova Summoner/Vortex King are pointless.-Luminous Spark is bad, try "The A. Forces".-Summoner's Art does not work with effect monsters.-Graveyard in the Fourth Dimension is outclassed by Pot of Avarice/The Transmigration Prophecy.-The Warrior Returning Alive is meh. If you REALLY want to use it, tech it.- Royal Decree is (for the most part) a 3 or 0 card. Either base your deck around it by using Quick-Play spells, or don't use it at all. I have an idea of turning Silent Swordsman into light "remove from play" warrior deck.. Obviously I haven't made the deck yet, or it would be posted on here, but I will say that your best bet would be to focus your deck around Silent Swordsman Lv5. Lv7 is bad, and will hurt you just as much as it hurts your opponent. Try maxing out D.D.Warrior/D.D. Assailant in this deck.[/quote'] um.. why the a. forces? my deck is full of fairies and warriors, and a. forces only works for spellcasters/warriors, not to mention it only increases ATKs by 200... while luminous increases ALL my LIGHT monsters by 500 ATK (which in this case, ALL my monsters would be affected except SSLV7)and the transmigration prophecy has nearly the same effect as fourth dimension with the exception of getting ANY monsters... while this SS deck focuses on.. uh.. SSLVs -___- A. Forces increase the attack of all Warrior monster on your side of the field by 200 for each warrior on your side of the field. 1 Warrior on the field = 2002 Warriors = 4003 Warriors = 6004 Warriors = 8005 Warriors = 1000. Of course, you probably shouldn't have 5 Warriors on your side of the field without a plan, but this is basically the way it goes. You can also have 2 out at the same time. You also run the risk of your opponent benefiting off of your Field spell. Transmigration Prophecy is way, way, better then Fourth Dimension. Transmigration can grab any card, while Fourth Dimension is severely limited. You can also affect your opponents graveyard as well, preventing cards like Call of the Haunted from working, or DAD from ever being summoned/taking away it's reloads. If you wan't to recover cards, you're better of running Pot of Avarice/Prophecy. ok good advice thanks, but what's DAD stand for? don't think i heard it before =/ Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted January 27, 2010 Report Share Posted January 27, 2010 Dark Armed Dragon. i would tech 1 Pot of Avarice in here along with Trans Prophecy. rather than the 2 Fourth Dimension cards.i would drop both decrees and play Dustshoot as well. Link to comment Share on other sites More sharing options...
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