Azuh Posted January 27, 2010 Report Share Posted January 27, 2010 What this thread is about is me giving real life effects to cards in the manga that haven't seen release. Click on the card names for the original effect. Some might have slight changes, no changes, or a lot of changes. So... yeah [spoiler=Monsters] Name: Toy SoldierAttribute: LIGHTType: Warrior / EffectLevel: 4ATK: 1500DEF: 1000Lore: You can Set this face-down in your Spell & Trap Card Zone as a Spell Card. If this face-down card in your Spell & Trap Card Zone is destroyed by a card effect and sent to the Graveyard, Special Summon it during the End Phase. If this card is Special Summoned by this card's effect, destroy monsters on the field equal to the number of "Toy Soldier(s)" on the field. Name: Material BatAttribute: WINDType: Winged Beast / EffectLevel: 4ATK: 1200DEF: 1700Lore: This card is unaffected by "Alpha-Wave Emission". While you control another monster that is unaffected by "Alpha-Wave Emission", this card can attack your opponent directly. Name: Material Armadillo Attribute: EARTHType: Beast / EffectLevel: 4ATK: 500DEF: 2000Lore: When this card is Summoned, it is changed to Defense Position. This card is unaffected by "Alpha-Wave Emission". While you control another monster that is unaffected by "Alpha-Wave Emission", Once per turn, negate the activation of any Spell or Trap Card that targets a card you control, and destroy that card. Name: Material LionAttribute: EARTHType: Beast / EffectLevel: 4ATK: 1800DEF: 1500Lore: This card is unaffected by "Alpha-Wave Emission". When this card is Summoned, add 1 "Material" monster from your Deck to your hand. This card gains 400 ATK for each monster you control that is unaffected by "Alpha-Wave Emission", other than this card. Name: Material ScorpionAttribute: EARTHType: Insect / EffectLevel: 4ATK: 1500DEF: 1600Lore: This card is unaffected by "Alpha-Wave Emission". While you control another monster that is unaffected by "Alpha-Wave Emission", you can return this card to your Deck to flip 1 face-down monster on the field into face-up Attack Position and halve the ATK and DEF of that monster until the End Phase. [spoiler=Spells] Name: Alpha-Wave EmissionAttribute: SPELLType: FieldLore: All monsters on the field cannot declare an attack. During yours and your opponent's Standby Phase, all monsters lose 300 ATK. Name: VaccinationAttribute: SPELLType: NormalLore: Place 1 Vaccine Counter on 1 face-up monster on the field. Monsters with Vaccine Counters are unaffected by "Alpha-Wave Emission". When this card is sent to the Graveyard, add 1 "Vaccination" from your Deck to your hand, then return this card to your Deck. You can only activate 1 "Vaccination" per turn. Name: Cross ShiftAttribute: SPELLType: Quick-PlayLore: Return to the owner's hand 1 monster on field, then the owner of that card Special Summons 1 Level 4 monster or lower from their hand that can be Normal Summoned. Name: The Melody of Awakening Dragon Attribute: SPELLType: NormalLore: Activate only while "Lord of D." is face-up on the field. Add 2 Dragon-Type monsters from your Deck to your hand. Name: Strike BackAttribute: SPELLType: Quick-PlayLore: Activate only during your opponent's Battle Phase. It is now the End Phase of this turn. During your next turn, you can only conduct your Battle Phase and your End Phase. Name: Toy BoxAttribute: SPELLType: ContinuousLore: Once per turn, select up to 2 "Toy" monsters from your side of the field, hand or Deck and place them face-down in your Spell & Trap Card Zone. Any effect that would destroy face-down cards on your side of the field are treated as opponent's card effects. Name: Extra BoostAttribute: SPELLType: Quick-PlayLore: Target face-up monster gains ATK equal to half of its DEF until the End Phase. Name: Summon CaptureAttribute: SPELLType: NormalLore: If you activate this card, you cannot Summon other monsters this turn. Pay 1500 Life Points, to look at your opponent's hand, select 1 Monster Card in it, and Special Summon it to your side of the field. The monster Summoned by this effect cannot attack and is returned to your opponent's Deck during your End Phase. Name: Take OverAttribute: SPELLType: NormalLore: Activate during the turn when you Special Summon a monster. Tribute 1 monster you control to Special Summon a monster from your hand with a level higher and has the same Type as the Tributed monster. It cannot attack this turn. [spoiler=Traps] Name: Fortress of SandAttribute: TRAPType: ContinuousLore: Monsters your opponent controls with 3000 or less ATK cannot attack you directly. Destroy this card when a monster with 3000 or more ATK attacks you directly. Name: Fit of RageAttribute: TRAPType: NormalLore: Activate only during your opponent's Battle Phase, and only if an opponent's monster has inflicted Battle Damage to your Life Points from a battle or direct attack in this turn. After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster equal to the total Battle Damage that has been inflicted to your Life Points in this turn. Name: Rapid-Fire AttackAttribute: TRAPType: NormalLore: Activate only when a monster you control destroys an opponent's monster by battle and sends it to the Graveyard. It can attack once more during this Battle Phase. Name: Change the OddsAttribute: TRAPType: NormalLore: Once during this turn, you can re-toss a coin, re-roll a die, or repeat the selection of a card that had to be selected randomly. I'll do more later cause I'm too cool Link to comment
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