raymond5577 Posted January 31, 2010 Report Share Posted January 31, 2010 [align=center]Thank you very much to Speck for Correcting many OCG (TvT) *bows* [spoiler= Nivis set(Change Effect)]Nivis means Snow in latin =) jus to let you knowWhen this card is successfully Normal Summoned, Flip Summoned or Special Summoned, change 3 of your Opponent's monster to Defense Position. This card can be summon without any Tribute if a monster card name "Young Neko, Nivis" is face up on your side of the field(This does not count as Special Summon). During battle between this card and a Defense position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This card can be activated from the hand, if you do not control any monster cards, and a monster on your Opponent side of the field declares a direct attack. Add 1 DARK and 1 LIGHT monster from your Deck to your Hand, with "Neko" in their cards names. If the monsters are Level 4 or lower, you can Special Summon them to your side of the field in defense position. This card can only be activated if there is a monster with "Neko" in its cards name on the field. When your opponent declares an attack against a monster on your side of the field, Select one of your monster and Equip it with this card. The monster Equipped with card is changed to Defense Position and it's defense is increased by 1000. The monster Equipped with this card cannot change it's Battle Position, due to this cards effect. You can only have 1 "Neko Protection" face-up on your side of the field at a time. [spoiler=Future Neko Set(Change Effect)] A survivor of the future war, she travels back in time to prevent the war to happen in order save her family and friends. Once per turn: This card can attack twice if the number of your monster is less than your Opponent's. -Image credit: Asuka111-She was capture by her enemies during the Future War and they had done many experiments on her. After many experiments were done on her, she gain the power to manipulate Flame. With her new power she destroy the facility and rejoin her comrades in the War. -Image credit:JazinKay-Once per turn, you can inflict 150 damage to you Opponent for every Monster Cards with "Neko" in its name you control. -Image credit: JazinKay-This card can only be Special Summon by removing a "Linked Beam" you control and a "City of Future Neko" from play. The ATK and the DEF of this card depend on the numbers of Monster Cards with "Future Neko" in its name on the field(both yours and your opponent's) x1000. The ATK and the DEF of this card cannot be increase or decrease once it is Special Summon. This card does not count as a card with "Neko" in its name. Note: This card is not affected by spells, trap or effect that involve the word "Neko" in their card. [spoiler=Elemental Neko Set(Change Effect)] Flip: You can return one monster on the field to its' owner's hand. Increase the original owners Life points by 300 for every level of Returned monster. Every time this card attacks, put 1 Neko Counter(No limit) on it, after this cards 3th turn, you can Remove all Neko Counters on it to inflict 300 point of Damage to your opponent's life points for every counter Removed. You do not have to activate this effect on its 3th turn. You can only use this effect once per duel. Increase the ATK of this card by 100 for each Neko Counter on it. Every time your opponent set a card on the field, you can guess what type of card is that(Normal Monster, Effect Monster, Spell or Trap). If you guess it right inflict 400 of damage to your opponent's Life Points. If there is a Field Magic face up on the field, the damage inflicted is 800 instead of 400. [spoiler=Neko Murderer(Vanilla)] To avenge his dead wife, he sign a contract with The Devil which give him great powers but with the price that change him forever. [spoiler=Neko Shinobi Set(Change Effect of Tsubaki)] Once per turn: During your Main Phase, you can Declare the Type of card on the top of your opponent's Deck (Monster, Trap or Spell Card). Flip it over, If you Declared it right, inflict 150 points of Damage to your opponent's life points. After this effect has resolved, place the card back face-down on the top of their Deck. This card gain the following effect:* Once per turn: If there is a DARK attribute monster on your side of the field, and a monster would be Destroyed by an effect or attack, you can pay 300 life points to keep the monster on the field. * If there is a LIGHT attribute monster on the your side of the field this monster gains 200 DEF and your Opponent must target this card if he/she declares an attack. Once per turn, if this card would be destroy by an effect of a Monster,Spell or Trap card, you can negate the effect. When this card Destroys another monster, you can activate the following effects: *You can inflict half the ATK of the Destroyed monster to your Opponent's Life Points. *Put 1 Shinobi Counter on this card(Max 2). By Removing 2 Shinobi Counter, you can Destroy 1 card on the Field. This Effect cannot be used on Synchro Type monsters. This card can only be equip to a Monster Card with "Shinobi" in its name. Increase the ATK of the equipped monster by 400. When the Monster equip with this card battle with another Monster whose ATK is the same, destroy that monster immediately without triggering that Card's effect(if any). Every time the Monster equip with this card destroys another Monster with this effect, put 1 Bamboo Counter on this card(Max 3). When this Card has 3 Bamboo Counter, destroy this card. Enjutsu: Flame TechniqueThis card can only be equip to a Monster Card with "Shinobi" in its name. Increase the ATK and the DEF of the equipped Monster by 300. When the equipped Monster battle against a Plant-type or EARTH Monster(s), destroy it without applying damage calculation or triggering an effect. Intonjutsu: Escaping TechniqueThis card can only be activate when there is a Monster Card with "Shinobi" in its name face-up on your side of the field. Put 2 Sakura Counters on this card. When 1 of your Monster will be destroy, You can remove 1 Sakura Counter to negate the destruction of 1 Monster on the field. If there is no Monster Card with "Shinobi" in its name face-up on your side of the field, destroy this card. Kenjutsu: Sword TechniqueThis card can only be activate when there is a Monster Card with "Shinobi" in its name face-up on your side of the field. Destroy all Machine-Type monster on the field, including the Monster(s) you control. Then, inflict 500 times the number of Machine-Type Monster(s) destroyed to your opponent's Life Points. [spoiler=Token set(Change Token Picture)]Once per turn, you can Special Summon: 1 Neko Token #1 (Beast Type/Level 1/ATK 0/DEF 500) OR 1 Neko Token #2(Beast Type/Level 1/ATK 500/DEF 0) This Token cannot be use as a Tribute for a Tribute Summon. This Token cannot be use as a Tribute for a Tribute Summon. [spoiler=Neko hunter set, can combo with Token set] While this Card is face up on the field, increase the ATK and DEF of all Beast type monsters on your side of the field by 300. The effect is good with Neko Token =) Every time a Beast type monster is destroyed, Increase the ATK of this card by 300 and DEF by 150. As long as this card Remains Face-Up on the Field, Increase the ATK and DEF of all Beast-Type monsters on your side of the field by 700. [spoiler=Magic/Trap cards that's not in a set] When this card is played You can activate the following effects:1. Add 1 Level 4 or lower monster card with "Neko" in it's cards name from your Deck to your Hand. 2. you can pay 800 Life points, to add 2 Level 4 or lower monster cards with "Neko" in their card names from your Deck to your Hand. Every time a card with "Neko" in its' cards name is sent to the Graveyard, increase your life points by 200. Increase your life points by 100 for every card in that has "Neko" in its name in your Graveyard. Add one Normal Monster Card with "Neko" in its name from your Deck to your Hand. You can pay 2000 Life points to Special Summon the monster to your side of the field. If a monster on your side of the field is Targeted by the effect of a Spell, Trap or Monster card, you can negate the activation and effect of the card. If a monster on your side of the field would be Destroyed as a Result of Battle, you can change the attacking monster to Defense Position. [spoiler=Neko Warrior] Every time you draw a Spell card put an Assassin Counter on this card(Max 2). Once per turn, you can remove 2 Assassin Counter to destroy one Card on the Field. With the Nagita in her hand, she can deflect and counter almost every melee attack. If a Monster Card name "Neko Warrior, Kumiko The Nagita Mistress" is face up on your side of the field, this card can Attack your opponent directly. "Neko Warrior, Kumiko the Nagita Mistress" + "Neko Warrior, Kane the Daughter of Nagita Mistress" This monster cannot be Special Summon except by Fusion Summon. When this monster destroy a monster in a battle, inflict half ATK of the destroyed monster to your opponent's Life Points. Once per 3 turns: This card can Attack your Opponent directly. This effect cannot be use in the turn it is summon. During your next Standby Phase after this card destroys a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Neko Warrior, The Unnamed Reaper LV 6" from your hand or Deck. If this card was Special Summoned by the effect of "Neko Warrior, The Unnamed Reaper LV4", this card can attack your opponent directly this turn(Once only). During your next Standby Phase after this card destroys a monster by battle, you can send this card to the Graveyard to Special Summon 1 "Neko Warrior, The Unnamed Reaper LV 8" from your hand or Deck. If this card was Special Summoned by the effect of "Neko Warrior, The Unnamed Reaper LV6", this card must attack all of your opponent's monster every time during Battle Phase. For every monsters destroyed by this effect, inflict 300 damage to your opponent's Life Points. "Neko Warrior, The Royal Knight" + "2 monster with 2000 ATK or more" This card can only be Special Summon from your Extra deck by removing the monsters above from your field( Polymerization is not require). As long as this card is face up on your side of the field, your opponent can't activate any Trap or Spell card during any Battle Phase. When this card battles a Defense position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This card cannot be destroy by the Effect of a monster or Trap cards. [spoiler=Field Card(Updated)] Increase the ATK and DEF of all monster with "Future Neko" in their card names by 200. When a monster with "Future Neko" in it's cards name Destroy a monster, put 1 Future Counter on this card(Max 5). You can Remove 5 Future Counters from this card to have 1 of your monster attack your Opponent's life points directly. When a monster with "Future Neko" in its cards name is Destroyed as a result of Battle, put 1 Future Counter on this Card. Only the Owner of Monster Cards with "Future Neko" in its name can use this effect. Increase the ATK and DEF of Monster Cards with "Neko" in its name by 200. Once every 3 turn, you can put a Sakura Counter on one of your Monster Card with "Neko" in its name(max 1). When a Monster card with a "Neko" in its name will be destroy, remove a Sakura Counter to negate the Destruction. If you do so, that Monster cannot attack this turn. [spoiler=New set, Final Stand. Mainly for solo battle. Image Credit: JazinKay(Some of them)] When there is only 1 monster on your side of the field, your opponent cannot attack or activate spell or trap cards for the next 3 turns. When there is only 1 monster on your side of the field and your monster is targeted as an attack target, return that monster to your hand and your opponent must return the monster(s) from his/her field to his/her hand equal to the Level of your monster returned (by adding up the Level of the monster your opponent controls or 1 monster card if the Level is equal). If your opponent can't do so, inflict the number of missing Level x100 to your opponent's LP. If your opponent only control 1 card and the Level of the monster is higher than yours, your opponent gains LP equal to the Level your monster is missing x100. When there is only 1 monster on your side of the field, that monster can attack twice per turn. When you controls more than 1 monster, destroy this card. When there is only 1 monster on your side of the field and your monster is targeted as an attack target, negate the destruction of your monster, half the damage you receive and inflict the original ATK of the attacking monster to your opponent's LP. When there is only 1 monster on your side of the field and your opponent attacks, negate that attack and your opponent end his/her Battle Phase. The effect of this card cannot be negate. When there is only 1 monster on your side of the field, increase that monster's ATK by 1000. When you controls more than 1 monster, destroy this card. This card can only be activate when you controls only 1 monster on your side of the field. Inflict the damage equal to the number of monsters cards in both side's Graveyard x200 to your opponent's Life Points. This card can only be activate when you controls only 1 monster on your side of the field. Put 3 Sakura Counter on your monster. Every time that monster will be destroyed, remove 1 Sakura Counter to Negate the destruction. When there is only 1 monster on your side of the field, your opponent can only attack once during his/her Battle Phase. When you controls more than 1 monster, destroy this card. [spoiler=Synchro XD]1 LIGHT Tuner + 1 or more non-Tuner LIGHT monstersThis card is also treated as Beast-Warrior-Type. Once per turn, during your opponent's Battle Phase, your opponent must attack at least once. If he/she can't do so, inflict damage to your opponent's Life Points equal to the ATK of this card minus the ATK of 1 monster your opponent controls.This effect can only be activated, if your opponent controls at least one monster. While this card is face up on your side of the field, put 1 Light Counter on this card(Limit 4), every time you inflict damage to your opponent's Life Points. When your opponent activates a Trap or Spell Card, you can remove 2 Light Counter from this card, to negate the effect of that card and destroy it. If one of this card's effects is used, decrease the ATK of this card by 700 until your next Draw Phase. If both effect are used, decrease the ATK of this monster by 1400, until your next Draw Phase. 1 Tuner + 1 or more non-Tuner Future Neko monsterOnce per turn, you can switch a face-up monster card's position. The effect that will be trigger by the position switch will not be activate by this effect. When this card attack an Attack Position monster, it gain 500 ATK during damage step. During battle between this card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. [spoiler= Tuner] Anyone know where I can find some pic with anime characters that has cat/dog/animal ears/features ? I'm having some hard time finding some suitable one, cause many of the pic poses doesn't suit yugioh. Please tell me if you do, Thank you.[/align][/align] Link to comment Share on other sites More sharing options...
Dante Dimercurio Posted February 1, 2010 Report Share Posted February 1, 2010 There not bad. I gotta admit... Not bad... 7.5/10 Link to comment Share on other sites More sharing options...
speck Posted February 1, 2010 Report Share Posted February 1, 2010 Some OCG errors (Official Card Grammar) otherwise nice job!! 8/10 8) Link to comment Share on other sites More sharing options...
raymond5577 Posted February 1, 2010 Author Report Share Posted February 1, 2010 There not bad. I gotta admit... Not bad... 7.5/10 AHH' date=' thank you thank you!![hr']Some OCG errors (Official Card Grammar) otherwise nice job!! 8/10 8) Thank you^^ can you point out the OCG please ? Link to comment Share on other sites More sharing options...
Aibara Posted February 1, 2010 Report Share Posted February 1, 2010 I think that the best cards are the "Future Neko Set" and your field card. But I would like to see a NEKO set with anime Dragons and Warriors etc. I think you deserve 8.5/10!!!!Keep posting your great NEKO work!!!!!!! Link to comment Share on other sites More sharing options...
Guest Merciful Idiot Posted February 1, 2010 Report Share Posted February 1, 2010 There not bad. I gotta admit... Not bad... 7.5/10 Link to comment Share on other sites More sharing options...
speck Posted February 2, 2010 Report Share Posted February 2, 2010 ("Young Neko") When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, you can Special Summon 1 "Neko Knight" from your Hand, Deck or Graveyard to your side of the field. ("Neko Knight") Destroy this card During the End Phase of the turn that it was Normal Summoned Flip Summoned or Special Summon (except) by the effect of (Young Neko) During battle between this card and a Defense position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ("Black's and White's Blessing") This card can be activated from the hand, if you do not control any monster cards, and a monster on your Opponent side of the field declares a direct attack. Add 1 DARK and 1 LIGHT monster from your Deck to your Hand, with "Neko" in their cards names. If the monsters are Level 4 or lower, you can Special Summon them to your side of the field in defense position. ("Neko Protection") This card can only be activated if there is a monster with "Neko" in its cards name on the field. When your opponent declares an attack against a monster on your side of the field, Select one of your monster and Equip it with this card. The monster Equipped with card is changed to Defense Position and it's defense is decreased by 1500. The monster Equipped with this card cannot change it's Battle Position, due to this cards effect. You can only have 1 "Neko Protection" face-up on your side of the field at a time. ("Future Neko, Violet") Only once every other turn: This card can attack twice During the same Battle Phase, if the number of monster on your side of the field less then the number of monsters on your opponent's. ("Nature Neko") Flip: You can return one monster on the field to its' owner's hand. Increase the original owners Life points by 300 for every level of Returned monster. ("Flame Neko") Every time this card attacks, put 1 Neko Counter(No limit) on it, after this cards 5th turn, you can Remove all Neko Counters on it to inflict 300 point of Damage to your opponent's life points for every counter Removed. You do not have to activate this effect on its' 5th turn. You can only use this effect once per duel. ("Aqua Neko") Every time your opponent Sets a card on the field, you can Declare the type (Normal Monster, Effect Monster, Spell or Trap). Flip it over, If you Declared it right, inflict 150 points of damage to your opponent's Life Points, if you guess it wrong, inflict the damage to your life points instead. If there is a Field Magic card face-up on the field, the Damage inflicted is 300 instead of 150. After this effect has resolved, place the card back face-down in its' original position. ("Neko Shinobi, Ayane") Once per turn: During your Main Phase, you can Declare the Type of card on the top of your opponent's Deck (Monster, Trap or Spell Card). Flip it over, If you Declared it right, inflict 150 points of Damage to your opponent's life points. After this effect has resolved, place the card back face-down on the top of their Deck. ("Neko Shinobi Yami") This card gain the following effect:* Once per turn: If there is a DARK attribute monster on your side of the field, and a monster would be Destroyed by an effect or attack, you can pay 300 life points to keep the monster on the field. * If there is a LIGHT attribute monster on the your side of the field this monster gains 200 DEF and your Opponent must target this card if he/she declares an attack. ("Neko Shinobi Tsubaki") If this card would be destroy by an effect of a Monster,Spell or Trap card, you can pay 700 life points to negate the effect. When this card Destroys another monster, you can activate the following effects: *You can inflict half the ATK of the Destroy monster to your Opponent's Life Points. *Put 1 Shinobi Counter on this card(Max 2). By Removing 2 Shinobi Counter, you can Destroy 1 card on the Field. This Effect cannot be used on Synchro Type monsters. ("Neko Hunter, The Beast Keeper") While this Card is face up on the field, increase the ATK and DEF of all Beast type monsters on your side of the field by 300. ("Neko Hunter, The Beast Tamer") Every time a Beast type monster is Destroyed and sent to the Graveyard, Increase this cards ATK by 300 and its' defense by 150. ("Neko Hunter, The Beast Trainer") As long as this card Remains Face-Up on the Field, Increase the ATK and DEF of all Beast-Type monsters on your side of the field by 700. ("Bring Me Home..."") When this card is played You can activate the following effects:1. Add 1 Level 4 or lower monster card with "neko" in it's cards name from your Deck to your Hand. 2. you can pay 800 Life points, to add 2 Level 4 or lower monster cards with "Neko" in their card names from your Deck to your Hand. ("Neko's First Aid") Every time a card with "Neko" in its' cards name is sent to the Graveyard, increase your life points by 200. ("Fish As An Offering") Increase your life points by 100 for every card in your Graveyard, that has "Neko" in its' cards name. ("Neko Tribe's Finder") Add one Normal Monster with "Neko" in it's cards name from your Deck to your Hand. You can pay 2000 Life points to Special Summon the monster to your side of the field. ("Angel's Blessing") If a monster on your side of the field is Targeted by the effect of a Spell, Trap or Monster card, you can negate the activation and effect of the card. If a monster on your side of the field would be Destroyed as a Result of Battle, you can change the attacking monster to Defense Position. ("City Of Future Neko") Increase the ATK and DEF of all monster with "Neko" in their card names by 200. When a monster with "Neko" in it's cards name Destroy a monster, put 1 Future Counter on this card(Max 5). You can Remove 5 Future Counters from this card to have 1 of your monster attack your Opponent's life points directly. When a monster with "Neko" in its cards name is Destroyed as a result of Battle, put 1 Future Counter on this Card. I changed (Future Neko) to just (Neko) because I didn't see any cards with Future Neko in their card names. I think I fixed everything, let me know if you like what I've done.I do hope this helps! 8) Link to comment Share on other sites More sharing options...
raymond5577 Posted February 2, 2010 Author Report Share Posted February 2, 2010 ("Young Neko") When this card is successfully Normal Summoned' date=' Flip Summoned or Special Summoned, you can Special Summon 1 "Neko Knight" from your Hand, Deck or Graveyard to your side of the field. ("Neko Knight") Destroy this card During the End Phase of the turn that it was Normal Summoned Flip Summoned or Special Summon (except) by the effect of (Young Neko) During battle between this card and a Defense position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. ("Black's and White's Blessing") This card can be activated from the hand, if you do not control any monster cards, and a monster on your Opponent side of the field declares a direct attack. Add 1 DARK and 1 LIGHT monster from your Deck to your Hand, with "Neko" in their cards names. If the monsters are Level 4 or lower, you can Special Summon them to your side of the field in defense position. ("Neko Protection") This card can only be activated if there is a monster with "Neko" in its cards name on the field. When your opponent declares an attack against a monster on your side of the field, Select one of your monster and Equip it with this card. The monster Equipped with card is changed to Defense Position and it's defense is decreased by 1500. The monster Equipped with this card cannot change it's Battle Position, due to this cards effect. You can only have 1 "Neko Protection" face-up on your side of the field at a time. ("Future Neko, Violet") Only once every other turn: This card can attack twice During the same Battle Phase, if the number of monster on your side of the field less then the number of monsters on your opponent's. ("Nature Neko") Flip: You can return one monster on the field to its' owner's hand. Increase the original owners Life points by 300 for every level of Returned monster. ("Flame Neko") Every time this card attacks, put 1 Neko Counter(No limit) on it, after this cards 5th turn, you can Remove all Neko Counters on it to inflict 300 point of Damage to your opponent's life points for every counter Removed. You do not have to activate this effect on its' 5th turn. You can only use this effect once per duel. ("Aqua Neko") Every time your opponent Sets a card on the field, you can Declare the type (Normal Monster, Effect Monster, Spell or Trap). Flip it over, If you Declared it right, inflict 150 points of damage to your opponent's Life Points, if you guess it wrong, inflict the damage to your life points instead. If there is a Field Magic card face-up on the field, the Damage inflicted is 300 instead of 150. After this effect has resolved, place the card back face-down in its' original position. ("Neko Shinobi, Ayane") Once per turn: During your Main Phase, you can Declare the Type of card on the top of your opponent's Deck (Monster, Trap or Spell Card). Flip it over, If you Declared it right, inflict 150 points of Damage to your opponent's life points. After this effect has resolved, place the card back face-down on the top of their Deck. ("Neko Shinobi Yami") This card gain the following effect:* Once per turn: If there is a DARK attribute monster on your side of the field, and a monster would be Destroyed by an effect or attack, you can pay 300 life points to keep the monster on the field. * If there is a LIGHT attribute monster on the your side of the field this monster gains 200 DEF and your Opponent must target this card if he/she declares an attack. ("Neko Shinobi Tsubaki") If this card would be destroy by an effect of a Monster,Spell or Trap card, you can pay 700 life points to negate the effect. When this card Destroys another monster, you can activate the following effects: *You can inflict half the ATK of the Destroy monster to your Opponent's Life Points. *Put 1 Shinobi Counter on this card(Max 2). By Removing 2 Shinobi Counter, you can Destroy 1 card on the Field. This Effect cannot be used on Synchro Type monsters. ("Neko Hunter, The Beast Keeper") While this Card is face up on the field, increase the ATK and DEF of all Beast type monsters on your side of the field by 300. ("Neko Hunter, The Beast Tamer") Every time a Beast type monster is Destroyed and sent to the Graveyard, Increase this cards ATK by 300 and its' defense by 150. ("Neko Hunter, The Beast Trainer") As long as this card Remains Face-Up on the Field, Increase the ATK and DEF of all Beast-Type monsters on your side of the field by 700. ("Bring Me Home..."") When this card is played You can activate the following effects:1. Add 1 Level 4 or lower monster card with "neko" in it's cards name from your Deck to your Hand. 2. you can pay 800 Life points, to add 2 Level 4 or lower monster cards with "Neko" in their card names from your Deck to your Hand. ("Neko's First Aid") Every time a card with "Neko" in its' cards name is sent to the Graveyard, increase your life points by 200. ("Fish As An Offering") Increase your life points by 100 for every card in your Graveyard, that has "Neko" in its' cards name. ("Neko Tribe's Finder") Add one Normal Monster with "Neko" in it's cards name from your Deck to your Hand. You can pay 2000 Life points to Special Summon the monster to your side of the field. ("Angel's Blessing") If a monster on your side of the field is Targeted by the effect of a Spell, Trap or Monster card, you can negate the activation and effect of the card. If a monster on your side of the field would be Destroyed as a Result of Battle, you can change the attacking monster to Defense Position. ("City Of Future Neko") Increase the ATK and DEF of all monster with "Neko" in their card names by 200. When a monster with "Neko" in it's cards name Destroy a monster, put 1 Future Counter on this card(Max 5). You can Remove 5 Future Counters from this card to have 1 of your monster attack your Opponent's life points directly. When a monster with "Neko" in its cards name is Destroyed as a result of Battle, put 1 Future Counter on this Card. I changed (Future Neko) to just (Neko) because I didn't see any cards with Future Neko in their card names. I think I fixed everything, let me know if you like what I've done.I do hope this helps! 8)[/quote'] Thank you very much, it really help. There's Future Neko there but there's only 2 though, will update later~ :D Link to comment Share on other sites More sharing options...
speck Posted February 2, 2010 Report Share Posted February 2, 2010 I'll give a REP for liking all the work I put into it, only you'll have to wait.....I can't give any more REPS out right now! 8) Link to comment Share on other sites More sharing options...
Aibara Posted February 2, 2010 Report Share Posted February 2, 2010 First of all, thanks for the message! And this warrior Neko set ROCKS!!!!!! Loved it! I believe that "samurai Suzuma" and "Tobisa the assasin" are perfect, but you should give "Kumiko" an effect.(9/10)Keep on good work!!!!! Link to comment Share on other sites More sharing options...
Aibara Posted February 3, 2010 Report Share Posted February 3, 2010 Even if "Kumiko" has no effect, you had made a great combo. If you activate "Neko Tribe's anciant sakura tree" all "Neko" monsters will gain 200ATK. Then you'll summon "Kumiko". And to end this combo, you summon "Kane, The daughter of Nagita mistress" to attack the opponent directly. Fantastic!!! And what about this? You could give "Kumiko" an effect like this: When you tribute "Kumiko, The Nagita Mistress" and "Kane, The Daughter Of Nagita Mistress", you can special summon, from your deck or graveyard, "Neko Warrior, Irin(!) The Mentor Of Nagita Mistress"(!) What do you think about it?(Do I deserve the Neko-certficate?!! LOL!) I leave the rest to you. I'll give you 9.5/10!! You deserve it! Link to comment Share on other sites More sharing options...
Aibara Posted February 5, 2010 Report Share Posted February 5, 2010 First of all a very important thing: you read all the comments and you don't ignore them. I believe that someone with a way of thinking like this, would succeed. And now about the cards: The new NEKO is very balanced and has a very good effect. And you named Irin!! That was the NEKO I was thinking. There are some OCG, but I do more OCG's, maybe, the most of all members!!! Who cares about that?! (LOL!!) You read the comments, you give them shape and you have a great NEKO. I mean, I told ya a name and you agreed to give that name to a NEKO!! Thats the meaning of comments! You don't deserve anything else than 10/10!!!AND MAY THE SOUL OF CARDS GUIDE YOU UNTIL THE END OF YUGIOH... Link to comment Share on other sites More sharing options...
raymond5577 Posted February 7, 2010 Author Report Share Posted February 7, 2010 is the image loading and can be seen ? Link to comment Share on other sites More sharing options...
Aibara Posted February 8, 2010 Report Share Posted February 8, 2010 A lot of work and a lot of new threads... That means less time. But now I've got all the time I need to reply everyone! LOL!:-) I"M glad you keep on improving. The new Reaper set is very good and usefull. But when you're on the top (10/10), you can only go lower. So there are a few OCG errors. For ex. on Tsubaki effect "the DestroyED monster"(nothing special. you just forgot the ed. LOL!), on Shinobi's Bamboo Training, this -ed again! And these are some of your few OCG errors.[i surely do more!] I like the new images of the Tokens and the effects are more balanced than the old ones(In fact, the old ones weren't OPed. Maybe, only a few of them.) So my "judgement":images: 10/10 (they mach on the main NEKO-idea)OCG:8.5/10 (the OCG errors aren't too much. The most errors are some endings, you forgot! LOL! Nothing serious!)Effects: Well-balanced and useful. Only a few OCG errors[explained on OCG]( But I think you should give NEKO-murderer an effect and, maybe, a little lower ATK)8.5/10Overall:9/10 Link to comment Share on other sites More sharing options...
Aibara Posted February 9, 2010 Report Share Posted February 9, 2010 Yeah!! You keep reading the comments! That's something I wanted to see... And you corrected the OCG errors. What about another tip? You could make a fusion with the three unnamed reapers. What do you think???Overall: 9.5/10 (this time I'll give 10/10[and +REP] when everything are perfect! You know: no OCG errors, great pics and perfectly balanced. I ask too much... But if you manage to do this, you get +REP!!!) Link to comment Share on other sites More sharing options...
raymond5577 Posted February 10, 2010 Author Report Share Posted February 10, 2010 Yeah!! You keep reading the comments! That's something I wanted to see... And you corrected the OCG errors. What about another tip? You could make a fusion with the three unnamed reapers. What do you think???Overall: 9.5/10 (this time I'll give 10/10[and +REP] when everything are perfect! You know: no OCG errors' date=' great pics and perfectly balanced. I ask too much... But if you manage to do this, you get +REP!!!)[/quote'] more fusion...been thinking bout it but nid proper pic, bout the reaper I think cannot cuz the are LV monster haha, thx for suggesting anyway =) Link to comment Share on other sites More sharing options...
Bruteman01 Posted February 12, 2010 Report Share Posted February 12, 2010 OMG these cards look like they are made by a professional card maker. 9.5/10 REALLY REALLY GOOD JOB!!!!!!!!! Link to comment Share on other sites More sharing options...
Oredesion Posted February 13, 2010 Report Share Posted February 13, 2010 I'm new yet even I'm impressed. Like how you kept the theme going. 9/10 (Keep up the good work) Link to comment Share on other sites More sharing options...
Aibara Posted February 17, 2010 Report Share Posted February 17, 2010 Oh... I haven't surf the net for almost 2 weeks. And, now, I see your improvement!!! I believe that these cards are much better than mine! LOL! And now about the Fusion. Its ATK and DEF stats are well-balanced. But( I think) the effect is a little OPed. In fact it has 3 good effects.No magic or traps during the Battle Phase, it inflicts Battle Damage to the opponent and it can't be destroyed by effects... I believe that you should 1) Change its effect[ I mean remove one of the three effects] or 2) fusion summon this monster by tributing three monsters. (I have rated the other cards in previous comments, and the comments were very positive!)AND THE RATING IS........... 9.5/10!!A friendly tip [you must have understand that I love little tips!]: You should make more traps or spell cards. I mean you have only 7 magic cards, but you have a lot of monster cards. Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted February 18, 2010 Report Share Posted February 18, 2010 I've already seen this before in another place... Anyways, I think that outside of the pics (sorta "inappropriate" for a 12 year old) those effects are mainly balanced. OP'ed effects are taken care of using the lack of ATK and DEF those OP-Effect cards have. That is good. Really good. The OCG can be made a little better, but nonetheless it's not the worst thing I've seen. The fusion is a little bit OP'ed-you know? There's a saying-All Exodias take up space, but BEUD won't ever take it up.Professionals (like me) know that any cards in the Fusion/Extra Deck is not counted in your deck, thus as Raviel stuck in your hand is annoying, no matter how many hard-summoners are in your Extra, you never have a bad hand loss. That is the reason Synchros are so around here. The only reason Fusions are not around anymore is because Jaden Yuki graduated High School and decided to go an trip to the desert (where it is implied he never came back), and in the future some people dueling on motorcycles made good cards for the sole purpose of chanting cool chants. Overall 8/10. Pretty good thing I've seen a LV 3 make. P.S. Kumiko is the name of my grandma... who, according to her and her old pictures, used to be really beautiful. Link to comment Share on other sites More sharing options...
raymond5577 Posted February 19, 2010 Author Report Share Posted February 19, 2010 I've already seen this before in another place... Anyways' date=' I think that outside of the pics (sorta "inappropriate" for a 12 year old) those effects are mainly balanced. OP'ed effects are taken care of using the lack of ATK and DEF those OP-Effect cards have. That is good. Really good. The OCG can be made a little better, but nonetheless it's not the worst thing I've seen. The fusion is a little bit OP'ed-you know? There's a saying-[i']All Exodias take up space, but BEUD won't ever take it up.[/i]Professionals (like me) know that any cards in the Fusion/Extra Deck is not counted in your deck, thus as Raviel stuck in your hand is annoying, no matter how many hard-summoners are in your Extra, you never have a bad hand loss. That is the reason Synchros are so around here. The only reason Fusions are not around anymore is because Jaden Yuki graduated High School and decided to go an trip to the desert (where it is implied he never came back), and in the future some people dueling on motorcycles made good cards for the sole purpose of chanting cool chants. Overall 8/10. Pretty good thing I've seen a LV 3 make. P.S. Kumiko is the name of my grandma... who, according to her and her old pictures, used to be really beautiful. Right, I'll change the Fusion's effect later. What's BEUD btw ? and the LV 3 you mean the reaper right ? Plus I swear I didn't know Kumiko is your grandma's name. Is the place you seen this before is at"The Training Card Lounge" ? I didn't know the pic is inappropriate till recently, now I'm looking for new pic. Nevertheless, I thank you for your comment and suggestion Link to comment Share on other sites More sharing options...
Aibara Posted February 19, 2010 Report Share Posted February 19, 2010 WOW! That's good... The only thing I've got to say is that there are a few OCG errors on the magic cards. You can correct like this: " When there is only 1 monster on your side of the field and that monster is selected as an attack target, return that monster to your hand and your opponent must return monster(s) from his/her field to his/her hand, that have Level equal to the Level of your monster that was returned to your hand. If your opponent can't do so, inflict the number of the returned Monster's Level x100, as Direct Damage to your Opponent's LP. If your opponent controls only 1 Monster card and the Level of that monster is higher than yours, your opponent gains LP equal to the Level of your returned Monster, x100." I think this is right, but I'm not sure.The other OCG errors are only the typos, like "you control", not "you controls", LOL!Anyway, the effects of the magic cards are very good and well-balanced. Oh, I had forgotten...The Fusion is better in this way. It isn't so OP'ed, now.And the rating is... 9/10.( Just because of the OCG. In fact, I don't care very much about the OCG, because I HATE IT!!!! When I'm not good at something, I begin to hate it! LOL!) P.S. The signature doesn't belong to me. In fact I had seen it on Sunrider's signature, who probably took it from another member... And if you look for anime animals, you can type "anime Animals" on Google Images, then see the picture in full-size and then copy and upload it. Link to comment Share on other sites More sharing options...
raymond5577 Posted February 21, 2010 Author Report Share Posted February 21, 2010 *Bump* Link to comment Share on other sites More sharing options...
raymond5577 Posted February 28, 2010 Author Report Share Posted February 28, 2010 *Bump* New card added Link to comment Share on other sites More sharing options...
Aibara Posted February 28, 2010 Report Share Posted February 28, 2010 Hmm.... These cards are good... The Novice Finder is very good. I don't see any OCG error on it. The new Future Neko should have a lower Level. For ex. 3, it suits better on this card. And about the Synchro...There are some OCG errors. So, the effect should be like this:This card is also treated as Beast-Warrior-Type. Once per turn, during your opponent's Battle Phase, your opponent must attack at least one time. If he/she can't do so, inflict Direct Damage to your opponent's Life Points, equal to the ATK of this card minus the ATK of 1 monster your opponent controls.This effect can only be activated, if your opponent controls at least one monster. While this card is face up on your side of the field, put 1 Light Counter on this card(No limit) every time you inflict Direct Damage to your opponent's Life Points. When your opponent activates a Trap or Spell Card, you can remove 2 Light Counter from this card, to negate the effect of that card and destroy it. If one of this card's effects is used, decrease the ATK of this card by 700 until your next Draw Phase. If both effect are used, decrease the ATK of this monster by 1400, until your next Draw Phase.I think, it should be like this... But I'm not sure! LOL! :-) And the type of that card is fake. Better change it. Personally, I like that Type(Thunder) but someone may not like it.Anyway, two cards are great and the third has some errors. Hmm.... 8/10.My usual tipp: Before writing an effect, you can read similar effects of some real cards. Believe me.. It helps! Link to comment Share on other sites More sharing options...
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