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Project Justice (Alpha)


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Project Justice - Alpha

By: SuperiorSaturday

Archive: http://yugioh.tcgplayer.com/db/deck.asp?deck_id62053

 

Main Deck:

Monsters: :2::2:

2 Armageddon Knight

1 Blackwing - Gale the Whirlwind

1 Dark Armed Dragon

2 Destiny Hero - Malicious

2 Doomcaliber Knight

2 Doomsday Horror

3 Kycoo the Ghost Destroyer

2 Necroface

2 Phantom of Chaos

1 Plaguespreader Zombie

1 Sangan

3 The Dark Creator

 

Spells: :1::4:

2 Allure of Darkness

3 Book of Moon

2 Burial from a Different Dimension

2 Gold Sarcophagus

2 Monster Reincarnation

1 Smashing Ground

2 Soul Release

 

Traps: :9:

1 Call of the Haunted

3 Dark Bribe

2 Escape from the Dark Dimension

1 Mirror Force

1 Return from the Different Dimension

1 Torrential Tribute

 

Total: :4::5:

 

Sideboard: :1::5:

2 Chaos Sorcerer

1 Dust Tornado

1 Heavy Storm

3 Honest

2 Lyla, Lightsworn Sorceress

1 Mystical Space Typhoon

2 Ryko, Lightsworn Hunter

3 Thunder King Rai-Oh

 

It needs some work, but I can side into Twilight if I need too.

 

Extra Deck: N/A

Just generic synchros.

------------------------------------------------------------------------

Here is my main project, currently in it's second phase (the first was too focused on the milling aspect of the deck, and this caused much more reliance on luck and only 1, difficult to obtain, win condition). The goal I was aiming for was to create a deck that could completely diminish the opponent's resources very quickly while granting myself advantage, I settled upon a Necroface engine for the deck. It normally starts by using Necroface's ability a few times at the start of the duel, then pressuring the opponent with constant abuse of his effect and revival of Kycoo, normally through the Dark Creator's ability. After I have gained control I just beatstick over and over again until I win, or deck the opponent out with more Necroface abuse.

 

The deck is still under testing and I doubt this will be it's final incarnation, the main problems with the deck so far seem to be over reliance on luck (a la Lightsworn), a slow start and difficulty of building itself up again after the opponent has pulled off a particularly explosive move (summoning DaD, JD, Blackwing synchro swarm, etc...).

 

I am obviously still looking for advice on the deck. So constructive criticism is appreciated, I'd also like to know how the deck goes if anyone tries it out! I am especially looking for a better monster to revive than Kycoo, I need one that can control the field better. Doomcaliber would be perfect but he can't be special summoned.

 

~Saturday.

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to many things going on.... pick 1 particular theme' date=' not a muddle of a few different ones.

[/quote']

 

You probably wouldn't understand unless you've tested the deck, but that is the whole point of it. Drop necroface as fast as possible and abuse The Dark Creator along with Burial from a Different Dimension and stuff to lock down the field while I continue to mill the opponent out. Then I can go in for the kill when they are low on resources.

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i know what the deck can do' date=' but any Tier 1 deck will beat you before you have the chance...

if you want to mill, run Necromill OTK, if you want to abuse Dark Creator, run a Turbo Dark Deck.

 

at 45 cards as well, your deck lacks speed and needs to go on a diet.

[/quote']

 

the deck often gets atleast 2 mills with necroface before the third turn, please try it out, there is a link at the top. And 45 cards is to stop me decking out, sorry if this comes off as rude but, duh.

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LS decks mill faster than you and they run 40 cards. if you deck out running a mill deck' date=' your running it wrong...sorry to sound rude but duh.

[/quote']

 

That's because Lightsworn can win in a few turns, my deck takes time. Lightsworns also runs Pot of Avarice a lot of the time and sometimes Transmigration Prophecy. And the extra 5 cards doesn't hurt the deck, I can't think of a way cutting 5 cards would be beneficial unless some serious changes to the card line-up were made.

 

And repeating what I said isn't cool or smart, it's just stupid and doesn't fit the context. It was quite obvious that I was running extra cards so I wouldn't mill myself out (which happened a few times before I added the extra cards, can you please just try out the deck!?) hence the duh, and I knew that would come off as rude so I put in the sorry. When the mill card in question (Necroface) MILLS YOUR DECK AS WELL I think it would be pretty hard not too deck yourself in that type of mill deck because you are losing THE SAME AMOUNT OF CARDS AS YOUR OPPONENT.

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Project Justice - Alpha

By: SuperiorSaturday

Archive: http://yugioh.tcgplayer.com/db/deck.asp?deck_id62053

 

Main Deck:

Monsters: :2::2:

2 Armageddon Knight

1 Blackwing - Gale the Whirlwind

1 Dark Armed Dragon

2 Destiny Hero - Malicious

2 Doomcaliber Knight not needed' date=' remove [/b']

2 Doomsday Horror again, not needed

3 Kycoo the Ghost Destroyer side deck 2, remove the third

2 Necroface remove, conflicts more than helps

2 Phantom of Chaos

1 Plaguespreader Zombie

1 Sangan

3 The Dark Creator drop all 3, not needed

 

Spells: :1::4:

2 Allure of Darkness

3 Book of Moon drop 1. 3 is overkill [/b[

2 Burial from a Different Dimension

2 Gold Sarcophagus only 1 is needed as necroface is gone

2 Monster Reincarnation remove

1 Smashing Ground

2 Soul Release remove

 

Traps: :9:

1 Call of the Haunted

3 Dark Bribe remove 1

2 Escape from the Dark Dimension remove

1 Mirror Force

1 Return from the Different Dimension remove

1 Torrential Tribute

 

Total: :4::5:

 

Sideboard: :1::5:

2 Chaos Sorcerer

1 Dust Tornado

1 Heavy Storm

3 Honest

2 Lyla, Lightsworn Sorceress

1 Mystical Space Typhoon

2 Ryko, Lightsworn Hunter

3 Thunder King Rai-Oh

 

It needs some work, but I can side into Twilight if I need too.

 

Extra Deck: N/A

Just generic synchros.

------------------------------------------------------------------------

Here is my main project, currently in it's second phase (the first was too focused on the milling aspect of the deck, and this caused much more reliance on luck and only 1, difficult to obtain, win condition). The goal I was aiming for was to create a deck that could completely diminish the opponent's resources very quickly while granting myself advantage, I settled upon a Necroface engine for the deck. It normally starts by using Necroface's ability a few times at the start of the duel, then pressuring the opponent with constant abuse of his effect and revival of Kycoo, normally through the Dark Creator's ability. After I have gained control I just beatstick over and over again until I win, or deck the opponent out with more Necroface abuse.

 

The deck is still under testing and I doubt this will be it's final incarnation, the main problems with the deck so far seem to be over reliance on luck (a la Lightsworn), a slow start and difficulty of building itself up again after the opponent has pulled off a particularly explosive move (summoning DaD, JD, Blackwing synchro swarm, etc...).

 

I am obviously still looking for advice on the deck. So constructive criticism is appreciated, I'd also like to know how the deck goes if anyone tries it out! I am especially looking for a better monster to revive than Kycoo, I need one that can control the field better. Doomcaliber would be perfect but he can't be special summoned.

 

~Saturday.

 

+1 Elemental Hero Stratos

+2 Deep Sea Diva

+1 Destiny Hero Dasher

+2 Destiny Hero Diamond Dude

+3 Destiny Draw

+2 Miracle Fusion

+2 Mystic Tomato

+1 Giant Trunade

+1 Heavy Storm

+1 Brain Control

+1 Mind Control

+2 Elemental Hero Absolute Zero to Extra Deck

there..

 

i've cut 5 cards. and added a draw engine. should give you more consistency and the ability to game on turn 3 if you play correctly.

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im just suggesting what i would do.

 

Dark Decks are powerful and consistent and usually win within 1-2 turns. nothing is remotely wrong with your deck' date=' but it runs a tad slow, too slow to have a major impact upon a tier 1 deck.

[/quote']

 

Well yea, but if I wanted a dark deck, I would make a dark deck, it's alright to make this deck more consistent by adding in Dark deck elements, but taking out the necroface system is taking out a whole part of the deck.

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then ill try find a decklist for a Necromill OTK, its an OTK revolving around Necroface.

 

this is Dark Armed Zombie's Necromill build...ive test it, and its awesome

 

Monsters: [13]

 

1| Cyber Dragon

3| Cyber Valley

2| Dimensional Alchemist

3| Grinder Golem

2| Necroface

2| Tragoedia

 

Spells: [18]

 

2| Allure of Darkness

1| Card Destruction

1| D.D.R. - Different Dimension Reincarnation

1| Giant Trunade

2| Golden Sarcophagus

2| Hand Destruction

1| Heavy Storm

1| Hidden Armory

3| Inferno Tempest

2| Lightning Vortex

2| Soul Absorption

 

Traps: [9]

 

2| Bottomless Trap Hole

1| Mirror Force

1| Return from the Different Dimension

1| Solemn Judgment

1| Torrential Tribute

3| Waboku

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then ill try find a decklist for a Necromill OTK' date=' its an OTK revolving around Necroface.

 

this is Dark Armed Zombie's Necromill build...ive test it, and its awesome

 

Monsters: [13']

 

1| Cyber Dragon

3| Cyber Valley

2| Dimensional Alchemist

3| Grinder Golem

2| Necroface

2| Tragoedia

 

Spells: [18]

 

2| Allure of Darkness

1| Card Destruction

1| D.D.R. - Different Dimension Reincarnation

1| Giant Trunade

2| Golden Sarcophagus

2| Hand Destruction

1| Heavy Storm

1| Hidden Armory

3| Inferno Tempest

2| Lightning Vortex

2| Soul Absorption

 

Traps: [9]

 

2| Bottomless Trap Hole

1| Mirror Force

1| Return from the Different Dimension

1| Solemn Judgment

1| Torrential Tribute

3| Waboku

 

Once again, that's Necroface Mill.

I created an original decktype which uses Necroface Mill to gain advantage while still beating down the opponent in traditional Dark-style, and that is the formula I want to keep. I could build a Necroface Mill Deck or I could build a Dark Deck, but that isn't my style, I create new decks. And while I haven't tested that specific build, my deck is much more consistent than most Necroface builds I hve played.

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then ill try find a decklist for a Necromill OTK' date=' its an OTK revolving around Necroface.

 

this is Dark Armed Zombie's Necromill build...ive test it, and its awesome

 

Monsters: [13']

 

1| Cyber Dragon

3| Cyber Valley

2| Dimensional Alchemist

3| Grinder Golem

2| Necroface

2| Tragoedia

 

Spells: [18]

 

2| Allure of Darkness

1| Card Destruction

1| D.D.R. - Different Dimension Reincarnation

1| Giant Trunade

2| Golden Sarcophagus

2| Hand Destruction

1| Heavy Storm

1| Hidden Armory

3| Inferno Tempest

2| Lightning Vortex

2| Soul Absorption

 

Traps: [9]

 

2| Bottomless Trap Hole

1| Mirror Force

1| Return from the Different Dimension

1| Solemn Judgment

1| Torrential Tribute

3| Waboku

 

Once again, that's Necroface Mill.

I created an original decktype which uses Necroface Mill to gain advantage while still beating down the opponent in traditional Dark-style, and that is the formula I want to keep. I could build a Necroface Mill Deck or I could build a Dark Deck, but that isn't my style, I create new decks. And while I haven't tested that specific build, my deck is much more consistent than most Necroface builds I hve played.

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i give up.

 

if you dont want to accept advice or deck fixes' date=' why post the deck?

[/quote']

 

Are you reading what I'm saying!?

You said you were offering deck FIXES not overhauls. There is no point in fixing a deck by changing it into a better deck. Once again, I'll use the example that it is like turning Twilight into Lightsworn. I'm accepting fixes, if there are no ways it can be made better (WITHOUT changing the deck type), than it has achieved it's purpose.

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ok' date=' then here.

 

-2 Soul Release

-2 Doomsday Horror

+ Giant Trunade

+ Heavy Storm

+ Brain Control

+ Mind Control

 

staples are needed in everydeck. plus the above cards arent really needed.....

[/quote']

 

I'll playtest, but the Doomsday's have helped me quite a bit in the past. Thanks for the advice.

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then ill try find a decklist for a Necromill OTK' date=' its an OTK revolving around Necroface.

 

this is Dark Armed Zombie's Necromill build...ive test it, and its awesome

 

Monsters: [13']

 

1| Cyber Dragon

3| Cyber Valley

2| Dimensional Alchemist

3| Grinder Golem

2| Necroface

2| Tragoedia

 

Spells: [18]

 

2| Allure of Darkness

1| Card Destruction

1| D.D.R. - Different Dimension Reincarnation

1| Giant Trunade

2| Golden Sarcophagus

2| Hand Destruction

1| Heavy Storm

1| Hidden Armory

3| Inferno Tempest

2| Lightning Vortex

2| Soul Absorption

 

Traps: [9]

 

2| Bottomless Trap Hole

1| Mirror Force

1| Return from the Different Dimension

1| Solemn Judgment

1| Torrential Tribute

3| Waboku

 

Wait, I made a Necromill that was actually good? Huh... I so didn't get that when I tested it :S then again, I think I tested it vs. a deck on DMU... *still in shock that he made a good Necromill* I think this calls for a repost...

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