.:Traceur:. Posted February 5, 2010 Report Share Posted February 5, 2010 So I was bored and decided to make some cards..What do you think are they OP'd?and plz fix the OCG..:D [align=center]I present you the "Beast Brothers"!!![/align] [align=center]Beast Brother, Icerock Lore:This card cannot be Special Summoned. Increase this cards ATK and DEF by 400 for each Rock-Type monster in your Graveyard. By removing all Rock-Type monsters in your Graveyard from play you can Special Summon "Beast Brother, Pyrodust" from your Deck. When "Beast Brother, Pyrodust" would be destroyed remove this card from play instead and return it during your next End Phase.Beast Brother Pyrodust Lore: You can Special Summon this card from your hand if you control "Beast Brother, Icerock". This cards ATK and DEF are equal to the ATK and DEF of "Beast Brother, Icerock". When "Beast Brother, Icerock" would be destroyed remove this card from play instead and return it during your next Main Phase 2.[/align] Rate/hate/what ever... Link to comment Share on other sites More sharing options...
Mister Volcano Posted February 5, 2010 Report Share Posted February 5, 2010 Icerock- "When this card is Normal Summoned, increase its ATK and DEF by 400 for each Rock-type monster in your graveyard."Change the special summoning conditions. As it stands now, you can summon them turn 1 with no drawback and use them to get something ridiculous extremely quickly. To counter this put a minimum count on Icerock's Rock monster removal effect, or else you can summon pyrodust without any rock-types in the graveyard. Link to comment Share on other sites More sharing options...
The-Wick! Posted February 5, 2010 Report Share Posted February 5, 2010 nice 8/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 6, 2010 Report Share Posted February 6, 2010 been a while since I've seen Rock-Type with a WATER attribute given they're lv6 monsters, you might want to put a max atk of say 2800ish on them to balance them better 8.7/10 Link to comment Share on other sites More sharing options...
:ABC: Posted February 6, 2010 Report Share Posted February 6, 2010 don't know about OCG but these cards do look very good but they need an ATK Cap like rag says should be 3000 thought. 8.2/10 Link to comment Share on other sites More sharing options...
Dr. Percival Cox Posted February 6, 2010 Report Share Posted February 6, 2010 been a while since I've seen Rock-Type with a WATER attribute given they're lv6 monsters' date=' you might want to put a max atk of say 2800ish on them to balance them better 8.7/10[/quote']You've seen a rock type with a WATER attribute before? O.OWell I'd rather have them to have 1000 ATK and DEF to give it more of an edge, but 0 is ok.9/10 Link to comment Share on other sites More sharing options...
Draconic Posted February 6, 2010 Report Share Posted February 6, 2010 Some grammatical errors...overall... 9/10 Link to comment Share on other sites More sharing options...
.:Traceur:. Posted February 6, 2010 Author Report Share Posted February 6, 2010 thanks guys..I will fix it..:Dfixed the 1st card and changed the effect.. Link to comment Share on other sites More sharing options...
.:Traceur:. Posted February 7, 2010 Author Report Share Posted February 7, 2010 bump Link to comment Share on other sites More sharing options...
:ABC: Posted February 7, 2010 Report Share Posted February 7, 2010 change the first monsters effect to "This monster gains 4oo ATK & DEF X the number of Rock-Type monsters in your Graveyard" then you get 9/10 Link to comment Share on other sites More sharing options...
FatesChosenHero Posted February 7, 2010 Report Share Posted February 7, 2010 I see one major problem. If you activate Icerock's effect to Special Summon Pyrodust, there wont be any Rock-type monsters in the graveyard. Which means, Icerock's ATK and DEF will deminish to 0 since there are no Rock-types in your Graveyard anymore, which in turn means that Pyrodust's ATK and DEF will be 0 as well because Icerock's is. Making them both ready for instant death. I would change Icerock's effect to: "When this card is Normal Summoned or Special Summoned successfully, increase the ATK and DEF of this monster by the number of Rock-Type monsters in your graveyard by 400" or do a Megarock Dragon like effect, removing from play Rock-Type monsters in your graveyard upon being summoned to increase ATK and DEF. Because right now, it's effect reads like Shadow Ghoul's ability. Link to comment Share on other sites More sharing options...
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