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Introducing the Ferals


Darj

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Inspired by the innumerable Role Playing games, I have been thinking in an Archetype with classes (or jobs) that focus on controlling or Summoning other Types of monsters.

 

Introduction:

The "Ferals" are a series of Beast-Warrior-Type monsters with varying Attributes and ascending Level, ATK and DEF. All of them got 500 less DEF than their ATK. Each "Feral" can manipulate 2 Types. They require "Skill Counters" to activate their effects, which are often related to their name.

The "Ferals" also count with Spell Cards that help them to either activate their effects instantly or Summon monsters with less limits.

The Skill Counters and some Spell Cards make reference to the skills of the different classes from Role Playing Games.

The only Type that the "Ferals" cannot manipulate are Psychic-Types. (because there are 21 Types, and each Feral must control 2, so a Feral that controls only Psychic-Types cannot exist),

 

The effects of "Ferals" may be too situational, but used in or against the right Deck, they can provide you with great Card Advantage.

 

So far there are 10 "Feral" monsters and 7 support Spell Cards. With 4 Level 5 monsters, 1 Level 6 monster and no Trap Cards, currently there is not enough support to run a dedicated "Feral" Deck, so its better to Side them to other Decks.

 

EDIT:

1. Added a Field Spell Card.

2. Added the "Feral" Boss (Feral Leader) monster and 1 "Feral" support monster (Feral Recruit).

3. Added "Chaos Casting", a support card for "Feral Druid".

 

 

Feral Recruit

Rare

Attribute: FIRE

Type: Beast-Warrior/Effect

Level: 2

ATK: 900

DEF: 400

Effect: When this face-up card is removed from the field, Special Summon 1 "Feral" monster with 1500 DEF or less from your Deck.

(Male)

 

Feral Sailor

Common

Attribute: WATER

Type: Beast-Warrior/Effect

Level: 4

ATK: 1500

DEF: 1000

Effect: Each time you draw a card, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Aqua-Type or Fish-Type monster from either player's Deck.

(Male monster)

 

Feral Botanist

Common

Attribute: EARTH

Type: Beast-Warrior/Effect

Level: 4

ATK: 1600

DEF: 1100

Effect: Each time you draw a card, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Insect-Type or Plant-Type monster from either player's Deck.

(Female monster)

 

Feral Beastmaster

Common

Attribute: EARTH

Type: Beast-Warrior/Effect

Level: 4

ATK: 1700

DEF: 1200

Effect: Each time you draw a card, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Beast-Type or Beast-Warrior-Type monster from either player's Deck.

(Male monster; because of its effect, this monster supports indirectly other "Feral" monsters.)

 

Feral Marksman

Common

Attribute: WIND

Type: Beast-Warrior/Effect

Level: 4

ATK: 1800

DEF: 1300

Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to take control of 1 Fairy-Type or Winged Beast-Type monster your opponent controls.

(Female monster; this monster would wield a bow or a long range weapon)

 

Feral Alchemist

Rare

Attribute: LIGHT

Type: Beast-Warrior/Effect

Level: 4

ATK: 1900

DEF: 1400

Effect: Each time a monster is destroyed, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Pyro-Type or Thunder-Type monster from either player's Deck.

(Female monster)

 

Feral Pirate

Rare

Attribute: WATER

Type: Beast-Warrior/Effect

Level: 5

ATK: 2000

DEF: 1500

Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to take control of 1 Reptile-Type or Sea Serpent-Type monster your opponent controls.

(Male monster)

 

Feral Druid

Rare

Attribute: DARK

Type: Beast-Warrior/Effect

Level: 5

ATK: 2100

DEF: 1600

Effect: Each time this card destroys a monster by battle, put 1 Skill Counter on it. Once per turn, you can remove 4 Skill Counters from this card to Special Summon 1 Fiend-Type or Zombie-Type monster from either player's Graveyard.

(Female monster)

 

Feral Mechanic

Rare

Attribute: FIRE

Type: Beast-Warrior/Effect

Level: 5

ATK: 2200

DEF: 1700

Effect: Each time this card destroys a monster by battle, put 1 Skill Counter on it. Once per turn, you can remove 4 Skill Counters from this card to Special Summon 1 Machine-Type or Rock-Type monster from either player's Graveyard.

(Male monster)

 

Feral Assassin

Rare

Attribute: DARK

Type: Beast-Warrior/Effect

Level: 5

ATK: 2300

DEF: 1800

Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to to take control of 1 Spellcaster-Type or Warrior-Type monster your opponent controls.

(Male monster; this monster is supposed to kidnap humans, but naming him "Feral Kidnapper" would be... weird and it's not exactly an RPG job)

 

Feral Sentinel

Super Rare

Attribute: WIND

Type: Beast-Warrior/Effect

Level: 5

ATK: 2400

DEF: 1900

Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to take control of 1 Dinosaur-Type or Dragon-Type monster your opponent controls.

(Female monster; this monster would be like an knight, but I didn't want to name her with that overused word)

 

Feral Leader

Super Rare

Attribute: LIGHT

Type: Beast-Warrior/Effect

Level: 7

ATK: 2700

DEF: 2200

Effect: Each time a monster is removed from the field, put 1 Skill Counter on all "Feral" monsters you control. While you control another "Feral" monster, you can remove 5 Skill Counters from this card to Special Summon 1 monster from either player's Deck or Graveyard or take control of 1 monster your opponent controls.

(Male; Boss)

 

Training Ground

Super Rare

Spell Card

Type: Field

Effect: Both players can Normal Summon "Feral" monsters without Tributing. Once per turn, during your Standby Phase, put 2 Skill Counters on this card. You can move any number of this card's Skill Counters to any "Feral" monster you control. If this card would be destroyed, remove all Skill Counters on this card instead.

 

Trading Experience

Common

Spell Card

Type: Continous

Effect: If you would activate a card's effect by removing a Skill Counter(s) from cards you control, you can remove Skill Counters from another card instead.

 

Lucky Practice

Rare

Spell Card

Type: Continous

Effect: Once per turn, you do not have to remove Skill Counters to activate the effect of a "Feral" monster.

 

Gargantuan Capture

Common

Spell Card

Type: Quick-Play

Effect: Activate only while you control a face-up "Feral Sailor" or "Feral Pirate". Special Summon 1 Fish-Type or Sea Serpent-Type monster from either player's Deck on your field.

 

Machine Blueprint

Common

Spell Card

Type: Quick-Play

Effect: Activate only while you control a face-up "Feral Mechanic". Special Summon 1 Machine-Type monster from either player's Deck on your field.

 

Element Synthesis

Common

Spell Card

Type: Quick-Play

Effect: Activate only while you control a face-up "Feral Alchemist". Special Summon 1 Aqua-Type, Rock-Type, Thunder-Type or Pyro-Type monster from either player's Deck on your field.

 

Swift Performance

Rare

Spell Card

Type: Quick-Play

Effect: Activate the effect of 1 "Feral" monster you control.

 

Chaos Casting

Common

Spell Card

Type: Quick-Play

Effect: Activate only while you control a face-up "Feral Druid". Special Summon 1 Fairy-Type or Fiend-Type monster from either player's Deck on your field.

 

 

I added the "male monster" and "female monster" under their effects so you can picture how their artworks would look like. And while I find images for them, you can imagine them as any anthropomorphic animal you like.

 

Of course, they are all subject to change and, based on your opinions, I can make the changes.

 

Thoughts? Suggestions?

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