Darj Posted February 8, 2010 Report Share Posted February 8, 2010 Inspired by the innumerable Role Playing games, I have been thinking in an Archetype with classes (or jobs) that focus on controlling or Summoning other Types of monsters. Introduction:The "Ferals" are a series of Beast-Warrior-Type monsters with varying Attributes and ascending Level, ATK and DEF. All of them got 500 less DEF than their ATK. Each "Feral" can manipulate 2 Types. They require "Skill Counters" to activate their effects, which are often related to their name.The "Ferals" also count with Spell Cards that help them to either activate their effects instantly or Summon monsters with less limits.The Skill Counters and some Spell Cards make reference to the skills of the different classes from Role Playing Games.The only Type that the "Ferals" cannot manipulate are Psychic-Types. (because there are 21 Types, and each Feral must control 2, so a Feral that controls only Psychic-Types cannot exist), The effects of "Ferals" may be too situational, but used in or against the right Deck, they can provide you with great Card Advantage. So far there are 10 "Feral" monsters and 7 support Spell Cards. With 4 Level 5 monsters, 1 Level 6 monster and no Trap Cards, currently there is not enough support to run a dedicated "Feral" Deck, so its better to Side them to other Decks. EDIT:1. Added a Field Spell Card.2. Added the "Feral" Boss (Feral Leader) monster and 1 "Feral" support monster (Feral Recruit).3. Added "Chaos Casting", a support card for "Feral Druid". Feral RecruitRareAttribute: FIREType: Beast-Warrior/EffectLevel: 2ATK: 900DEF: 400Effect: When this face-up card is removed from the field, Special Summon 1 "Feral" monster with 1500 DEF or less from your Deck.(Male) Feral SailorCommonAttribute: WATERType: Beast-Warrior/EffectLevel: 4ATK: 1500DEF: 1000Effect: Each time you draw a card, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Aqua-Type or Fish-Type monster from either player's Deck.(Male monster) Feral BotanistCommonAttribute: EARTHType: Beast-Warrior/EffectLevel: 4ATK: 1600DEF: 1100Effect: Each time you draw a card, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Insect-Type or Plant-Type monster from either player's Deck.(Female monster) Feral BeastmasterCommonAttribute: EARTHType: Beast-Warrior/EffectLevel: 4ATK: 1700DEF: 1200Effect: Each time you draw a card, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Beast-Type or Beast-Warrior-Type monster from either player's Deck.(Male monster; because of its effect, this monster supports indirectly other "Feral" monsters.) Feral MarksmanCommonAttribute: WINDType: Beast-Warrior/EffectLevel: 4ATK: 1800DEF: 1300Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to take control of 1 Fairy-Type or Winged Beast-Type monster your opponent controls.(Female monster; this monster would wield a bow or a long range weapon) Feral AlchemistRareAttribute: LIGHTType: Beast-Warrior/EffectLevel: 4ATK: 1900DEF: 1400Effect: Each time a monster is destroyed, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to Special Summon 1 level 4 or lower Pyro-Type or Thunder-Type monster from either player's Deck.(Female monster) Feral PirateRareAttribute: WATERType: Beast-Warrior/EffectLevel: 5ATK: 2000DEF: 1500Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to take control of 1 Reptile-Type or Sea Serpent-Type monster your opponent controls.(Male monster) Feral DruidRareAttribute: DARKType: Beast-Warrior/EffectLevel: 5ATK: 2100DEF: 1600Effect: Each time this card destroys a monster by battle, put 1 Skill Counter on it. Once per turn, you can remove 4 Skill Counters from this card to Special Summon 1 Fiend-Type or Zombie-Type monster from either player's Graveyard.(Female monster) Feral MechanicRareAttribute: FIREType: Beast-Warrior/EffectLevel: 5ATK: 2200DEF: 1700Effect: Each time this card destroys a monster by battle, put 1 Skill Counter on it. Once per turn, you can remove 4 Skill Counters from this card to Special Summon 1 Machine-Type or Rock-Type monster from either player's Graveyard.(Male monster) Feral AssassinRareAttribute: DARKType: Beast-Warrior/EffectLevel: 5ATK: 2300DEF: 1800Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to to take control of 1 Spellcaster-Type or Warrior-Type monster your opponent controls.(Male monster; this monster is supposed to kidnap humans, but naming him "Feral Kidnapper" would be... weird and it's not exactly an RPG job) Feral SentinelSuper RareAttribute: WINDType: Beast-Warrior/EffectLevel: 5ATK: 2400DEF: 1900Effect: Each time a monster(s) is Summoned, put 1 Skill Counter on this card. Once per turn, you can remove 3 Skill Counters from this card to take control of 1 Dinosaur-Type or Dragon-Type monster your opponent controls.(Female monster; this monster would be like an knight, but I didn't want to name her with that overused word) Feral LeaderSuper RareAttribute: LIGHTType: Beast-Warrior/EffectLevel: 7ATK: 2700DEF: 2200Effect: Each time a monster is removed from the field, put 1 Skill Counter on all "Feral" monsters you control. While you control another "Feral" monster, you can remove 5 Skill Counters from this card to Special Summon 1 monster from either player's Deck or Graveyard or take control of 1 monster your opponent controls.(Male; Boss) Training GroundSuper RareSpell CardType: FieldEffect: Both players can Normal Summon "Feral" monsters without Tributing. Once per turn, during your Standby Phase, put 2 Skill Counters on this card. You can move any number of this card's Skill Counters to any "Feral" monster you control. If this card would be destroyed, remove all Skill Counters on this card instead. Trading ExperienceCommonSpell CardType: ContinousEffect: If you would activate a card's effect by removing a Skill Counter(s) from cards you control, you can remove Skill Counters from another card instead. Lucky PracticeRareSpell CardType: ContinousEffect: Once per turn, you do not have to remove Skill Counters to activate the effect of a "Feral" monster. Gargantuan CaptureCommonSpell CardType: Quick-PlayEffect: Activate only while you control a face-up "Feral Sailor" or "Feral Pirate". Special Summon 1 Fish-Type or Sea Serpent-Type monster from either player's Deck on your field. Machine BlueprintCommonSpell CardType: Quick-PlayEffect: Activate only while you control a face-up "Feral Mechanic". Special Summon 1 Machine-Type monster from either player's Deck on your field. Element SynthesisCommonSpell CardType: Quick-PlayEffect: Activate only while you control a face-up "Feral Alchemist". Special Summon 1 Aqua-Type, Rock-Type, Thunder-Type or Pyro-Type monster from either player's Deck on your field. Swift PerformanceRareSpell CardType: Quick-PlayEffect: Activate the effect of 1 "Feral" monster you control. Chaos CastingCommonSpell CardType: Quick-PlayEffect: Activate only while you control a face-up "Feral Druid". Special Summon 1 Fairy-Type or Fiend-Type monster from either player's Deck on your field. I added the "male monster" and "female monster" under their effects so you can picture how their artworks would look like. And while I find images for them, you can imagine them as any anthropomorphic animal you like. Of course, they are all subject to change and, based on your opinions, I can make the changes. Thoughts? Suggestions? Link to comment
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