MarshyK-XS Posted February 8, 2010 Report Share Posted February 8, 2010 Right lightsworns, dont use t hem but my friend caused me some real trouble with them. This card goes with the general effect and could cause some serious damage. (This card may be overpowered.) Soul Summoning Card: LOre : Each time a card(s) is sent from your hand to the Graveyard by a card effect, place a Lightsworn Counter on this card. You can send this card to the Graveyard to Special Summon a monster with the level equal to the amount of Lightsworn Counters on this card. When this card is targetted by a Spell or Trap Card, send one card from the top of the Deck to your Graveyard and destroy the selected card spell card : Lore:Activate when a face-up "Lightsworn" monster you control is destroyed by battle, by sending the top 3 cards of your Deck to your Graveyard to Special Summon the destroyed monster in face-up Defence Position. When this card is destroyed, discard 1 card and inflict Life Points of damage x 600 for each face-up "Lightsworn" monster on the field, when you activate this effect your opponent can draw 1 card from their Deck. MK. Link to comment Share on other sites More sharing options...
Menace13 Posted February 8, 2010 Report Share Posted February 8, 2010 Are you sure? It says "Each time a card(s) is sent from your hand to the Graveyard by a card effect" instead of from your Deck to the Graveyard. Otherwise I like the card, but there are occasional OCG/spelling errors, so I'm afraid I can only give you a 8.9/10 Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 8, 2010 Author Report Share Posted February 8, 2010 I found it hard to do the right type of ocg for that card because I don't usually use that sort XD Thanks for help and rating Mk Link to comment Share on other sites More sharing options...
Menace13 Posted February 8, 2010 Report Share Posted February 8, 2010 OCG fix: (as best I can do)Each time a card(s) is sent from your hand [should hand be Deck?] to the Graveyard by a card effect, place 1 Lightsworn Counter on this card. You can send this card to the Graveyard to Special Summon a monster whose Level is equal to the amount of Lightsworn Counters on this card. When this card is targeted by a Spell or Trap card your opponent controls, send 1 card from the top of the Deck to your Graveyard to negate the activation and effect and destroy the card. Link to comment Share on other sites More sharing options...
Zeaux Posted February 8, 2010 Report Share Posted February 8, 2010 Maybe a little OP with last part of the effect, and it should be a Continuous Trap Card I think. ^-^" Rate~ 8.4/10 Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 8, 2010 Author Report Share Posted February 8, 2010 thanks :) Wow I don't think it has been a long time since I got a r8ing that high from an eleite member. Yeah I agree, I was thinking about discard rather than The general lightsworn effect where as with this it makes another combo while defending itself. MK Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 9, 2010 Author Report Share Posted February 9, 2010 bump mk Link to comment Share on other sites More sharing options...
-Griffin Posted February 9, 2010 Report Share Posted February 9, 2010 Usable with what, Beckoning and Luminia? Not enough since you'd need to go through the trouble of triple Luminia just to get a level 3. This has more uses in Fiend Roars or DWs than LS (not a bad thing, just needs a new name) Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 9, 2010 Author Report Share Posted February 9, 2010 yeah see your point. It needs lightsworn in the name. I think I should have been more knowlidgible about lightsworn before making the card MK Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 11, 2010 Author Report Share Posted February 11, 2010 new card added MK Link to comment Share on other sites More sharing options...
Zeaux Posted February 11, 2010 Report Share Posted February 11, 2010 The Continuous Spell Card should be a Continuous Trap Card. Because you can't activate a Continuous Spell Card during your opponent's turn, when your monsters are destroyed. Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 11, 2010 Author Report Share Posted February 11, 2010 OKay changes coming now MK Link to comment Share on other sites More sharing options...
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