Lunarashi Posted February 8, 2010 Report Share Posted February 8, 2010 I made a deck a good while ago that simply called my normality deck, it ran nothing but normal Monsters, I decided to take it a step forward a make it a beat stick deck. [align=center]Monsters: Frostosarus x1Summoned Skull x1Gemini Elf x3Insect Knight x3Gene Warped Warwolf x3Gladiator Beast Andal x3Vorse Raider x3Sabersarus x3 Spells: Two man Cell Battle x2Non Spell Casting Area x2United We Stand x1Mage Power x1Shield Crush x2Giant Trunade x1Heavy Storm x1Lightning Vortex x1Smashing Ground x1 Traps: Justi-Break x3Skill Drain x3Birthright x2 Rate, Comment, And Give Constructive Criti[/align]cism Link to comment Share on other sites More sharing options...
Aero~ Posted February 8, 2010 Report Share Posted February 8, 2010 mirror force, threatening, Rush Recklessly, SoRL, 3 Mage Powers, and more ATK boosts. Link to comment Share on other sites More sharing options...
Lunarashi Posted February 8, 2010 Author Report Share Posted February 8, 2010 mirror force' date=' threatening, Rush Recklessly, SoRL, 3 Mage Powers, and more ATK boosts.[/quote'] still not good with the abbreviations Whats SoRL? Link to comment Share on other sites More sharing options...
Aero~ Posted February 8, 2010 Report Share Posted February 8, 2010 Swords Of Revealing Light.You also might want Reinforcements Of The Army (RoTA). Link to comment Share on other sites More sharing options...
LuffyLaxer Posted February 8, 2010 Report Share Posted February 8, 2010 No Symbols of duty? Oh noes!!! But seriously you should consider adding it. It is a good card for normal monsters Link to comment Share on other sites More sharing options...
Lunarashi Posted February 8, 2010 Author Report Share Posted February 8, 2010 Swords Of Revealing Light.You also might want Reinforcements Of The Army (RoTA). I don't see any use for the attack restricting card because this deck usually takes the offensive in the very beginning of the duel also RoTA wouldn't do any good because there are no warrior types in this deck. I do appreciate the feedback though i need some cards more along the line of clearing out spells and traps although NSA takes care of the spell problem most of the time Link to comment Share on other sites More sharing options...
burnpsy Posted February 9, 2010 Report Share Posted February 9, 2010 -2 Birthright+2 Swing of Memories Last I checked, with NSA out, your monster doesn't die on the End Phase from Swing. Also, Spells are better than traps for jobs like that. Also: -1 Justi-Break +1 Mirror Force Link to comment Share on other sites More sharing options...
Canadian Posted February 9, 2010 Report Share Posted February 9, 2010 Having at least 1 Heart of the Underdog helps. Link to comment Share on other sites More sharing options...
Lunarashi Posted February 9, 2010 Author Report Share Posted February 9, 2010 -2 Birthright+2 Swing of Memories Last I checked' date=' with NSA out, your monster doesn't die on the End Phase from Swing. Also, Spells are better than traps for jobs like that. Also: -1 Justi-Break +1 Mirror Force[/quote'] made the substitutions and am in the process of testing. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 9, 2010 Report Share Posted February 9, 2010 Archfiend Solider in place of Insect Knight or Gemini Elf? Then you could incorporate Allure of Darkness as well... This deck needs draw. Link to comment Share on other sites More sharing options...
Lunarashi Posted February 9, 2010 Author Report Share Posted February 9, 2010 Archfiend Solider in place of Insect Knight or Gemini Elf? Then you could incorporate Allure of Darkness as well... This deck needs draw. eh I'm trying to keep effect monster out as much as possible plus i have only 2 allures (from the original packs) that i would perfer not to take out of my collection Link to comment Share on other sites More sharing options...
LuffyLaxer Posted February 9, 2010 Report Share Posted February 9, 2010 Archfiend soldier is a normal monster. Look it up on yugioh wikia Link to comment Share on other sites More sharing options...
just-duelist Posted February 9, 2010 Report Share Posted February 9, 2010 -justi-break +curse of anubis anubis works both offensivly and deffensivly and doesnt require you to actuly have a normal monster on the field while still taking advantage of the fact that there normal monsters, plus can counter the effects of cards like JD and DAD Link to comment Share on other sites More sharing options...
b0b3rt Posted February 9, 2010 Report Share Posted February 9, 2010 Find room for oppression? Link to comment Share on other sites More sharing options...
Lunarashi Posted February 9, 2010 Author Report Share Posted February 9, 2010 Burpsy: Mods work very well 3 matches against a monarch deck won all 3 and only lost 1 round thanks to Zaborg and Caius Jabber2033: don't have any Archfiend Soldiers and the card i was thinking of was Archfiend General just-deulist: anubis has been added but not tested b0b3rt: dont know which oppression card you mean Link to comment Share on other sites More sharing options...
jabber2033 Posted February 9, 2010 Report Share Posted February 9, 2010 b0b3rt: dont know which oppression card you mean He's talking about Royal Oppression http://yugioh.wikia.com/wiki/Royal_Oppression Link to comment Share on other sites More sharing options...
Lunarashi Posted February 11, 2010 Author Report Share Posted February 11, 2010 b0b3rt: dont know which oppression card you mean He's talking about Royal Oppression http://yugioh.wikia.com/wiki/Royal_Oppression after a day search i have learned that i don't have a royal oppression so anyone else have some suggestions? Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted February 11, 2010 Report Share Posted February 11, 2010 Heart of the Underdog. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted February 11, 2010 Report Share Posted February 11, 2010 symbols of duty. Can't stress that enough. Good for normals.Maybe get a draw engine in here. Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 11, 2010 Report Share Posted February 11, 2010 Common Charity x3 is needed. run some DARK normals and main 2x Alluremain some Level 8 DARK normals and main some Trade-In. there's your draw engine. Link to comment Share on other sites More sharing options...
Lunarashi Posted February 11, 2010 Author Report Share Posted February 11, 2010 Common Charity x3 is needed. run some DARK normals and main 2x Alluremain some Level 8 DARK normals and main some Trade-In. there's your draw engine. dont think i've ever seen common charity what rarity is it and what pack? Link to comment Share on other sites More sharing options...
Sephiroth_The_Legend Posted February 11, 2010 Report Share Posted February 11, 2010 its a Rare which comes in Tactical Evolution. similar effect to Allure of Darkness but a Trap and for Normal Monsters. Link to comment Share on other sites More sharing options...
Lunarashi Posted February 12, 2010 Author Report Share Posted February 12, 2010 added 3 common charity to this deck and the draw engine is working out almost perfectly Link to comment Share on other sites More sharing options...
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