Enrise Posted February 10, 2010 Author Report Share Posted February 10, 2010 He was probably banned for his 148 posts that were almost all degrading within 2 hours and 15 minutes. -_- YCM doesn't need idiots like him! Thank you for not commenting on the card. Very good work. =/ Pretty much everything that everyone else has said. The most likely Deck type to use this against would be a general DARK deck. They usually rely on Attribute' date=' for example, the already mentioned Allure of Darkness.[/quote'] inb4LSNot everyone uses DARK. They may use a variety of Atts.I mean, you never know. Someone can have the most Elemental build of all.=/ And added Type Destroyer. Link to comment Share on other sites More sharing options...
Leturn Master Posted February 11, 2010 Report Share Posted February 11, 2010 waiatminute... that says "Graveyard", doesn't it? OHMYGODAWESOME!!!!!! This is a DAD lockdown card... I can see Spellcaster Decks coming back with this guy. The type-negator is pretty nice too, stopping RotA and a few other guys. Of course "Type Destroyer" doesn't sound as canny as "Element Negator" (which would sound nicer as "Elemental Negator", but whatevs). "Type Null" or "Type Nullifier", maybe "Type Stopper". Moving on... 1 Big Problem: It says "when this card is Summoned..." in the front. I'm not sure why that's there. Either it's a redundancy, or it's saying that once a card moves (say, from the Deck to the hand by ways of a draw) it gets its Attribute back. Whatever you intended with that clause, I don't really like it. I'd get rid of that on both cards. Link to comment Share on other sites More sharing options...
usetheforcehan Posted February 11, 2010 Report Share Posted February 11, 2010 Cards that can nullifies Attribute and Type? That would screw both players game plan. 9/10. For originality. ;) Link to comment Share on other sites More sharing options...
DeathSDelano Posted February 11, 2010 Report Share Posted February 11, 2010 nice card 10/10 curse you type/att negaters o wait i have this skill drain XD go stop his nuffliness(don't correct me i know what i said <.<) Link to comment Share on other sites More sharing options...
-DG- Posted February 11, 2010 Report Share Posted February 11, 2010 excellent effects. BTW, how do Geminis work? That's gonna sound like a dumb question, I know, but, really. Link to comment Share on other sites More sharing options...
Enrise Posted February 11, 2010 Author Report Share Posted February 11, 2010 waiatminute... that says "Graveyard"' date=' doesn't it? OHMYGODAWESOME!!!!!! This is a DAD lockdown card... I can see Spellcaster Decks coming back with this guy. The type-negator is pretty nice too, stopping RotA and a few other guys. Of course "Type Destroyer" doesn't sound as canny as "Element Negator" (which would sound nicer as "Elemental Negator", but whatevs). "Type Null" or "Type Nullifier", maybe "Type Stopper". Moving on... 1 Big Problem: It says "when this card is Summoned..." in the front. I'm not sure why that's there. Either it's a redundancy, or it's saying that once a card moves (say, from the Deck to the hand by ways of a draw) it gets its Attribute back. Whatever you intended with that clause, I don't really like it. I'd get rid of that on both cards.[/quote'] Geminis's dude. You have to Summon them again while they are on the field.But noticed something wrong with the effect.I doesn't seem to be a continuous one. excellent effects. BTW' date=' how do Geminis work? That's gonna sound like a dumb question, I know, but, really.[/quote'] Gemini's are like this.First time they are Summoned, they are Normal.But when they are on the field, you can Summon them again, while they are on the field.They're sorta hard in that sense. Link to comment Share on other sites More sharing options...
usetheforcehan Posted February 11, 2010 Report Share Posted February 11, 2010 excellent effects. BTW' date=' how do Geminis work? That's gonna sound like a dumb question, I know, but, really.[/quote'] •When Summoned on the field, Gemini monsters is always treated as Normal Monster (not an Effect Monster).•You can use the written effects on Gemini Card's lore IF you Second Summon it (Gemini Summon in US).•How to use the Second Summon? Easy. During your Main Phases, you just say, "I Second Summon this Gemini Card!".•If you use Second Summon in that Main Phase, you cannot Normal/Tribute Summon another monster from your hand (Special Summon is allowed). If you still don't understand, check www.yugioh.wikia.com Link to comment Share on other sites More sharing options...
Leturn Master Posted February 11, 2010 Report Share Posted February 11, 2010 excellent effects. BTW' date=' how do Geminis work? That's gonna sound like a dumb question, I know, but, really.[/quote'] •When Summoned on the field, Gemini monsters is always treated as Normal Monster (not an Effect Monster).•You can use the written effects on Gemini Card's lore IF you Second Summon it (Gemini Summon in US).•How to use the Second Summon? Easy. During your Main Phases, you just say, "I Second Summon this Gemini Card!".•If you use Second Summon in that Main Phase, you cannot Normal/Tribute Summon another monster from your hand (Special Summon is allowed). If you still don't understand, check www.yugioh.wikia.com ALSO, Gemini monsters are treated as Normal monsters when they're in your Graveyard, in your Deck, and in your hand. So you can Summon them out with "Birthright", "Swing of Memories", and "Silent Doom". @Enrise: "Chthonian Emperor Dragon" doesn't have that text, "Phoenix Gearfreid" doesn't have that text, and "Dark Valkyria" doesn't have that text... they're all Gemini monsters without that throwaway clause. So pitch it. EDIT: Ah! You pitched it! Now these cards are awesomes Link to comment Share on other sites More sharing options...
-Griffin Posted February 11, 2010 Report Share Posted February 11, 2010 excellent effects. BTW' date=' how do Geminis work? That's gonna sound like a dumb question, I know, but, really.[/quote'] •When Summoned on the field, Gemini monsters is always treated as Normal Monster (not an Effect Monster).•You can use the written effects on Gemini Card's lore IF you Second Summon it (Gemini Summon in US).•How to use the Second Summon? Easy. During your Main Phases, you just say, "I Second Summon this Gemini Card!".•If you use Second Summon in that Main Phase, you cannot Normal/Tribute Summon another monster from your hand (Special Summon is allowed). If you still don't understand, check www.yugioh.wikia.com ALSO, Gemini monsters are treated as Normal monsters when they're in your Graveyard, in your Deck, and in your hand. So you can Summon them out with "Birthright", "Swing of Memories", and "Silent Doom". @Enrise: "Chthonian Emperor Dragon" doesn't have that text, "Phoenix Gearfreid" doesn't have that text, and "Dark Valkyria" doesn't have that text... they're all Gemini monsters without that throwaway clause. So pitch it. EDIT: Ah! You pitched it! Now these cards are awesomes WRONG. OT: Cards are 'eh', I'd rather things that encourage well-made Decks instead of mydec.dek Link to comment Share on other sites More sharing options...
Leturn Master Posted February 11, 2010 Report Share Posted February 11, 2010 you'll have to explain... I think these guys are great. Spellcaster-support for Type and Attribute lockdowns means Spellcasters are going up. Link to comment Share on other sites More sharing options...
-Griffin Posted February 11, 2010 Report Share Posted February 11, 2010 you'll have to explain... I think these guys are great. Spellcaster-support for Type and Attribute lockdowns means Spellcasters are going up. Uh... noI'd rather run Skillless Village, not cut off my own Village/Solidarity because of type negation, or my own Honests/CS/Allure from attribute negation. Link to comment Share on other sites More sharing options...
Leturn Master Posted February 11, 2010 Report Share Posted February 11, 2010 you'll have to explain... I think these guys are great. Spellcaster-support for Type and Attribute lockdowns means Spellcasters are going up. Uh... noI'd rather run Skillless Village' date=' not cut off my own Village/Solidarity because of type negation, or my own Honests/CS/Allure from attribute negation.[/quote'] Oh, alright, then I'd rather run Twilight... Oh wait, that's a completely different idea. Just like yours. I was thinking the lack of draw power was worth the ability to shut down Type and Attribute-based monsters. I mean, if you're not using DAD, then they can't use DAD. The biggest drawback is the Gemini requirement. I agree that Skilless Village is a great idea. But play regular Skilless Village (not holy, infected, earth, or whatever) with these guys and you get 2 new beaters (1900 ATK @ lvl 4 = good), AS WELL as anti-meta cards that could potentially lock down your opponent's "Allure", "Honest", DAD, or whatever. Link to comment Share on other sites More sharing options...
-Griffin Posted February 11, 2010 Report Share Posted February 11, 2010 you'll have to explain... I think these guys are great. Spellcaster-support for Type and Attribute lockdowns means Spellcasters are going up. Uh... noI'd rather run Skillless Village' date=' not cut off my own Village/Solidarity because of type negation, or my own Honests/CS/Allure from attribute negation.[/quote'] Oh, alright, then I'd rather run Twilight... Oh wait, that's a completely different idea. Just like yours. I was thinking the lack of draw power was worth the ability to shut down Type and Attribute-based monsters. I mean, if you're not using DAD, then they can't use DAD. The biggest drawback is the Gemini requirement. I agree that Skilless Village is a great idea. But play regular Skilless Village (not holy, infected, earth, or whatever) with these guys and you get 2 new beaters (1900 ATK @ lvl 4 = good), AS WELL as anti-meta cards that could potentially lock down your opponent's "Allure", "Honest", DAD, or whatever. TBH, they just seem fairly dead and encourage bad Decks IMO. Not good card ethic here. Link to comment Share on other sites More sharing options...
Leturn Master Posted February 11, 2010 Report Share Posted February 11, 2010 bad Decks as in Iron Chain Decks are bad? Link to comment Share on other sites More sharing options...
£>-ShådøwBøx-<3 Posted February 11, 2010 Report Share Posted February 11, 2010 100% This would pretty much sheet all over any set ever made...The OCG is greatPix are awesomeOriginality FTW and Names WINSSo thats pretty much, it... like much of the other raters i am confused at the "Gemini"but nonetheless, i shall make you keep that 100% Link to comment Share on other sites More sharing options...
usetheforcehan Posted February 11, 2010 Report Share Posted February 11, 2010 100% This would pretty much s*** all over any set ever made...The OCG is greatPix are awesomeOriginality FTW and Names WINSSo thats pretty much' date=' it... like much of the other raters [b']i am confused at the "Gemini"[/b]but nonetheless, i shall make you keep that 100% Read this: http://yugioh.wikia.com/wiki/Gemini_Monsters and this: http://yugioh.wikia.com/wiki/Gemini_Summon please. Like ShadowBox says, this cards will r. a. p. e. EVERY available Decks. The Horror! :shock: Link to comment Share on other sites More sharing options...
iGrowlithe Posted February 11, 2010 Report Share Posted February 11, 2010 The OCG is good.The pics are fancy and appropriate (I suppose. Not sure what type and attribute remover would look like, but that seems to fit. .___.) Not sure its practical, but it lock someone down for a little while I guess. Like a nub that relies on Pyramid Turtle to get out Ryu Koki. I guess :O It can also stop a D.A.D. So thats a plus. :3 Link to comment Share on other sites More sharing options...
Enrise Posted February 11, 2010 Author Report Share Posted February 11, 2010 Thanks for the rates and stuff.I'm also making an idea based off of names. Yay?You better, cause I already made it D: Link to comment Share on other sites More sharing options...
Tagada Massacre Posted February 11, 2010 Report Share Posted February 11, 2010 Very very good cards =) i like it 10/10 Link to comment Share on other sites More sharing options...
Dr. Percival Cox Posted February 11, 2010 Report Share Posted February 11, 2010 now Archtypes realy?? 9.8/10 Link to comment Share on other sites More sharing options...
emperor 217 Posted February 11, 2010 Report Share Posted February 11, 2010 NICEEEEEEE9/10pics rock Link to comment Share on other sites More sharing options...
--------------- Posted February 11, 2010 Report Share Posted February 11, 2010 Epics 10/10 Link to comment Share on other sites More sharing options...
Rusty Shovel Posted February 11, 2010 Report Share Posted February 11, 2010 I little bit repetitive, but thats that. Seem interesting enough. 9/20 Link to comment Share on other sites More sharing options...
WhoAreYou? Posted February 12, 2010 Report Share Posted February 12, 2010 bad. all bad. reason:1. how is it even possible to play a game with monsters that doesn't even have any attribute? it's like driving a car without an engine... worthless with out it.2. all have the same ATK and DEF... wtf...3. names are WAY too unoriginal...the only thing that was good was the ocg, and even there the card would be broken.3/10 from me. Link to comment Share on other sites More sharing options...
Leturn Master Posted February 12, 2010 Report Share Posted February 12, 2010 I'm not sure what your goal with the archtype thing was... the card reads like you're making all the archtype monsters into Vanillas... I mean, that doesn't change spell synergy, and it doesn't change the fact that they have effects... it just gives them the benefit of synergizing with "Birthright" and "Silent Doom" and all that... If you're trying to remove the archtype, then you need to reword the effect... and this guy would be illegal anyways. Type lockdown ticks the meta off. Attribute lockdown nails a few spikes into the meta. Archtype lockdown... well, the meta would disintegrate. No "Lightsworn", no "Blackwing", no "Gladiator Beast", no "Destiny Hero"... heck, this goes even as far as stopping "Elemental Heroes" and "Guardian" monsters (even the cruddy fun decks!). Too strong. Get rid of it. Do something about ? ATK/DEF monsters... bad. all bad. reason:1. how is it even possible to play a game with monsters that doesn't even have any attribute? it's like driving a car without an engine... worthless with out it.2. all have the same ATK and DEF... wtf...3. names are WAY too unoriginal...the only thing that was good was the ocg' date=' and even there the card would be broken.3/10 from me.[/quote'] 1. You're a bright child. It's called anti-meta. This stops DAD, "Honest", and "Allure", plus a variety of others, but ONLY when Gemini Summoned, and ONLY when on the field.2. It's almost like they're similar cards... wtf...3. Got better ones? I like these the way they are, but if you've got a great idea, please share it.Everything is fine. So cool your heels. Link to comment Share on other sites More sharing options...
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