Zetsumei75 Posted February 10, 2010 Report Share Posted February 10, 2010 Monsters: 20 2x Stardust Dragon /Assault Mode1x Cyber Dragon 2x Flamvell Magician2x Krebons2x Gravekeeper's Spy2x Assault Beast2x Mystic Tomato2x Kycoo the Ghost Destroyer1x Psychic Commander1x Sangan1x Gravekeeper's Guard1x Summoner Monk1x Flamvell Firedog Spells: 12 2x Allure of Darkness2x Magical Mallet1 Instant Fusion2x Book of Moon1x Brain Control1x Emergency Teleport1x Heavy Storm1x Mind Control1x Mystical Space Typhoon Traps: 8 2x Assault Mode Activate2x Threatening Roar1x Call of the Haunted1x Mirror Force1x Torrential Tribute1x Solemn Judgment Extra: 15 2x Stardust Dragon2x Darkfire Dragon1x Ojama Knight9x Generic Link to comment Share on other sites More sharing options...
sbdnate Posted February 10, 2010 Report Share Posted February 10, 2010 Fire Dog and BTH? Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 10, 2010 Author Report Share Posted February 10, 2010 Yeah, that may work. What to neg though? I'm thinking one Instant Fusion and, Gorz for two Firedog. Although maybe only one should be added. Can't think of what to drop for BTH though. Threatening Roar helped quite a bit last night and, that would be the only thing that I can think to pull out. Link to comment Share on other sites More sharing options...
byak Posted February 10, 2010 Report Share Posted February 10, 2010 If you're going to add Firedawg, add Rekindling. Link to comment Share on other sites More sharing options...
lord dmoc Posted February 10, 2010 Report Share Posted February 10, 2010 Mist Valley Soldier, DAD? Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 10, 2010 Author Report Share Posted February 10, 2010 @Byak: I don't really think that Rekindling would be needed, even with a Firedog added. @dmoc: Mist Valley Soldier isn't needed at all in here. Flamvell Magician is better because it can't be hit by BTH, which means /Assault Mode can come out easier. Dark Armed is a possibility, if I can find where mine wound up. I think my friend stole it.... What to neg for DAD, if I can find it? Link to comment Share on other sites More sharing options...
lord dmoc Posted February 10, 2010 Report Share Posted February 10, 2010 Neg Guard for DAD. I suggested MVS because of Marshmallon effects and big deffensive monsters. Link to comment Share on other sites More sharing options...
RyanAtlus Posted February 10, 2010 Report Share Posted February 10, 2010 Dad isn't awesome in this kind of Decks, because you don't really have much grave control.Ever considered running a Colossal Fighter/AM in order to neg the Mallets for Assault Teleports? Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 10, 2010 Author Report Share Posted February 10, 2010 Yeah but, there's not much of that in the current meta really. And I still prefer Magican for the fact that he can't be hit by Bottomless. Link to comment Share on other sites More sharing options...
Guest Delinquent Girl NiAtSoFi Posted February 10, 2010 Report Share Posted February 10, 2010 Skill Drains and Berserk Dragons? Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 10, 2010 Author Report Share Posted February 10, 2010 Dad isn't awesome in this kind of Decks' date=' because you don't really have much grave control.Ever considered running a Colossal Fighter/AM in order to neg the Mallets for Assault Teleports?[/quote'] I really don't like Colossal Fighter/AM. I prefer just sticking with Stardust. Skill Drains and Berserk Dragons? Skill Drain could be a possibility. As for Berserk Dragon, no thanks. Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 11, 2010 Author Report Share Posted February 11, 2010 BUMP! -1 Flamvell Magician-1 Gorz the Emmisary of Darkness-1 Instant Fusion + 2 Skill Drain+ 1 Flamvell Firedog Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 13, 2010 Author Report Share Posted February 13, 2010 Bump this up! Still has a minor consistancy problem. I dropped the Skill Drains to the side and, added in two Kycoo. Any ideas on how to make this any better? Link to comment Share on other sites More sharing options...
Dante Dimercurio Posted February 13, 2010 Report Share Posted February 13, 2010 Wow.... These cards... That deck? Add some more trap cards!! Link to comment Share on other sites More sharing options...
burnpsy Posted February 13, 2010 Report Share Posted February 13, 2010 If you REALLY want to raise your consistency, make the deck contain Firedog, Rekindling, and Magician in 3s. >____> Running things at 1 won't work out as well. Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 13, 2010 Author Report Share Posted February 13, 2010 Any suggestions on what to drop for everything? Link to comment Share on other sites More sharing options...
~Kefka~ Posted February 13, 2010 Report Share Posted February 13, 2010 lol, had a feeling you'd post this Oz i never liked Solemn at 1, maybe replace with something, either Dustshoot or a 3rd Roar? Link to comment Share on other sites More sharing options...
Zetsumei75 Posted February 13, 2010 Author Report Share Posted February 13, 2010 No, no, no, no, no!! Solemn saved my ass on Tuesday. Dropping Torrential Tribute on the Summoner Monk to Flamvell Magician kills me. You should know that, since you hit me with it!! -Pokes tongue out- I did find room for Dustshoot though. I pulled MST to the side, and dropped Sangan for another Firedog. Although, until I actually get another Firedog and Assault Beast, I'm going to have to work around them. TT_TT Link to comment Share on other sites More sharing options...
burnpsy Posted February 13, 2010 Report Share Posted February 13, 2010 As you asked, I suggest that finding room for a consistent engine means that you cut a few of the other engines. You have 3 of the required 9 cards, so I think you should toss: Monsters: 20 2x Stardust Dragon /Assault Mode1x Cyber Dragon 2x Flamvell Magician2x Krebons2x Gravekeeper's Spy2x Assault Beast2x Mystic Tomato2x Kycoo the Ghost Destroyer1x Psychic Commander1x Sangan1x Gravekeeper's Guard1x Summoner Monk1x Flamvell Firedog Spells: 12 2x Allure of Darkness2x Magical Mallet1 Instant Fusion2x Book of Moon1x Brain Control1x Emergency Teleport1x Heavy Storm1x Mind Control1x Mystical Space Typhoon Traps: 8 2x Assault Mode Activate2x Threatening Roar1x Call of the Haunted1x Mirror Force1x Torrential Tribute1x Solemn Judgment Extra: 15 2x Stardust Dragon2x Darkfire Dragon1x Ojama Knight9x Generic IMO, you should add Assault Counter to go with the Solemns, so I bolded another 3. Seeing as I was only looking for things to drop for those 9 cards, I probably left some things there that are useless without the things I bolded. Link to comment Share on other sites More sharing options...
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