finlandman Posted February 10, 2010 Report Share Posted February 10, 2010 [/i]I was watching Yu-gi-oh GX episode 45 (japanese version), when this idea hit me.... [spoiler=Level1 monsters] Chemical Beast - HydrogenerLevel 1, WIND, FairyEffect: This monster gain 100 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. This monster can attack your opponent's Life Points directly.ATK/DEF: 100/0 Chemical Beast - HeliumexLevel 1, WIND, FairyEffect: This monster gain 100 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. This card is uneffected by effects of Spell Cards.ATK/DEF: 100/100 [spoiler= Level2 monsters] Chemical Beast - LithiumegLevel 2, LIGHT, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. In your Stanby Phase, if you control another ''Chemical Beast - Lithiumeg'' monster(s), inflict 1000 points of damage to your opponent's Life Points.ATK/DEF: 200/100 Chemical Beast - BerylliumerLevel 2, DARK, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. A non Machine-type Monster attacking this card is destroyed in End Phase.ATK/DEF: 200/200 Chemical Beast - BoronatLevel 2, EARTH, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this card is successfully Summoned, If this card is only monster your side field, you can Special Summon 1 level 3 or lower ''Chemical Beast'' monster from your hand or Deck.ATK/DEF: 300/200 Chemical Beast - CarbonatLevel 2, EARTH, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. All other ''Chemical Beast'' monsters gain 600 DEF.ATK/DEF: 300/300 Chemical Beast - NitrogenerLevel 2, WIND, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. If this monster is destroyed by FIRE-Attribute monster, destroy all monsters into field.ATK/DEF: 400/300 Chemical Beast - OxygenterLevel 2, WIND, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. In each your End Phase, gain 500 Life Points for each ''Chemical Beast'' monster your side field.ATK/DEF: 400/400 Chemical Beast - FluorinedeLevel 2, WIND, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this monster is face-up into field decrease all Machine-Type monsters ATK by 700.ATK/DEF: 500/400 Chemical Beast - NeonesLevel 2, LIGHT, BeastEffect: This monster gain 200 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.ATK/DEF: 500/500 [spoiler=level3 monsters] Chemical Beast - SodiumirLevel 3, EARTH, BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this monster battle with WATER-attribute monster, you can pay 1000 Life Points to increase the ATK of this monster by 2500 points only during the Damage Step. In End Phase of turn when this effect is activated, destroy this monster.ATK/DEF: 600/500 Chemical Beast - MagnesiumexLevel 3, EARTH, BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When your opponent activate Spell card, You can pay 800 Life points to negate the activation and destroy it.ATK/DEF: 600/600 Chemical Beast - AluminiumeraLevel 3, EARTH, BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. Your opponent cannot choice ''Chemical Beast'' Monster as attack target except ''Chemical Beast - Aluminiumera''. When this monster is destroyed as result of battle, you can Special summon 1 ''Chemical Beast - Aluminiumera'' from your hand or Deck to Face-up Attack Position.ATK/DEF: 700/600 Chemical Beast - SilicononLevel 3, EARTH, BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)ATK/DEF: 700/700 Chemical Beast - PhosphoruserLevel 3, EARTH, BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. As long as this card remains face-up on your side of the field, when ''Chemical Beast'' monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.ATK/DEF: 800/700 Chemical Beast - SulfurasLevel 3, EARTH, BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. Each time this card inflicts battle damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her deck and sends it to the Graveyard.ATK/DEF: 800/800 Chemical Beast - ChlorinedenLevel 3, WIND, Winged BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this monster is destroyed as result of battle and send to Graveyard, ATK & DEF of your opponent's monsters is halved untill end of your opponent's next turn.ATK/DEF: 900/800 Chemical Beast - ArgonetLevel 3, WIND, Winged BeastEffect: This monster gain 300 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When you or your opponent activated Spell card, This monster's Original ATK and DEF is doubled.ATK/DEF: 900/900 [spoiler=level4 monsters] Chemical Beast - PotassiumusLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. While at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, increase the ATK of all ''Chemical Beast'' monsters on your side of the field by 400 points.ATK/DEF: 1000/900 Chemical Beast - CalciumerLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this card is Summoned, you may add up to 2 "Chemical Beast - Calciumer"(s) from your Deck to your hand.ATK/DEF: 1000/1000 Chemical Beast - ScandiumezLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. "Chemical Beast" monsters on the field cannot be targeted by effects.ATK/DEF: 1100/1000 Chemical Beast - TitaniumLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. All Face-up Attack Position ''Chemical Beast'' monsters gain 800 ATK and all Face-up Defense Position ''Chemical Beast'' monsters gain 800 DEF. You can only have 1 "Chemical Beast - Titanium" on your side of the field.ATK/DEF: 1100/1100 Chemical Beast - VanadiumasLevel4, EARTH, BeastEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. This monster can attack twice in same Battle Phase.ATK/DEF: 1200/1100 Chemical Beast - ChromiumysLevel4, EARTH, BeastEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. Other "Chemical Beast" monsters you control cannot be destroyed by battle.ATK/DEF 1200/1200 Chemical Beast - ManganeseraLevel4, EARTH, RockEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. All Face-up Machine-Type monsters on the field are changed to Attack Position and must attack to this card.ATK/DEF: 1300/1200 Chemical Beast - IrondonLevel4, EARTH, DinosaurEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. This card gains 100 ATK for each Spell and Trap Card on the field.ATK/DEF: 1300/1300 Chemical Beast - CobalterLevel4, EARTH, BeastEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. If this monster is destroyed in battle by non-Machine-type monster, This card returns to your Deck. Deck is then Shuffled.ATK/DEF: 1400/1300 Chemical Beast - NickelanLevel4, EARTH, BeastUnion/Effect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your level 4 or lower "Chemical Beast" monster as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. Equipped Monster's Original ATK & DEF are Doubled. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.).ATK/DEF: 1400/1400 Chemical Beast - CopperasLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. In Your Stanby Phase , if your opponent controls a monster and you control no monsters, you can Special Summon this monster from your hand.ATK/DEF: 1500/1400 Chemical Beast - ZincosLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. You can remove this card in your Graveyard from play to make any Battle Damage you take from a battle involving a "Chemical Beast" monster 0.ATK/DEF: 1500/1500 Chemical Beast - GalliumodoLevel4, EARTH, ReptileEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. When this card is destroyed by a card effect your opponent controls, inflict 1000 damage to your opponent.ATK/DEF: 1600/1500 Chemical Beast - GermaniumesLevel4, EARTH, BeastEffect:This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. While this card is in your Graveyard, all "Chemical Beast" monsters you control gain 200 ATK.ATK/DEF: 1600/1600 Chemical Beast - ArsenicerLevel4, LIGHT, BeastEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. Each time a Trap Card is activated, place 1 Skull Counter on this card (Max. 2). You can remove 2 Skull Counters from this card to destroy 1 monster on the field.ATK/DEF: 1700/1600 Chemical Beast - SeleniumedLevel4, LIGHT, BeastEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. During your Standby Phase, increase your Life Points by 400 points for each ''Chemical Beast'' monster on your side of the field.ATK/DEF: 1700/1700 Chemical Beast - BrominetysLevel4, WATER, AquaEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Chemical Beast" monsters on your side of the field gain 300 ATK until the end of this turn.ATK/DEF: 1800/1700 Chemical Beast - KryptonisLevel4, LIGHT, Winged BeastEffect: This monster gain 400 ATK and DEF for each other Face-up ''Chemical Beast'' monster into field. While you control another face-up "Chemical Beast" monster, your opponent cannot select this card as an attack target.ATK/DEF: 1800/1800 [spoiler=Level5 monsters(not finnish)] Chemical Beast - RubidiumetLevel5, DARK, BeastEffect: When this card is Tribute Summoned, it gain ''Alchemy Counters'' equal to the Tributed monster's level. This card gains 100 ATK and DEF for every ''Alchemy Counters'' on it. In each your Stanby Phase, inflict 100 damage to your opponent for each ''Alchemy Counters'' into field.ATK/DEF: 1900/1800 Chemical Beast - StrontiumydLevel5, EARTH, BeastEffect: When this card is Tribute Summoned, it gain ''Alchemy Counters'' equal to the Tributed monster's level. This card gains 100 ATK and DEF for every ''Alchemy Counters'' on it. All Defence position monsters in your side field gain 200 DEF for each ''Alchemy Counters'' into field.ATK/DEF: 1900/1900 Chemical Beast - YttriumegLevel5, EARTH, BeastEffect: When this card is Tribute Summoned, it gain ''Alchemy Counters'' equal to the Tributed monster's level. This card gains 100 ATK and DEF for every ''Alchemy Counters'' on it. You can remove all ''Alchemy Counters'' from this card to remove from play same number of card the top your opponent's deck.ATK/DEF: 2000/1900 Chemical Beast - ZirconiumezLevel5, EARTH, BeastEffect: When this card is Tribute Summoned, it gain ''Alchemy Counters'' equal to the Tributed monster's level. This card gains 100 ATK and DEF for every ''Alchemy Counters'' on it. If your opponent activated Spell or Trap that destroys a card(s) on the field, your can remove 3 ''Alchemy Counters'' from the field to negate the activation of that card and destroy it.ATK/DEF: 2000/2000 [spoiler=Spell Cards] World Of AlchemyField SpellEffect: If ''Chemical Beast'' monster would be destroyed by battle, you can send from your deck to Graveyard monster with same name to negate destruction. (Damage calculation is applied normally.). Each time you activated this effect, place 1 Alchemy Counter on this card. All "Chemical Beast" monsters gain 150 ATK and DEF for each Alchemy Counter. If this card would be destroyed by a card effect, remove 2 Alchemy Counters instead. [spoiler= [i]When all hope is lost, arrive he, who has pass immortality[/i]]Philosopher's Stone DragonLevel 10, LIGHT, DragonEffect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 9 or more ''Chemical Beast'' cards with different names in your Graveyard. This monster gain 500 ATK and DEF for each ''Chemical Beast'' monster into field and Graveyard. If this card would be destroyed in battle or card effect, you can remove 1 ''Chemical Beast'' monster in your Graveyard from play instead.ATK/DEF: ?/? Love, Hate, Rate, Comment. Link to comment
Bringerofcake Posted February 10, 2010 Report Share Posted February 10, 2010 Make the stat increases higher. As it stands, the best those monsters will get to, if everything is on the field, is 600/1500. If the strategy I see is correct, then your next step is to make swarm cards to get more of these things out before your opponent has a chance to stop them. Rating reserved until support is made. Link to comment
finlandman Posted February 11, 2010 Author Report Share Posted February 11, 2010 Level3 monsters added. Also little suprise. Link to comment
Bruteman01 Posted February 15, 2010 Report Share Posted February 15, 2010 ATK/DEF should be a little higher,kuriboh can take down these level 1 cards,while Blazing Inpachi has 1 star and 100 ATK and 2100 DEF.But max atk and def 400 then it will be perfect,for me.;P Link to comment
finlandman Posted February 18, 2010 Author Report Share Posted February 18, 2010 Level 4 monsters and spell card added. Link to comment
finlandman Posted April 2, 2010 Author Report Share Posted April 2, 2010 Level5 monsters started. Link to comment
.dek Posted April 2, 2010 Report Share Posted April 2, 2010 no get the fairies or rocks? not beasts!!!!! dinosaur, reptile, winged beast, beast, I get, but rock and fairy no make sense.... also, add tons of ATK and DEF Link to comment
finlandman Posted September 10, 2010 Author Report Share Posted September 10, 2010 SpinnyChairOfDoom, Neo-Spacian Grand Mole is Rock-Type AND Crystal Beast Ruby Carbuncle IS Fairy-Type, so what is the problem? Link to comment
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