The Sacred Ninja Posted February 19, 2010 Report Share Posted February 19, 2010 Card is epic. Hand advantage is fine' date=' but it won't win a duel. Damage wins a duel, unless you're running Exodia. If you are, you fail.[/quote'] Final Countdown. Decking out. etc. Duels don't have to be won by damage, and people aren't instantly fail for using Exodia. Also, Hand Advantage is paramount for a near-guaranteed victory. The Handless Combo somewhat disagrees. Link to comment Share on other sites More sharing options...
burnpsy Posted February 19, 2010 Report Share Posted February 19, 2010 Card is epic. Hand advantage is fine' date=' but it won't win a duel. Damage wins a duel, unless you're running Exodia. If you are, you fail.[/quote'] Final Countdown. Decking out. etc. Duels don't have to be won by damage, and people aren't instantly fail for using Exodia. Also, Hand Advantage is paramount for a near-guaranteed victory. The Handless Combo somewhat disagrees. Infernities, I'm sure, were purposely made as an exception to mock that. >___> Like how the Pokemon anime has Paul to mock competetive players. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 19, 2010 Report Share Posted February 19, 2010 Card is epic. Hand advantage is fine' date=' but it won't win a duel. Damage wins a duel, unless you're running Exodia. If you are, you fail.[/quote'] Final Countdown. Decking out. etc. Duels don't have to be won by damage, and people aren't instantly fail for using Exodia. Also, Hand Advantage is paramount for a near-guaranteed victory. The Handless Combo somewhat disagrees. Infernities, I'm sure, were purposely made as an exception to mock that. >___> Like how the Pokemon anime has Paul to mock competetive players. For every rule there is an exception... Ironically, that rule cannot include itself. OH Gold rare tuningware sounds like a cool stuff...nice thought... Yeah, I know. It and Dark-End would make my day... Link to comment Share on other sites More sharing options...
werewolfjedi Posted February 19, 2010 Report Share Posted February 19, 2010 Card is epic. Hand advantage is fine' date=' but it won't win a duel. Damage wins a duel, unless you're running Exodia. If you are, you fail.[/quote'] Final Countdown. Decking out. etc. Duels don't have to be won by damage, and people aren't instantly fail for using Exodia. Also, Hand Advantage is paramount for a near-guaranteed victory. The Handless Combo somewhat disagrees. Infernities, I'm sure, were purposely made as an exception to mock that. >___> Like how the Pokemon anime has Paul to mock competetive players. For every rule there is an exception... Ironically, that rule cannot include itself. OH Gold rare tuningware sounds like a cool stuff...nice thought... Yeah' date=' I know. It and Dark-End would make my day...[/quote'] actually, there was a game that broke that rule. USF. basicly it pit fighting games and action comics aganist each other, and the only way to have a chance at winning was to add foundations every turn or risk never being able to attack.mill didn't work, you self milled to play every card in the game, and once you ran out of cards, you recylced your deck - 10 cards from the top, and your deck was 60 cards, no more, no less, that was the rule. which meant you wuld have to mill 60+50+40+30+20+10. and the mill was sadly just 1-3 cards at a time, and most were usable only once per turn cycle, and the mill guy, yoishmitsu, killed himself to do it.there were no auto win conditions.and your hand refilled EVERY TURN, matter on what person you played as, some had huge hands (7-8) but little element opitions, while others had large element opitions but tiny hands (4-5). there was one way to win, and that was it. Link to comment Share on other sites More sharing options...
morfowt Posted February 19, 2010 Report Share Posted February 19, 2010 Sangan + Emissary of the Afterlife = Search for 4 Exodia Pieces. Also' date=' you clearly haven't tried Countdown with Battle Fader.[/quote'] No I have not. 1) I don't have any Battle Faders yet. 2) I only have 1 Final Countdown. 3) I prefer something faster. As for Exodia, Card Destruction says hi. 1. that could help exodia necross, though I personally prefer...2. backup soldier and dark eruption Link to comment Share on other sites More sharing options...
RyanAtlus Posted February 19, 2010 Report Share Posted February 19, 2010 I love how this topic is now about Exodia and Countdown.My anti-countdown is in my side; 2 Lava Golemns! But I will autowin if I can activate mine before the opponent does. (LOL mirror match countdown sucks)If the one guy who runs Exodia decides to ever compete in a tournament again, I'll finally have a use for that EXCHANGE in my binder. I'd side 2 against him ^^ Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 19, 2010 Report Share Posted February 19, 2010 I love how this topic is now about Exodia and Countdown.My anti-countdown is in my side; 2 Lava Golemns! But I will autowin if I can activate mine before the opponent does. (LOL mirror match countdown sucks)If the one guy who runs Exodia decides to ever compete in a tournament again' date=' I'll finally have a use for that EXCHANGE in my binder. I'd side 2 against him ^^[/quote']I wish exodia was playable in the meta game, but sadly, due to the tragic loss of card of safe return, we lost most of our exodia otk's with it. Only place I see those decks now is in the traditional format. Link to comment Share on other sites More sharing options...
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