Santa Orc Posted February 12, 2010 Report Share Posted February 12, 2010 Hey all, I'm new and these are the first cards I have made here. Here is the beginning of my Code Geass set. Update: I cleaned up/cropped some of the pics. Enjoy. monsters: 15 Once per turn, you can take control of a face-up Attack Position monster under your opponent's control. This card cannot be selected as an attack target or affected by the effects of Trap Cards if there is another face-up monster under your control. During your Standby Phase, you can send this face-up card and 1 other monster you control to the Graveyard and Special Summon 1 "Lelouch - Zero" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Lelouch." Once per turn, during either player's turn, you can take control of 1 face-up Attack position monster on your opponent's side of the field. This card cannot be selected as an attack target as long as there is another face-up monster on your side of the field. Your opponent cannot activate Trap Cards during the Battle Phase. During your Standby Phase, you may send this face-up card and 2 other monsters you control to the Graveyard to Special Summon 1 "Lelouch - Emperor" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Lelouch - Zero." Once per turn, during either player's turn, you can take control of any number of face-up Attack position monsters on your opponent's side of the field. This card cannot be selected as an attack target or the target of your opponent's card effects as long as there is another face-up monster on your side of the field. Negate the effects of all your opponent's Trap Cards. When this card attacks, destroy the opponent's monster without applying damage calculation. This card cannot be targeted by the effects of Spell Cards. During the End Phase of a turn this card destroyed 1 monster, you may send this face-up card to the Graveyard to Summon 1 "Suzaku - Major" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Suzaku." When this card battles, destroy the opponent's monster without applying damage calculation. Then, this card can attack once again in a row. This card is unaffected by the effects of Spell Cards. During the End Phase of a turn this card destroyed 2 monsters, you may send this face-up card to the Graveyard to Summon 1 "Suzaku - Knight of Zero" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Suzaku - Major." Whenever this card battles, destroy the opponent's monster immediately without applying damage calculation and inflict Battle Damage equal to this card's ATK to your opponent's Life Points. This card cannot be destroyed or removed from the field as long as there is another face-up monster on your side of the field. Negate the effects of all your opponent's Spell Cards. When this card is Summoned, it is changed to Defense Position. If you control a monster with "Lelouch" in its name, this card gains the following effect(s):* When your opponent designates a "Lelouch" you control as a target of a Spell, Trap, or attack, you may switch the target to this card. When this face-up card is destroyed and sent to the graveyard, you can Special Summon this card from your Graveyard during the End Phase. Control of this card cannot switch. When this card destroys an opponent's monster by battle, inflict 300 points of damage to your opponent's Life Points. The effect of a monster that battles with this card is negated during the Battle Phase. During the End Phase of a turn in which this card has dealt 500 or more damage to your opponent's Life Points, you may send this face-up card to the Graveyard to Special Summon 1 "Kallen - Black Knight Ace" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Kallen." This card can attack all monsters on your opponent's side of the field once each. Once per turn, during either player's turn, you may change the Battle Position of this card. Your opponent cannot activate the effects of Effect Monsters during the Battle Phase. When you Normal Summon this card, you can add 1 card with "Black Knight" in its name from your Deck to your hand. For every face-up "KF Soldier - Black Knight" you control, increase this card's ATK and DEF by 100. When you Normal Summon this card, you can add 1 card with "Britannia"or "Glasgow" in its name from your Deck to your hand. For every face-up "KF Soldier - Britannia" you control, increase this card's ATK and DEF by 100. If this card attacks, your opponent cannot activate any Spell, Trap, or monster effects until the end of the Damage Step. Once per turn, when this card is selected as an attack target, you can pay 500 Life Points to negate the attack. This card cannot be Special Summoned. This card cannot be chosen as a attack target by a monster whose Level equals 7 or lower. When this card is Normal Summoned, it is changed to Defense Position. Once per turn, you can discard 1 card to add 1 "F.L.E.I.J.A" from your Deck to your hand. If you control this card, all "F.L.E.I.J.A." cards you control inherit the following effect:* "Change 1 face-up 'Sky Fortress Damocles' you control to Attack Position until the End Phase to destroy all face-up monsters your opponent controls. If there is a face-up Field Spell Card on the field, destroy it." If this card would be destroyed by battle, reduce its Level by 1 instead. If this card's Level is 1, negate this effect. During the Standby Phase, if this card's Level is 2 or lower, you can send this face-up card to the Graveyard and Special Summon 1 "Orange" from your hand or Deck. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Jeremiah of Britannia." Negate the effect of a Monster Card that targets this 1 card. If this card attacks an opponent's monster, negate that monster's effect during the Damage Step only. spells: 16 Equip only to a monster with "Lelouch" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. Once per turn, during either players' turn, you may negate the effect of a Spell, Trap, or Monster Card that targets one of your face-up monsters and destroy it. Once per turn, you may negate the attack of a monster attacking the equipped monster. If the equipped monster would be destroyed, destroy this card instead. Equip only to a monster with "Suzaku" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. While the equipped monster is in Attack Position: If the equipped monster destroys an opponent's monster, It can attack once again in a row. While the equipped monster is in Defense Position: The equipped monster cannot be targeted be card effects. If the equipped monster would be destroyed, destroy this card instead. Equip only to a monster with "Kallen" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. * While the equipped monster is in Attack Position: Once per turn, when the equipped monster destroys a monster by battle and sends it to the Graveyard, you may deal damage to your opponent's Life Points equal to the original ATK of the destroyed monster. * While the equipped monster is in Defense Position: The equipped monster cannot be destroyed by battle. If the equipped monster would be destroyed, destroy this card instead. You can only activate this card if there are one or more "Knightmare Frame" cards on your side of the field and you declare an attack with a monster equipped with a "Knightmare Frame" Equip Spell Card. You may destroy one card on your opponent's side of the field for every "Knightmare Frame" card on your side of the field. Your opponent cannot activate Spell or Trap cards for the rest of the Battle Phase. Select 1 face-up monster you control equipped with a "Knightmare Frame" Equip Spell Card. Inflict damage to your opponent equal to half that monster's ATK. The selected monster cannot attack this turn. Select 1 face-up monster you control equipped with a "Knightmare Frame" Equip Spell Card. Destroy all face-up monsters your opponent's side of the field whose DEF is equal to or less than the ATK of the selected monster. The selected monster cannot attack this turn. Equip only to a monster with "KF Soldier" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to the Graveyard by this effect, you may pay 300 Life Points during the End Phase to add this card to your hand. Equip only to a monster with "Black Knight" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to the Graveyard by this effect, you may pay 500 Life Points during the End Phase to add this card to your hand. Equip only to a monster with "Britannia" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. When the equipped monster battles, increase its ATK by 300 during the Damage Step only. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to the Graveyard by this effect, you may pay 500 Life Points during the End Phase to add this card to your hand. Equip only to a monster with "Black Knight" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. Once per turn, you may destroy one face-up Attack Position monster your opponent controls whose ATK is lower than the ATK of the equipped monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to the Graveyard by this effect, you may pay 700 Life Points during the End Phase to add this card to your hand. Equip only to a monster with "Britannia" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. When the equipped monster battles, increase its ATK by 300 during the Damage Step only. Once per turn, you may destroy 1 face-up Defense Position monster that your opponent controls whose DEF is lower than the ATK of the equipped monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to the Graveyard by this effect, you may pay 700 Life Points during the End Phase to add this card to your hand. Equip only to a monster with "Rolo" in its name. Only one "Knightmare Frame" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. If the equipped monster destroys a Defense Position monster by battle, inflict damage equal to the destroyed monster's origional DEF to your opponent. If the equipped monster would be destroyed, destroy this card instead. Select and activate one of the following effects:* Add 1 Equip Spell Card with "Knightmare Frame" in its name from your deck to your hand.* Discard 1 card to add 1 Equip Spell Card with "Knightmare Frame" in its name from your Graveyard to your hand. Destroy all face-up monsters on the field. If there is a face-up Field Spell Card on the field, destroy it. Equip only to "V.V." or "Orange." Only one "Knight Giga Fortress" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. Switch the equipped monster to Defense Position, and it cannot change its Battle Position. The equipped monster can attack while it is in Defense Position. If the equipped monster attacks while in Defense Position, apply the ATK of the equipped monster for damage calculation. If the equipped monster would be destroyed, destroy this card instead. Equip only to "Orange" by removing 1 "Knightmare Frame - Sutherland" in your Graveyard from play. Only one "Knight Giga Fortress" can be equipped to a monster at a time. Increase the equipped monster's ATK and DEF by an amount equal to its Level x 100. Switch the equipped monster to Defense Position, and it cannot change its Battle Position. The equipped monster can attack all your opponent's monsters once each while it is in Defense Position. If the equipped monster attacks while in Defense Position, apply the ATK of the equipped monster for damage calculation. If the equipped monster would be destroyed, destroy this card instead. If this card is destroyed, you may equip 1 removed from play "Knightmare Frame - Sutherland" to a face-up "Orange" you control. traps: 2 You can only activate this card when "Lelouch - Emperor" and "Suzaku - Knight of Zero" are face-up on your side of the field. Send all cards on the field and in your opponent's hand to the Graveyard, except these cards. Inflict 400 points of damage to your opponent for every card sent to the Graveyard by this effect. You can only activate this card if there are one or more "Knightmare Frame" cards on your side of the field and an opponent's monster declares an attack. Destroy the attacking monster and inflict damage to your opponent's Life Points equal to the number of "Knightmare Frame" cards on your side of the field x 500. I figured out the "spoiler" thing. Rate plz. ty Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 12, 2010 Report Share Posted February 12, 2010 I think Lelouche should be a warrior Good Pics Minor OCG Errors 7/10 Make C.C. Link to comment Share on other sites More sharing options...
Santa Orc Posted February 12, 2010 Author Report Share Posted February 12, 2010 I decided to make Lelouche a spellcaster primarily because of his use of Geass as mind control. I'm just gonna add C.C. up there, so here you go. However, I didn't know how to make bullets for C.C.'s gained effect. ty Link to comment Share on other sites More sharing options...
Super Half Vamp Riku Posted February 12, 2010 Report Share Posted February 12, 2010 nice dude,you gotta add kallen and here knightmare Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 13, 2010 Report Share Posted February 13, 2010 Make Spoilers It keeps your thread clean Link to comment Share on other sites More sharing options...
Santa Orc Posted February 13, 2010 Author Report Share Posted February 13, 2010 How do you do that (make spoilers)? As I said, I'm new and not very knowledgeable/observant. ty Link to comment Share on other sites More sharing options...
Dante Dimercurio Posted February 13, 2010 Report Share Posted February 13, 2010 Picture: 9/10. Nice but I have seen the robots alot. OCG: 8/10. Minor OCG issues... Doesn't matter though... Total: 8.5/10. These are really good... Make more. Link to comment Share on other sites More sharing options...
Super Half Vamp Riku Posted February 13, 2010 Report Share Posted February 13, 2010 awsome you added kallen and here guren-mk2 Link to comment Share on other sites More sharing options...
.:Shaymin:. Posted February 13, 2010 Report Share Posted February 13, 2010 The C.C. card is good Good OCG 8.5/10 Link to comment Share on other sites More sharing options...
raymond5577 Posted February 13, 2010 Report Share Posted February 13, 2010 NICE!!! Is simple post ok with you ?Hmmm...will you add more ? Link to comment Share on other sites More sharing options...
Santa Orc Posted February 14, 2010 Author Report Share Posted February 14, 2010 I'll keep adding. Any requests of who/what to make next? Link to comment Share on other sites More sharing options...
Super Half Vamp Riku Posted February 14, 2010 Report Share Posted February 14, 2010 add roloh Link to comment Share on other sites More sharing options...
MarshyK-XS Posted February 14, 2010 Report Share Posted February 14, 2010 yeah good set a few tiny ocg errors nothing majorpicsgood 8.9 /10 MK Link to comment Share on other sites More sharing options...
Santa Orc Posted February 14, 2010 Author Report Share Posted February 14, 2010 Update: added Rolo, Vincent, and Core Luminous. I'm still taking requests, and I will also start working on thinking up some more traps. Link to comment Share on other sites More sharing options...
Santa Orc Posted February 15, 2010 Author Report Share Posted February 15, 2010 *bump* any requests? Link to comment Share on other sites More sharing options...
HulkTySSJ2 Posted February 15, 2010 Report Share Posted February 15, 2010 very good not many ocg probs Link to comment Share on other sites More sharing options...
Santa Orc Posted February 17, 2010 Author Report Share Posted February 17, 2010 *bump* need requests please! Link to comment Share on other sites More sharing options...
-SupernovA- Posted February 17, 2010 Report Share Posted February 17, 2010 Its been a really long time since I watched the anime...but how about those people that Lulu goes to school with? Shirley, blue-haired kid, ect. Oh and that scientist who makes Lancelot. Just throwing ideas out there. Link to comment Share on other sites More sharing options...
raymond5577 Posted February 17, 2010 Report Share Posted February 17, 2010 What about Earl, Rakshata, Ougi, mind reading freak and the bomb used in season 1 last episode ? Oh oh oh!!! Android Orange-kun XD and Suzaku's Living Geass How's that ? Link to comment Share on other sites More sharing options...
Santa Orc Posted February 17, 2010 Author Report Share Posted February 17, 2010 Ok, kool. ty, I'll be working on them. Although... Lloyd and those other people aren't the greatest fighters... well, I guess that just makes it more challenging and fun. ty Oh, and btw, could you clue me in to the OCG errors I have? I got most of the effects off of real cards with similar effects and then slightly adapted them, so I don't know exactly what I missed. Link to comment Share on other sites More sharing options...
emperor 217 Posted February 17, 2010 Report Share Posted February 17, 2010 8/10 very good I <3 that anime Link to comment Share on other sites More sharing options...
Shinwa Posted February 17, 2010 Report Share Posted February 17, 2010 lol did u informed urself about Code Geass before u made the cards ? Core Luminous = Sacuradite EngineLotus Wings = Energy Wing System ect. Make F.L.E.I.J.A Warhead and Damocles next ^^ Link to comment Share on other sites More sharing options...
-SupernovA- Posted February 17, 2010 Report Share Posted February 17, 2010 I quickly scanned your first card for OCG errors. So here. Lelouch OCG FixOnce per turn, you can take control of a face-up Attack Position monster under your opponent's control. This card cannot be selected as an attack target or affected by the effects of Trap Cards if there is another face-up monster under your control. During your Standby Phase, you can send this face-up card and 1 other monster you control to the Graveyard and Special Summon 1 "Lelouch - Zero" from your hand or Deck. I would do them all...but I just don't feel up to it today. Link to comment Share on other sites More sharing options...
Santa Orc Posted February 18, 2010 Author Report Share Posted February 18, 2010 lol did u informed urself about Code Geass before u made the cards ? Core Luminous = Sacuradite EngineLotus Wings = Energy Wing System ect. Make F.L.E.I.J.A Warhead and Damocles next ^^ Well' date=' I did look some stuff up to get facts and pics... I'm not sure what you're tryin to say, but I intentionally called them that on the cards because it sounded more dramatic/cooler. As for the Lotus Wings, about 50% is real:http://codegeass.wikia.com/wiki/Guren_S.E.I.T.E.N._Eight_ElementsI just named the Lancelot Albion's "power" the Emerald Lotus Aura because it seemed like the counterpart of the Guren's. Both "Lotus Aura" cards can be played on any monster with any Knightmare Frame, not just Suzaku and Kallen, because I wanted the cards to be more useable. And, lol, I already made Damocles and the F.L.E.I.J.A. a while ago; I've just been waiting for a good time to reveal them. I'm not sure about the OCG on them, though. btw, ty Super Saiya-jin for the fix. Link to comment Share on other sites More sharing options...
Shinwa Posted February 18, 2010 Report Share Posted February 18, 2010 lol did u informed urself about Code Geass before u made the cards ? Core Luminous = Sacuradite EngineLotus Wings = Energy Wing System ect. Make F.L.E.I.J.A Warhead and Damocles next ^^ Well' date=' I did look some stuff up to get facts and pics... I'm not sure what you're tryin to say, but I intentionally called them that on the cards because it sounded more dramatic/cooler. As for the Lotus Wings, about 50% is real:http://codegeass.wikia.com/wiki/Guren_S.E.I.T.E.N._Eight_ElementsI just named the Lancelot Albion's "power" the Emerald Lotus Aura because it seemed like the counterpart of the Guren's. Both "Lotus Aura" cards can be played on any monster with any Knightmare Frame, not just Suzaku and Kallen, because I wanted the cards to be more useable. And, lol, I already made Damocles and the F.L.E.I.J.A. a while ago; I've just been waiting for a good time to reveal them. I'm not sure about the OCG on them, though. btw, ty Super Saiya-jin for the fix. ok I take that back with Sacuradite but even there it is called "Energy Wing" .... so I dont get why u named it Lotus Aura ? Even "Energy Wings" cant be redirected to Code Geass. You can attack them to ANY Machine-Type Monster and its ok Link to comment Share on other sites More sharing options...
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