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Second Caster Attempt


Pudpop

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Skip the boring intro.

Here it is.

 

Monsters:

3x Blast Magician

3x Breaker the Magical Warrior

3x Hannibal Necromancer

1x Summoner Monk

3x Dark Red Enchanter

2x Magical Marionette

3x Defender the Magical Knight

2x Magical Exemplar

(20)

 

Spells:

1x MCoE

2x Terraforming

3x Spell Power Grasp

3x Magical Dimension

2x Fissure

1x MST

1x Heavy

(13)

 

Traps:

2x Pitch Black Power Stone

1x Call of the Haunted

2x Magician's Circle

2x Threat. Roar

(7)

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-3 Blast Magician

-3 Hannibal Necromancer

-2 Dark Red Enchanter

 

+3 Apprentice Magician

+2 Old Vindictive Magician

+1 Endymion the Master Magician

+2 Crusader of Endymion

 

-1 Terraforming

-1 Magical Dimension

-3 Magical Blast

 

+2 Magical Citadel

+1 Heavy

+1 MST

+1 Brain Control

 

-1 Magician's Circle

-1 Pitch Black

 

+2 Threatening Roar

 

This is all you need...

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Yes, I know that's very good advice, but if you didn't notice I was going for a Spell, Trap, and Summon reactor kind of thing.

That's why I had Blast Magician and Hannibal in there.

I was thinking about apprentice, but wasn't too sure. I might add that in. No Dark Red, but you want to keep Magical Marionette?

I would love to put Crusader in the deck, but there's a good reason why I didn't...

I agree with -Terra and -magical blast.

But not with + 2 MCoE, since after it has a spell couter on it it can't be destroyed...

I'll try out the MST and Heavy, but not the Brain. I don't ike giving up 800 just for one turn...

The traps part I agree with.

 

I changed it a bit. But help me out here, my card sources are limited and I can't order cards since I live in a foreign country.

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Oh my...

Sorry, but your last post showed a bit of a lack of experience, allow me to explain.

 

The Apprentice Engine is great for floaters, and is much better than Blast Magician and Hannibal, which are a bit slow and situational. In the long run, I think you'll find removing your opponent's monsters is much more helpful, and often used, than just damage or Hannibal.

I personally like Dark Red a lot - this one is personal preference IMO and you can keep whatever you like.

There is removal other than destruction, and MCoE can still be destroyed after it has counters, even if it takes more than one shot. Not to mention, you won't always have MCoE when you need it, so more copies is good.

Brain Control is an absolute must if you have it. It's not just a "one turn use", it's a game winner. The swing from it is so drastic that it's likely to be banned next month. When you're running a Deck that gets an extra bonus as well, Spell Counters, you really ought to be using it.

 

For an early attempt, this is a great Deck, but I'd take as much of Bringer's advice as you can, it's all good. (Except that I like Dark Red :P )

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Oh my...

Sorry' date=' but your last post showed a bit of a lack of experience, allow me to explain.

 

The Apprentice Engine is great for floaters, and is much better than Blast Magician and Hannibal, which are a bit slow and situational. In the long run, I think you'll find removing your opponent's monsters is much more helpful, and often used, than just damage or Hannibal.

I personally like Dark Red a lot - this one is personal preference IMO and you can keep whatever you like.

There is removal other than destruction, and MCoE can still be destroyed after it has counters, even if it takes more than one shot. Not to mention, you won't always have MCoE when you need it, so more copies is good.

Brain Control is an absolute [u']must[/u] if you have it. It's not just a "one turn use", it's a game winner. The swing from it is so drastic that it's likely to be banned next month. When you're running a Deck that gets an extra bonus as well, Spell Counters, you really ought to be using it.

 

For an early attempt, this is a great Deck, but I'd take as much of Bringer's advice as you can, it's all good. (Except that I like Dark Red :P )

 

Firstly, it showed inexperience because I am quite inexperienced.

Secondly, I was really debating putting in the Aprentice Magician because they help alot, but was waiting to hear what you just said.

Thirdly, I can take out the Blast's and Hannibals and experiment.

Fourthly, I also thought taking out Dark Red is a bad idea.

Fifthly(yay I'm counting, lol), I can try to get a second MCoE but it's rare to find one not being used where I live.

Lastly, the reason I don't like Brain Control, is because I play with 4000 Life Pointss with my friends. Not 8k, meaning brain control technically gives away 1600. I'll try to run it, but doubt i will get it or use it.

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I was thinking about apprentice' date=' but wasn't too sure. I might add that in. No Dark Red, but you want to keep Magical Marionette?

[/quote']

The same way you and Griffin like Dark Red, I like Marionette :)

 

But not with + 2 MCoE' date=' since after it has a spell couter on it it can't be destroyed...

[/quote']

 

There is a rather annoying ruling that says that if another field spell is activated, then MCoE is destroyed without being able to use a Spell Counter to save itself.

 

Plus, more means that you're more likely to draw it, and that Terraforming won't be so useless.

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