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An Archetype with an Odd Game Mechanic (Typeless) [25 / 25] Added the Big Boss and Summoning Card


SmallieBigs

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I'm bored so I'm going to make a small 25 card Archetype and then just some other stuff. The number in the title is just keeping track of the cards in the Archetype for the time being.

 

 

[align=center][spoiler=Archetype]

[spoiler=Monsters]

Formless Bird

DARK | Level 3

Winged-Beast/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "Formless" monster from your Graveyard to your hand, except for "Formless Bird."

1300 ATK | 0 DEF

 

Formless Cat

DARK | Level 2

Beast/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon 1 "Formless" monster from your Graveyard, except for "Formless Cat."

800 ATK | 0 DEF

 

Formless Wyvern

DARK | Level 4

Dragon/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard add 1 Level 5 or lower "Formless" monster from your Deck to your hand.

1700 ATK | 0 DEF

 

Formless Knight

DARK | Level 5

Warrior/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard Special Summon a Level 5 or lower "Formless" monster from your hand.

2400 ATK | 0 DEF

 

Formless Mage

DARK | Level 4

Spellcaster/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster declares an attack select 1 Type your opponent cannot Summon any monsters of the same Type their next turn skip your next Battle Phase.

1600 ATK | 0 DEF

 

Formless Spirit Returner

DARK | Level 6

Fiend/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard you can Special Summon 2 Level 4 or lower "Formless" monsters from your Graveyard.

2200 ATK | 0 DEF

 

Formless Flame

DARK | Level 4

Pyro/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard add 1 "World of Order" from your Deck to your hand.

1300 ATK | 0 DEF

 

Formless Shark

DARK | Level 7

Fish/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this card destroys a monster by battle inflict 1000 damage to your opponent.

2650 ATK | 0 DEF

 

Formless Cyborg

DARK | Level 1

Machine/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. During your End Phase if this monster was Special Summoned destroy this monster. Special Summon 2 Level 6 or lower "Formless" monsters from your hand.

500 ATK | 0 DEF

 

Formless Triceratops

DARK | Level 8

Dinosaur/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed Special Summon 1 Level 6 or lower "Formless" monster from your hand.

2800 ATK | 0 DEF

 

Formless Hypno

DARK | Level 3

Psychic/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed take control of 1 monster your opponent controls.

1400 ATK | 0 DEF

 

Formless Lightning

DARK | Level 4

Thunder/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster declares an attack you can skip your next Battle Phase to Special Summon 1 "Formless" monster from your hand.

1600 ATK | 0 DEF

 

Formless Soul

DARK | Level 4

Zombie/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard Special Summon 1 "Formless" monsters from your Graveyard.

 

Formless Darkness

DARK | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by tributing 3 "Formless" monsters, this monster gains ATK equal to the combined ATK of the tributed monster. This monster is treated if it doesn't have a Type. You can tribute up to 3 "Formless" monsters you control to increase the ATK of this monster equal to the combined ATK of the tributed monsters. When this monster declares an attack you must tribute 1 "Formless" monster you control.

1000 ATK | 0 DEF

 

Formless Light

DARK | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by tributing 3 "Formless" monsters. This monster is treated if it doesn't have a Type. When this monster declares an attack you can remove from play 1 "Formless" monster in your Graveyard for this monster to gain the removed monsters effect until the opponents End Phase. When this monster is destroyed, discard all cards in your hand and destroy all cards you control.

4000 ATK | 0 DEF

 

Lord of Order

LIGHT | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monter can only be Special Summoned by the effect of "Absolute Order." This monster is treated if it doesn't have a Type. If you control a "Formless Light" or "Formless Darkness" this monster cannot be destroyed by the effect of cards. This monsters effect is treated as "World of Order"'s while it is removed from play. Destroy this monster if "World of Order" is in the Graveyard. You can remove from play all cards in your Graveyard to have this monsters ATK treated as the combined ATK of all monsters without Types on the Field. Monsters without Types cannot be destroyed by the effect of cards. When this monster is destroyed inflict 5000 damage to your Life Points and skip your next 3 Draw Phases.

3000 ATK | 3000 DEF

 

 

[spoiler=Spells]

World of Order

Spell | Field

Lore: If either player controls a monster with a Type they must pay 700 Life Points to declare an attack, activate the effect of a card or Summon a monster. Destroy this card if you control a monster with a Type or no monsters without a Type.

 

Unholy World

Spell | Continuous

Lore: Activate only if a "World of Order" is face-up on the Field. All monsters without Types gain 1000 ATK and cannot be destroyed by the effect of Traps.

 

Holy World

Spell | Continuous

Lore: Activate only if a "World of Order" is face-up on the Field. Your opponent cannot activate Field Spells. Increase the DEF of all monsters without Types by 500.

 

 

Feather of Sin

Spell | Continuous

Lore: Continuous Spell Cards cannot be destroyed except for this card. During each of your End Phases you can tribute 1 "Formless" monster you control to Special Summon 1 Level 5 or lower "Formless" monster from your hand.

 

Flip of Destiny

Spell | Normal

Lore: Toss a coin: Heads: If your Life Points are lower than your opponent's Life Points, you and your opponent switch Life Points until the End Phase of this turn. If your Life Points are higher than your opponent's Life Points, inflict 2000 damage to your opponent. Tails: If your Life Points are lower than your opponent's Life Points, your opponents draw 2 cards, then Special Summon 1 monster from your hand. If your Life Points are higher than your opponent's Life Points, destroy all monsters on the field, then draw 1 card.

 

Law of Pain

Spell | Continuous

Lore: Activate this card only if there is a "World of Order" face-up on the Field. When a "Formless" monster destroys an opponents monsters by battle inflict 800 damage to your opponents Life Points.

 

Law of Brutality

Spell | Continuous

Lore: Activate only if there is a "World of Order" face-up on the Field. Once per turn you can tribute 1 "Formless" monster on the Field to destroy 1 card your opponent controls.

 

Formless Combination Strike

Spell | Normal

Lore: Activate only if you control 3 or more "Formless" monsters. Destroy 2 cards on the Field skip your next Battle Phase.

 

Formless Discharge

Spell | Normal

Lore: Discard 1 "Formless" monster from your hand draw 3 cards. Skip your next Draw Phase.

 

Formless Recharge

Spell | Normal

Lore: Remove from play 2 "Formless" monsters in your Graveyard, draw 1 card. Skip your next Draw Phase.

 

 

[spoiler=Traps]

Hand of the Creator

Trap | Normal

Lore: All monsters without Types gain 200 ATK for every monster with a Type on the Field. During the End Phase of this turn the ATK of all your monsters is decreased by 1000.

 

Gate of Darkness

Trap | Continuous

Lore: Place 1 Formless Counter on this card when the effect of a card activates. Once per turn you can Formless Counters on this card to actiavte 1 of the following effects:

1: Discard 1 card from your hand to the Graveyard your opponent selects 1 monster they control and 1 monster you control destroy the selected monsters.

2: Special Summon 1 Level 4 or lower "Formless" monster from your Graveyard. The Special Summoned monster cannot be selected as an attack target and cannot declare an attack.

3: Both players discard their hand then draw 1 card for each monster they control.

4: Draw 1 card.

5: Select 1 "Formless" monster you control it gains 300 ATK for every card on the Field.

6: You can skip your next turn to Special Summon as many "Formless" monsters from your Graveyard.

7: Draw 2 cards skip your next Draw Phase.

8+: Increase the ATK of all "Formless" monsters on the Field by 100 for every Counter removed.

 

No Order

Trap | Continuous

Lore: Activate if "World of Order" is in the Graveyard. Destroy this card when "World of Order" is removed from the Graveyard. Both players can treat Spell and Trap Card Zones as Monster Card Zones and Monster Card Zones as Spell and Trap Card Zones.

 

Absolute Order

Trap | Continuous

Lore: Activate only if "World of Order" is in the Graveyard. Your opponent cannot declare an attack or Summon a monster while they control 3 or more monster with a Type. Monsters without Types gain 800 ATK for every Continuous Spell Catd on the Field. Each time you activate the effect of a monster without a Type place 1 Order Counter on this card. You can remove 12 Order Counters to remove from play 1 "World of Order" ignoring the effects of cards on the Field except for this card to Special Summon "Lord of Order" from your hand, Deck or Graveyard.

 

 

 

[/align]

Thoughts? Broken? Game Changing?

 

General Ruling for all Formless monsters: They are treated if they don't have types even while Skill Drain is face-up.

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Formless Flame

DARK | Level 4

Pyro/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target you can return this monster to your hand to Special Summon 1 "Formless" monster from your hand the Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard add 1 Spell card from your Deck to your hand.

 

This is broken, because I can splash this and now be able to search out any 3 spell cards in my deck. Also, its missing atk/def.

 

You might want to rethink the switch when atk effect a bit, as its kind of broken too, since you can pull out a 2800 atk monster with it and force the opponent to attack it when they attacked something much weaker at first. I'll try to comment more later.

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I'll get on to fixing that ... the bounce themselves back to the hand then force a big attacker out as the attack target thing well there are Field Nukes now that could get rid of them. Fixing now. BUMP.

 

It was more the fact you can deal a lot of damage and strongly discourage an opponent to ever attack you without even having traps, since they never know if they're gonna obliterate themselves. You might want to consider a way to balance out summoning the bigger ones with that method is all. I'll check out the changes and some more cards now, and edit this post with further comments.

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[align=center][spoiler=Archetype]

[spoiler=Monsters]

Formless Bird

DARK | Level 3

Winged-Beast/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target' date=' you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "Formless" monster from your Graveyard to your hand, except for "Formless Bird."

1300 ATK | 0 DEF

 

There was a slight error in the grammar of the wording I fixed (and copied to ALL the monsters), so you might want to copy that correction to your OP. Otherwise, this one is fairly balanced.

 

Formless Cat

DARK | Level 2

Beast/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon 1 "Formless" monster from your Graveyard, except for "Formless Cat."

800 ATK | 0 DEF

Same as before here.

 

 

Formless Wyvern

DARK | Level 4

Dragon/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "Formless" monster from your Deck to your hand.

1700 ATK | 0 DEF

 

I STRONGLY recommend adding a Level Cap to this card's searcher effect. Its too easy to set it and add the Level 8 early game, then SS it when a Formless is destroyed, especially since you can intentionally ss this card in def with the effect of another formless. In fact, now that I think about it, I strongly recommend forcing all swapped Formless to be SS in Attack Position.

 

Formless Knight

DARK | Level 5

Warrior/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon a "Formless" monster from your hand.

2400 ATK | 0 DEF

 

I recommend adding a level cap of 6 to this effect, and making it only by battle. Might be able to get away with just the by battle restriction though. Also, I recommend adding this line to this card, and every Formless that requires tributes to summon: "When this card is Special Summoned by the effect of a "Formless" monster returned to its owner's hand, you must Tribute the returned monster [and 1 additional monster in your hand]." (The effect in [ and ] is applied to level 7 or higher monsters, or monsters that otherwise would normally require tributes.)

 

Formless Mage

DARK | Level 4

Spellcaster/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster declares an attack, declare 1 Type of monster. Your opponent cannot Summon any monsters of the declared Type until the end of their next turn.

1600 ATK | 0 DEF

 

I can't really argue with this card's effect, except for its potential to become a very powerful lock due to its lack of a cost, especially if it can attack when the opponent has no monsters. Might want to add a cost.

 

Formless Spiritreturner

DARK | Level 6

Fiend/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, you can Special Summon 2 "Formless" monsters from your Graveyard.

2200 ATK | 0 DEF

 

Way too powerful, especially without the Tribute cost I recommended earlier for swapping, and especially if you aren't forced to summon them in ATK position. I suggest adding some sort of requirement to the SS monsters, such as a cap, like a total combined level of 6, so you cant get an effective level that's greater than Spirit Returner (which I also suggest changing the name to, as without the space it looks slightly odd).

 

Formless Flame

DARK | Level 4

Pyro/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "World of Order" from your Deck to your hand.

1300 ATK | 0 DEF

 

This effect MIGHT be a bit broken, considering how powerful World of Order seems to make this set, and especially since you can also add various other means to search out World of Order already.

 

Formless Shark

DARK | Level 7

Fish/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this card destroys a monster by battle, inflict 1000 damage to your opponent.

2650 ATK | 0 DEF

 

Nothing is really wrong with this card, aside from the already stated issue of SSing high level monsters without a cost.

 

Formless Cyborg

DARK | Level 1

Machine/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. During your End Phase if this monster was Special Summoned destroy this monster. Special Summon 2 "Formless" monsters from your hand.

500 ATK | 0 DEF

 

You need to clarify how this works. Is the SS effect when its destroyed by its own effect? When its destroyed at all? Likewise, I HIGHLY recommend adding a level cap to this particular summon at the very least, if not some cap for what it can summon in all (such as a max combined atk or something).

 

Formless Triceratops

DARK | Level 8

Dinosaur/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed, Special Summon 1 Level 6 or lower "Formless" monster from your hand.

2800 ATK | 0 DEF

 

Nothing much to really say on this one.

 

Formless Hypno

DARK | Level 2

Psychic/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed, take control of 1 monster your opponent controls.

1400 ATK | 0 DEF

 

ATK is a bit high for a Level 2.

 

Formless Lightning

DARK | Level 3

Thunder/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster declares an attack, you can skip your next Battle Phase to Special Summon 1 "Formless" monster from your hand.

1600 ATK | 0 DEF

 

This might need to be bumped up to level 4. I suppose its balanced for the cost, but I'm a bit leery of how easy it can summon stuff.

 

Formless Soul

DARK | Level 4

Zombie/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon 2 "Formless" monsters from your Graveyard.

 

Not sure if I accidentally deleted its stats or not, but if I didn't, this one needs atk/def too. As for its effect, definitely needs a cost or limitation, as any effect that gets 2 for 1 is OP otherwise.

 

Formless Darkness

DARK | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 3 "Formless" monsters. This monster gains ATK equal to the combined ATK of the tributed monsters. This monster is treated if it doesn't have a Type. You can tribute up to 3 "Formless" monsters you control to increase the ATK of this monster equal to the combined ATK of the tributed monsters. You can discard 3 cards from your hand to the Graveyard destroy all cards your opponent controls. During the 4th End Phase after activation destroy this monster.

1000 ATK | 0 DEF

 

This is almost certainly absurdly broken. I strongly recommend making its summon a Normal Summon requiring 3 tributes, and make it so it cannot be Special Summoned at all. Then, I suggest you reconsider just how STRONG a monster like this is, since the combined atk of 3 monsters can easily be 5000+. Being able to clear a field on top of that is too much, even if it kills itself (and it lasts too long for that effect to matter at all, as the opponent will be dead by then).

 

Formless Light

DARK | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by tributing 3 "Formless" monsters. This monster is treated if it doesn't have a Type. You can remove from play all "Formless" monsters in your Graveyard to have this monster gain ATK equal to half the combined ATK of all the removed monsters. You can discard your whole hand (min. 3) to destroy all cards on the Field except for this card. Destroy this card the 2nd End Phase of the turn this monster was Summoned.

4000 ATK | 0 DEF

Uhhh....... No. Just no. Beyond OP, this is a "I summon this and win cause you take 10,000,000 damage" kind of card. WAAAAY too powerful. On top of that, clearing the field? Broken beyond belief. Needs a FULL rework.

 

 

Lord of Order

LIGHT | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monter can only be Special Summoned by the effect of "Absolute Order." This monster is treated if it doesn't have a Type. If you control a "Formless Light" or "Formless Darkness" this monster cannot be destroyed by the effect of cards. This monsters effect is treated as "World of Order"'s while it is removed from play. Destroy this monster if "World of Order" is in the Graveyard. You can remove from play all cards in your Graveyard to have this monsters ATK treated as the combined ATK of all monsters without Types on the Field. Monsters without Types cannot be destroyed by the effect of cards. When this monster is destroyed inflict 5000 damage to your Life Points and skip your next 3 Draw Phases.

3000 ATK | 3000 DEF

 

I have no clue what to say about this.... It seems like the type of card you don't bother to add to your deck. I suggest you reconsider these 3 "super-monsters" into versions that work better.

 

 

[spoiler=Spells]

World of Order

Spell | Field

Lore: When this card is activated send it to the Graveyard. Your opponent cannot activate Field Spells while this card is in your Graveyard. While this card is in the Graveyard if either player controls a monster with a Type they must pay 700 Life Points to declare an attack, activate the effect of a card or Summon a monster.

 

No. Just no. This needs to stay on the field, or not exist. Otherwise, its broken.

 

Unholy World

Spell | Continuous

Lore: Activate only if a "World of Order" is in the Graveyard. All monsters without Types gain 1000 ATK and cannot be destroyed by the effect of Traps.

 

I suppose, if World of Order is fixed, this is okay.

 

Holy World

Spell | Continuous

Lore: Activate only if a "World of Order" is in the Graveyard. "World of Order" cannot be removed from play as long as this card remains face-up on the field. Increase the DEF of all monsters without Types by 500.

 

See Unholy World.

 

Feather of Sin

Spell | Continuous

Lore: Continuous Spell Cards cannot be destroyed except for this card. During each of your End Phases activate 1 of the following effects:

-Special Summon 1 "Formless" monster from your Graveyard.

-Add 1 "Formless" monster from your Graveyard to your hand.

-Destroy 1 monster with a Type your opponent controls.

 

Uh.... Broken much? Way too powerful.

 

Flip of Destiny

Spell | Normal

Lore: Toss a coin: Heads: If your Life Points are lower than your opponent's Life Points, you and your opponent switch Life Points until the End Phase of this turn. If your Life Points are higher than your opponent's Life Points, inflict 2000 damage to your opponent. Tails: If your Life Points are lower than your opponent's Life Points, your opponents draw 2 cards, then Special Summon 1 monster from your hand. If your Life Points are higher than your opponent's Life Points, destroy all monsters on the field, then draw 1 card.

 

Had to fix the grammar on this card a lot. I'm not sure if this card is balanced or not. Only way to be sure is to test it.

 

Law of Pain

Spell | Continuous

Lore: Activate this card only if there is a "World of Order" in the Graveyard. When a "Formless" monster destroys an opponents monsters by battle inflict 800 damage to your opponents Life Points.

This isn't really broken, so I suppose its okay (except the obvious change to World of Order).

 

 

Law of Brutality

Spell | Continuous

Lore: Activate only if there is a "World of Order" in the Graveyard. Once per turn you can tribute 1 "Formless" monster on the field to have 1 "Formless" monster you control to attack your opponent directly until the End Phase.

 

Broken. Needs total rework.

 

Formless Combination Strike

Spell | Normal

Lore: Activate only if you control 3 or more "Formless" monsters. Destroy 4 cards on the field.

 

Broken due to Diamond Dude. And blowing up 4 cards that easily is generally uber anyway.

 

Formless Discharge

Spell | Normal

Lore: Discard 1 "Formless" monster from your hand draw 3 cards. Skip your next Draw Phase.

 

I suppose this is okay. Not entirely sure.

 

Formless Recharge

Spell | Normal

Lore: Remove from play 2 "Formless" monsters in your Graveyard, draw 1 card. Skip your next Draw Phase.

 

This is just fine. If anything its underpowered. Don't think you need 2 Formless draw cards though.

 

 

[spoiler=Traps]

Hand of the Creator

Trap | Normal

Lore: All monsters without Types gain 500 ATK for every monster with a Type on the Field. During the End Phase of this turn the ATK of all your monsters is decreased by 1000.

 

Not sure how balanced this is, especially since I'm not sure how it's suppose to work. Best guess is a permanent power-up, followed by a permanent drain. Regardless, this is broken. +2500 atk to all monsters, followed by clearing their field, equals OTK.

 

Gate of Darkness

Trap | Continuous

Lore: Place 1 Formless Counter on this card when the effect of a card activates. Once per turn you can remove Formless Counters on this card to activate 1 of the following effects, depending on the number of counters removed:

1: Discard 1 card from your hand to the Graveyard. Your opponent selects 1 monster they control and 1 monster you control. Destroy the selected monsters.

2: Special Summon 1 "Formless" monster from your Graveyard. <-- Broken.

3: Both players discard their hand then draw 1 card for each monster they control. <-- Probably broken.

4: Draw 1 card.

5: Select 1 "Formless" monster you control it gains 300 ATK for every card on the Field. Probably broken

6: You can skip your next turn to Special Summon as many "Formless" monsters from your Graveyard.<-- No clue if this is broken or not, but it might be. Definitely abusable.

7: Draw 2 cards skip your next Draw Phase.

8+: Special Summon 1 "Formless Darkness" from your hand ignoring Summoning Conditions. For every Formless Counter removed from this card increase the ATK of "Formless Darkness" by 200.<-- Definitely broken if you can even manage it.

 

No Order

Trap | Continuous

Lore: Activate if "World of Order" is in the Graveyard. Destroy this card when "World of Order" is removed from the Graveyard. You can treat Spell and Trap Card Zones as Monster Card Zones and Monster Card Zones as Spell and Trap Card Zones.

 

If this effects both players, its not REALLY broken, but its insanely powerful, so probably no.

 

Absolute Order

Trap | Continuous

Lore: Activate only if "World of Order" is in the Graveyard. Your opponent cannot declare an attack or Summon a monster while they control a monster with a Type. Monsters without Types gain 800 ATK for every card on the Field. Each time you activate the effect of a monster without a Type place 1 Order Counter on this card. You can remove 12 Order Counters to remove from play 1 "World of Order" ignoring the effects of cards on the Field except for this card to Special Summon "Lord of Order" from your hand, Deck or Graveyard.

Broken. Guarantees the opponent can't do much of anything, while making you insanely powerful.

 

 

 

 

[/align][/size]

Thoughts? Broken? Game Changing?

 

General Ruling for all Formless monsters: They are treated if they don't have types even while Skill Drain is face-up.

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[align=center][spoiler=Archetype]

[spoiler=Monsters]

Formless Bird

DARK | Level 3

Winged-Beast/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target' date=' you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "Formless" monster from your Graveyard to your hand, except for "Formless Bird."

1300 ATK | 0 DEF

 

There was a slight error in the grammar of the wording I fixed (and copied to ALL the monsters), so you might want to copy that correction to your OP. Otherwise, this one is fairly balanced.

 

Formless Cat

DARK | Level 2

Beast/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon 1 "Formless" monster from your Graveyard, except for "Formless Cat."

800 ATK | 0 DEF

Same as before here.

 

 

Formless Wyvern

DARK | Level 4

Dragon/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "Formless" monster from your Deck to your hand.

1700 ATK | 0 DEF

 

I STRONGLY recommend adding a Level Cap to this card's searcher effect. Its too easy to set it and add the Level 8 early game, then SS it when a Formless is destroyed, especially since you can intentionally ss this card in def with the effect of another formless. In fact, now that I think about it, I strongly recommend forcing all swapped Formless to be SS in Attack Position.

 

Formless Knight

DARK | Level 5

Warrior/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon a "Formless" monster from your hand.

2400 ATK | 0 DEF

 

I recommend adding a level cap of 6 to this effect, and making it only by battle. Might be able to get away with just the by battle restriction though. Also, I recommend adding this line to this card, and every Formless that requires tributes to summon: "When this card is Special Summoned by the effect of a "Formless" monster returned to its owner's hand, you must Tribute the returned monster [and 1 additional monster in your hand]." (The effect in [ and ] is applied to level 7 or higher monsters, or monsters that otherwise would normally require tributes.)

 

Formless Mage

DARK | Level 4

Spellcaster/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster declares an attack, declare 1 Type of monster. Your opponent cannot Summon any monsters of the declared Type until the end of their next turn.

1600 ATK | 0 DEF

 

I can't really argue with this card's effect, except for its potential to become a very powerful lock due to its lack of a cost, especially if it can attack when the opponent has no monsters. Might want to add a cost.

 

Formless Spiritreturner

DARK | Level 6

Fiend/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, you can Special Summon 2 "Formless" monsters from your Graveyard.

2200 ATK | 0 DEF

 

Way too powerful, especially without the Tribute cost I recommended earlier for swapping, and especially if you aren't forced to summon them in ATK position. I suggest adding some sort of requirement to the SS monsters, such as a cap, like a total combined level of 6, so you cant get an effective level that's greater than Spirit Returner (which I also suggest changing the name to, as without the space it looks slightly odd).

 

Formless Flame

DARK | Level 4

Pyro/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, add 1 "World of Order" from your Deck to your hand.

1300 ATK | 0 DEF

 

This effect MIGHT be a bit broken, considering how powerful World of Order seems to make this set, and especially since you can also add various other means to search out World of Order already.

 

Formless Shark

DARK | Level 7

Fish/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this card destroys a monster by battle, inflict 1000 damage to your opponent.

2650 ATK | 0 DEF

 

Nothing is really wrong with this card, aside from the already stated issue of SSing high level monsters without a cost.

 

Formless Cyborg

DARK | Level 1

Machine/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. During your End Phase if this monster was Special Summoned destroy this monster. Special Summon 2 "Formless" monsters from your hand.

500 ATK | 0 DEF

 

You need to clarify how this works. Is the SS effect when its destroyed by its own effect? When its destroyed at all? Likewise, I HIGHLY recommend adding a level cap to this particular summon at the very least, if not some cap for what it can summon in all (such as a max combined atk or something).

 

Formless Triceratops

DARK | Level 8

Dinosaur/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed, Special Summon 1 Level 6 or lower "Formless" monster from your hand.

2800 ATK | 0 DEF

 

Nothing much to really say on this one.

 

Formless Hypno

DARK | Level 2

Psychic/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed, take control of 1 monster your opponent controls.

1400 ATK | 0 DEF

 

ATK is a bit high for a Level 2.

 

Formless Lightning

DARK | Level 3

Thunder/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster declares an attack, you can skip your next Battle Phase to Special Summon 1 "Formless" monster from your hand.

1600 ATK | 0 DEF

 

This might need to be bumped up to level 4. I suppose its balanced for the cost, but I'm a bit leery of how easy it can summon stuff.

 

Formless Soul

DARK | Level 4

Zombie/Effect

Lore: This monster is treated if it doesn't have a Type. When this monster is selected as an attack target, you can return this card to it's owner's hand to Special Summon 1 "Formless" monster from your hand. The Special Summoned monster is now the attack target. When this monster is destroyed and sent to the Graveyard, Special Summon 2 "Formless" monsters from your Graveyard.

 

Not sure if I accidentally deleted its stats or not, but if I didn't, this one needs atk/def too. As for its effect, definitely needs a cost or limitation, as any effect that gets 2 for 1 is OP otherwise.

 

Formless Darkness

DARK | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing 3 "Formless" monsters. This monster gains ATK equal to the combined ATK of the tributed monsters. This monster is treated if it doesn't have a Type. You can tribute up to 3 "Formless" monsters you control to increase the ATK of this monster equal to the combined ATK of the tributed monsters. You can discard 3 cards from your hand to the Graveyard destroy all cards your opponent controls. During the 4th End Phase after activation destroy this monster.

1000 ATK | 0 DEF

 

This is almost certainly absurdly broken. I strongly recommend making its summon a Normal Summon requiring 3 tributes, and make it so it cannot be Special Summoned at all. Then, I suggest you reconsider just how STRONG a monster like this is, since the combined atk of 3 monsters can easily be 5000+. Being able to clear a field on top of that is too much, even if it kills itself (and it lasts too long for that effect to matter at all, as the opponent will be dead by then).

 

Formless Light

DARK | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned by tributing 3 "Formless" monsters. This monster is treated if it doesn't have a Type. You can remove from play all "Formless" monsters in your Graveyard to have this monster gain ATK equal to half the combined ATK of all the removed monsters. You can discard your whole hand (min. 3) to destroy all cards on the Field except for this card. Destroy this card the 2nd End Phase of the turn this monster was Summoned.

4000 ATK | 0 DEF

Uhhh....... No. Just no. Beyond OP, this is a "I summon this and win cause you take 10,000,000 damage" kind of card. WAAAAY too powerful. On top of that, clearing the field? Broken beyond belief. Needs a FULL rework.

 

 

Lord of Order

LIGHT | Level 10

Fairy/Effect

Lore: This monster cannot be Normal Summoned or Set. This monter can only be Special Summoned by the effect of "Absolute Order." This monster is treated if it doesn't have a Type. If you control a "Formless Light" or "Formless Darkness" this monster cannot be destroyed by the effect of cards. This monsters effect is treated as "World of Order"'s while it is removed from play. Destroy this monster if "World of Order" is in the Graveyard. You can remove from play all cards in your Graveyard to have this monsters ATK treated as the combined ATK of all monsters without Types on the Field. Monsters without Types cannot be destroyed by the effect of cards. When this monster is destroyed inflict 5000 damage to your Life Points and skip your next 3 Draw Phases.

3000 ATK | 3000 DEF

 

I have no clue what to say about this.... It seems like the type of card you don't bother to add to your deck. I suggest you reconsider these 3 "super-monsters" into versions that work better.

 

 

[spoiler=Spells]

World of Order

Spell | Field

Lore: When this card is activated send it to the Graveyard. Your opponent cannot activate Field Spells while this card is in your Graveyard. While this card is in the Graveyard if either player controls a monster with a Type they must pay 700 Life Points to declare an attack, activate the effect of a card or Summon a monster.

 

No. Just no. This needs to stay on the field, or not exist. Otherwise, its broken.

 

Unholy World

Spell | Continuous

Lore: Activate only if a "World of Order" is in the Graveyard. All monsters without Types gain 1000 ATK and cannot be destroyed by the effect of Traps.

 

I suppose, if World of Order is fixed, this is okay.

 

Holy World

Spell | Continuous

Lore: Activate only if a "World of Order" is in the Graveyard. "World of Order" cannot be removed from play as long as this card remains face-up on the field. Increase the DEF of all monsters without Types by 500.

 

See Unholy World.

 

Feather of Sin

Spell | Continuous

Lore: Continuous Spell Cards cannot be destroyed except for this card. During each of your End Phases activate 1 of the following effects:

-Special Summon 1 "Formless" monster from your Graveyard.

-Add 1 "Formless" monster from your Graveyard to your hand.

-Destroy 1 monster with a Type your opponent controls.

 

Uh.... Broken much? Way too powerful.

 

Flip of Destiny

Spell | Normal

Lore: Toss a coin: Heads: If your Life Points are lower than your opponent's Life Points, you and your opponent switch Life Points until the End Phase of this turn. If your Life Points are higher than your opponent's Life Points, inflict 2000 damage to your opponent. Tails: If your Life Points are lower than your opponent's Life Points, your opponents draw 2 cards, then Special Summon 1 monster from your hand. If your Life Points are higher than your opponent's Life Points, destroy all monsters on the field, then draw 1 card.

 

Had to fix the grammar on this card a lot. I'm not sure if this card is balanced or not. Only way to be sure is to test it.

 

Law of Pain

Spell | Continuous

Lore: Activate this card only if there is a "World of Order" in the Graveyard. When a "Formless" monster destroys an opponents monsters by battle inflict 800 damage to your opponents Life Points.

This isn't really broken, so I suppose its okay (except the obvious change to World of Order).

 

 

Law of Brutality

Spell | Continuous

Lore: Activate only if there is a "World of Order" in the Graveyard. Once per turn you can tribute 1 "Formless" monster on the field to have 1 "Formless" monster you control to attack your opponent directly until the End Phase.

 

Broken. Needs total rework.

 

Formless Combination Strike

Spell | Normal

Lore: Activate only if you control 3 or more "Formless" monsters. Destroy 4 cards on the field.

 

Broken due to Diamond Dude. And blowing up 4 cards that easily is generally uber anyway.

 

Formless Discharge

Spell | Normal

Lore: Discard 1 "Formless" monster from your hand draw 3 cards. Skip your next Draw Phase.

 

I suppose this is okay. Not entirely sure.

 

Formless Recharge

Spell | Normal

Lore: Remove from play 2 "Formless" monsters in your Graveyard, draw 1 card. Skip your next Draw Phase.

 

This is just fine. If anything its underpowered. Don't think you need 2 Formless draw cards though.

 

 

[spoiler=Traps]

Hand of the Creator

Trap | Normal

Lore: All monsters without Types gain 500 ATK for every monster with a Type on the Field. During the End Phase of this turn the ATK of all your monsters is decreased by 1000.

 

Not sure how balanced this is, especially since I'm not sure how it's suppose to work. Best guess is a permanent power-up, followed by a permanent drain. Regardless, this is broken. +2500 atk to all monsters, followed by clearing their field, equals OTK.

 

Gate of Darkness

Trap | Continuous

Lore: Place 1 Formless Counter on this card when the effect of a card activates. Once per turn you can remove Formless Counters on this card to activate 1 of the following effects, depending on the number of counters removed:

1: Discard 1 card from your hand to the Graveyard. Your opponent selects 1 monster they control and 1 monster you control. Destroy the selected monsters.

2: Special Summon 1 "Formless" monster from your Graveyard. <-- Broken.

3: Both players discard their hand then draw 1 card for each monster they control. <-- Probably broken.

4: Draw 1 card.

5: Select 1 "Formless" monster you control it gains 300 ATK for every card on the Field. Probably broken

6: You can skip your next turn to Special Summon as many "Formless" monsters from your Graveyard.<-- No clue if this is broken or not, but it might be. Definitely abusable.

7: Draw 2 cards skip your next Draw Phase.

8+: Special Summon 1 "Formless Darkness" from your hand ignoring Summoning Conditions. For every Formless Counter removed from this card increase the ATK of "Formless Darkness" by 200.<-- Definitely broken if you can even manage it.

 

No Order

Trap | Continuous

Lore: Activate if "World of Order" is in the Graveyard. Destroy this card when "World of Order" is removed from the Graveyard. You can treat Spell and Trap Card Zones as Monster Card Zones and Monster Card Zones as Spell and Trap Card Zones.

 

If this effects both players, its not REALLY broken, but its insanely powerful, so probably no.

 

Absolute Order

Trap | Continuous

Lore: Activate only if "World of Order" is in the Graveyard. Your opponent cannot declare an attack or Summon a monster while they control a monster with a Type. Monsters without Types gain 800 ATK for every card on the Field. Each time you activate the effect of a monster without a Type place 1 Order Counter on this card. You can remove 12 Order Counters to remove from play 1 "World of Order" ignoring the effects of cards on the Field except for this card to Special Summon "Lord of Order" from your hand, Deck or Graveyard.

Broken. Guarantees the opponent can't do much of anything, while making you insanely powerful.

 

 

 

 

[/align][/size]

Thoughts? Broken? Game Changing?

 

General Ruling for all Formless monsters: They are treated if they don't have types even while Skill Drain is face-up.

 

Wow, that must've taken a long time.

 

At first, seemed like a pretty good archtype. But as I went down the list, is seems as if you got tired of the archtype and just stopped caring enough to make it so they weren't broken. The last 3 monsters need to be removed, Spells and Traps need to be revised, and a couple other things. If you take your time to fix your cards, then this can become a very promising new archtype.

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I fixed them the last 3 monsters? lolno. They are the boss monsters if you haven't noticed ... name an Archetype that is decent without a Boss Monster. The last monster is just filler for the Yugioh Noobs to enjoy. I was taking care over it the whole time ... but doesn't every Archetype have it's broken cards? Yes I know I made most of them broken ... but the whole point was to see if they could have a punishing blow to the Metagame ... over YVD it seems like I succeeded. So I fixed them after I was finished...

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I fixed them the last 3 monsters? lolno. They are the boss monsters if you haven't noticed ... name an Archetype that is decent without a Boss Monster. The last monster is just filler for the Yugioh Noobs to enjoy. I was taking care over it the whole time ... but doesn't every Archetype have it's broken cards? Yes I know I made most of them broken ... but the whole point was to see if they could have a punishing blow to the Metagame ... over YVD it seems like I succeeded. So I fixed them after I was finished...

 

... Most "Boss Monsters" aren't broken. If a monster can kill an opponent in one hit 100% of the time, with NO difficult set-up, its broken. Your cards are much better than they were, but some of the s/t cards still need a bit of work, and the high ATK values for the boss monsters are still iffy. I'd need to actually test the set in YVD to see the full extent of how powerful these cards are though to properly fix them at this point.

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I just need to know about the fixes did I weaken them enough or do they still need work?

 

Well, the fixes helped, but the ATK is still likely to be an issue. I can't be sure though as I'd need to test it in YVD. Removing the field clearing effects definitely helped. A few of the s/t cards still need a bit of work, can't remember which ones at the moment as I'm kind of tired and about to go to bed. I'll glance over it again tomorrow with a fresh mind and see if I can help you fix it some more.

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