M.B X Posted February 16, 2010 Report Share Posted February 16, 2010 [align=center]New incomplete set made with 'MSE' Enjoy. Lore: Other fiends are terrified by this creature. The hidden lost powers of this mighty being cannot be stoped by any other. Lore: Spade. This creature's enemies shiver and shake at sound of his name. Lore: This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by selecting 1 face-up "Nordoom" on your side of the field. You cannot conduct your Battle Phase during the turn this card is summoned exept if you control 2 or more face-up Doom monsters. This card gains 400 ATK and DEF points for each face-up Doom and "Nordoom" monster on your side of the field exept this card. Lore: This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by selecting 1 face-up "Nordoom" on your side of the field. You cannot conduct your Battle Phase during the turn this card is summoned exept if you control 2 or more face-up Doom monsters. Once per turn, you can discard 1 "Doom Servant" monster from your hand to the Graveyard. Increase this card's ATK by 100 for each Doom monster in your Graveyard. If this card is destroyed destroy 1 monster on the field. Lore: This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by selecting 1 face-up "Nordoom" on your side of the field. You cannot conduct your Battle Phase during the turn this card is summoned exept if you control 2 or more face-up Doom monsters. This card is also treated as Dragon-Type. If there are no cards in your hand this card's original ATK and DEF both become 0. This card cannot be destroyed by battle. As long as this card is in face-up Attack Position neither player can draw cards. During each of your Standby Phases discard 1 card from your hand or destroy this card. Lore: This card cannot be Special Summoned exept by it's own effect. You can Special Summon this card from your Graveyard by sending 2 face-up monsters on your side of the field to the Graveyard. By sending this face-up card to the Graveyard you can Special Summon 1 "Nordoom" or Doom monster from your hand or Deck with an ATK of 2500 or less in face-up Attack Position, that monster cannot attack as long as this card is in your Graveyard. Lore: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:●Each time effect damage is inflicted to a player, inflict 500 points of damage to both players. This card's effect is not applied to the effect of "Dizz, Master of Pain". Lore: This card cannot be Special Summoned from the Deck. As long as this card remains face-up on the field, your opponent cannot set any Spell or Trap card(s) face-down. During your Standby Phase, you can pay 800 Life Points and place this card on the top of your Deck to destroy 1 face-up Spell Card on the field. Lore: This card cannot be Special Summoned. This card cannot be Normal Summoned or Set exept by sending 1 face-up "Dizz, Master of Pain" on your side of the field to the Graveyard. When this card is summoned select 1 face-up card on the field, that card's controler takes 1000 points of damage for each card in his/her Graveyard with same name as the selected card. While this card is face-up on the field, it's Type is also treated as Pyro-Type. Lore: This monster cannot be Special Summoned exept by a Ritual Summon. Once per turn, discard 1 Monster Card from your hand. This card gains ATK equal to the Level of the discarded monster x100, until the End Phase of your opponent's next turn. If this card is selected as an attack target by one of your opponent's monsters change it's battle position. Lore: This card is used to Ritual Summon "Woo-Doo". You must offer monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. During your Standby Phase if this card is in your Graveyard you can discard your entire hand and add it to your hand. Lore: Remove from play all face-up Spell and Trap Cards on the field. Skip your next Draw Phase. When this card is removed from your Graveyard both players select up to 5 of their removed from play Spell and Trap Cards and return them back to the Deck. The Deck is then shuffled. Lore: Select 1 "Nordoom" or Doom monster in your Graveyard. Special Summon the selected monster to your side of the field and equip it with this card. If the equipped monster is removed from the field destroy this card. If this card is destroyed destroy the equipped monster. During your End Phase if this card is in your Graveyard you can remove it from play to add 1 Level 4 or lower Doom monster from your Deck to your hand, the Deck is then shuffled. Lore: You cannot conduct your Battle Phase during the turn you activate this card. Once per turn, you can place 1 Loop Counter on this card (max. 1). During your Battle Phase you can remove 1 Loop Counter from this card to select 1 face-up monster you control. That monster cannot be destroyed by battle as long as this card remains face-up on the field. If this card is removed from the field place it on the top of your Deck shuffle it and draw 1 card. Lore: Select 1 face-up monster on the field. If that monster is destroyed Special Summon 1 "Mutant Flea Token" (Insect-Type/EARTH/Level 2/ATK 100/DEF 600) in Defense Position. That token cannot be destroyed by battle as long as this card is in your Graveyard. If that token is destroyed or removed from the field, remove this card from play from your Graveyard and take 1000 points of damage. *New Sub-Type Added* You know the drill. Rate & Comment...ect Thank you for looking :D[/align] Link to comment Share on other sites More sharing options...
wero-vasto Posted February 16, 2010 Report Share Posted February 16, 2010 Each time effect damage is dealt to a player... should be When a player receives damage by a card effect... thought in the second Card, the word Chould be cap( after Spell in the last setence) in the 3rd Card the first setence should be You cannot conduct your Battle Phase during the turn you activate this card. or You cannot conduct your Battle Phase this turn you. thought and you miss an "it" in the last setence other than that those have some interesting effects I should give this 8.6/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 16, 2010 Author Report Share Posted February 16, 2010 Thanx for pointing the mistakes out, well more comments please! Link to comment Share on other sites More sharing options...
Jolta Posted February 16, 2010 Report Share Posted February 16, 2010 DARK Pyroes? Why not? Burn effecrt, it should stay a Pyro-Type. That looks like a Blackwing. Useful effect. Loop Prison? I'm not sure... It looks uped... 9/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 17, 2010 Author Report Share Posted February 17, 2010 Each time effect damage is dealt to a player... should be When a player receives damage by a card effect... thought in the second Card' date=' the word Chould be cap( after Spell in the last setence) in the 3rd Card the first setence should be [i'] You cannot conduct your Battle Phase during the turn you activate this card.[/i] or You cannot conduct your Battle Phase this turn you. thought and you miss an "it" in the last setence other than that those have some interesting effects I should give this 8.6/10 All cards are updated, i think they'r a lot better now! DARK Pyroes? Why not? Burn effecrt' date=' it should stay a Pyro-Type. That looks like a Blackwing. Useful effect. Loop Prison? I'm not sure... It looks uped... 9/10[/quote'] I know thanx for rating, the "loop"'s effect really is under-powered i changed it now :D Link to comment Share on other sites More sharing options...
wero-vasto Posted February 17, 2010 Report Share Posted February 17, 2010 for the 3rd card:You need a max of Loop Counters the card can hold... and well, for the las effect you need to change it a little adding that the Deck is shuffled if not you will draw this card again... for the other 2 cards they're better now! 9/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 17, 2010 Author Report Share Posted February 17, 2010 More replies please, pretty please, please with a cherry pie on top... Link to comment Share on other sites More sharing options...
Jazin Kay Posted February 17, 2010 Report Share Posted February 17, 2010 First and last images are nice. May I have them PMed to me? Link to comment Share on other sites More sharing options...
G-Break Posted February 17, 2010 Report Share Posted February 17, 2010 like the pics..ocg are ok i think..yes you need maximum capacity of loop counter..9,5/10:] Link to comment Share on other sites More sharing options...
M.B X Posted February 17, 2010 Author Report Share Posted February 17, 2010 Nice ratings, thanx guys come again! And who the heck is -rating my damn thread?!! More replies PLEASE :d Link to comment Share on other sites More sharing options...
zink Posted February 17, 2010 Report Share Posted February 17, 2010 7.5/10. Link to comment Share on other sites More sharing options...
snetonobre Posted February 17, 2010 Report Share Posted February 17, 2010 I've liked the Loop Prison it works well with the Negatrus Monsters that some guy in this forum have made. Don't remember who have made then but now they're my favorite cards in the game. 8/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 18, 2010 Author Report Share Posted February 18, 2010 2 More cards added, thread Updated! Please reply, thank you :) Link to comment Share on other sites More sharing options...
wero-vasto Posted February 18, 2010 Report Share Posted February 18, 2010 For the new monster I think it's balaned for the ritual monster, you need to increase a little it's level cuz it can have too much ATK and of course you need the ritual card... and well, I can see the maximun counters on Loop so well, 8/10 for the new cards Link to comment Share on other sites More sharing options...
M.B X Posted February 19, 2010 Author Report Share Posted February 19, 2010 For the new monster I think it's balaned for the ritual monster' date=' you need to increase a little it's level cuz it can have too much ATK and of course you need the ritual card... and well, I can see the maximun counters on Loop so well, 8/10 for the new cards[/quote'] Thanks for rating, but the "WOO-DOO" is fine. It's level is suitable for it's image! Plus it may have "2000" ATK but it can't be Special Summoned and it only gains 100 ATK x the discarded monster's level until your opponent's End Phase. And when attacked changes battle position, remember it only has "200" DEF and in the end you'll runout of cards to discard. Link to comment Share on other sites More sharing options...
wero-vasto Posted February 19, 2010 Report Share Posted February 19, 2010 Wait... even now "Relinquished" is a little broken xD Lol... Well... it needs the ritual spell =) Lol Link to comment Share on other sites More sharing options...
M.B X Posted February 19, 2010 Author Report Share Posted February 19, 2010 Updated, Ritual spell added for "Woo-Doo"! Please guys i need full card review. Link to comment Share on other sites More sharing options...
wero-vasto Posted February 19, 2010 Report Share Posted February 19, 2010 I love the Trap Card! ;D 10/10 and for the ritual it fits Great! ^^ 9/10 Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 19, 2010 Report Share Posted February 19, 2010 there's like only 1 overused pic wero-vasto already pointed out all the OCG errors there's some spelling errors, but that's very small. And the effects are just fine for them too 9/10 Link to comment Share on other sites More sharing options...
M.B X Posted February 19, 2010 Author Report Share Posted February 19, 2010 Updated again with 3 more cards. New Sub-Type Added. Please i still need that full review. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 19, 2010 Report Share Posted February 19, 2010 which ones did you add? Is it the first 3 on the list or last 3? Link to comment Share on other sites More sharing options...
M.B X Posted February 19, 2010 Author Report Share Posted February 19, 2010 1st three :lol: Link to comment Share on other sites More sharing options...
wero-vasto Posted February 19, 2010 Report Share Posted February 19, 2010 Oh well, the only problem it's that plz x3 Show me what's a Doom monster x3 Lol in other hand the cards are good ^^ 8.7/10 Link to comment Share on other sites More sharing options...
MibeR Posted February 19, 2010 Report Share Posted February 19, 2010 OHW,,thats is great . . . 10/10.but actually your cards is under my cards Link to comment Share on other sites More sharing options...
ragnarok1945 Posted February 19, 2010 Report Share Posted February 19, 2010 what's with the Doom type? It's not a real type nothing wrong with the 2nd and 3rd but now you need spell/trap support since you made a vanilla 9/10 Link to comment Share on other sites More sharing options...
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