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Unforgiven Trap


G-Break

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[align=center]please comment this card

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Lore:

Pay 800 Life-Points to see the top card of your Opponent's deck. This card gains one of the following effects depending on the card shown:

Trap: Your opponent must discard the top three cards of their deck, including the one that has been shown to you.

Spell: Destroy one card on the feild.

Monster: Special Summon that card face up on your side of the feild.[/align]

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The OCG needs fixing, I can help. It might not be perfect, but It would be better:

 

'Pay 800 Life-Points to see the top card of your Opponent's deck. This card gains one of the following effects depending on the card shown:

Trap: Your opponent must discard the top three cards of their deck, including the one that has been shown to you.

Spell: Destroy one card on the feild.

Monster: Special Summon that card face up on your side of the feild.'

 

Overall, a good card. 9/10

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If they were consistent, the Trap effect wouldn't be much use, the Spell effect would be broken and the Monster effect would probably be balanced. When they're all in the same unpredictable card, it's hard to say if it's balanced. Most of the time you'll get an opponent's monster on a +0, which I suppose is alright.

 

Overall, I think it's pretty balanced but I don't know anywhere that it would be run.

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The OCG needs fixing' date=' I can help. It might not be perfect, but It would be better:

 

'Pay 800 Life-Points to see the top card of your Opponent's deck. This card gains one of the following effects depending on the card shown:

Trap: Your opponent must discard the top three cards of their deck, including the one that has been shown to you.

Spell: Destroy one card on the feild.

Monster: Special Summon that card face up on your side of the feild.'

 

Overall, a good card. 9/10

[/quote']

 

very helpful.. :]

fixed..

 

If they were consistent' date=' the Trap effect wouldn't be much use, the Spell effect would be broken and the Monster effect would probably be balanced. When they're all in the same unpredictable card, it's hard to say if it's balanced. Most of the time you'll get an opponent's monster on a +0, which I suppose is alright.

 

Overall, I think it's pretty balanced but I don't know anywhere that it would be run.

[/quote']

 

hard to decide to run it huh?? :]

well i think it's useful to run on any decks.. :]

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OCG is still wrong.

FIX

Pay 800 Life Points. Reveal the top card of your opponent's Deck and activate the appropriate effect based upon the type of card that was revealed:

Monster: Special Summon the revealed card to your side of the field.

Spell: Destroy 1 card on the field and send the revealed card to the bottom of your opponent's Deck.

Trap: Your opponent must send the top 3 cards of their Deck to the Graveyard, including the card that was revealed with this effect.

 

its not really that useful. apart from revealing spells so you can destroy cards. also, you havent really included what happens if a spell card is picked up. the monster is SS, the Trap is sent to the Grave, but the spell? so ill add that it goes to the bottom.

 

6.5/10

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OCG is still wrong.

FIX

Pay 800 Life Points. Reveal the top card of your opponent's Deck and activate the appropriate effect based upon the type of card that was revealed:

Monster: Special Summon the revealed card to your side of the field.

Spell: Destroy 1 card on the field and send the revealed card to the bottom of your opponent's Deck.

Trap: Your opponent must send the top 3 cards of their Deck to the Graveyard' date=' including the card that was revealed with this effect.

 

its not really that useful. apart from revealing spells so you can destroy cards. also, you havent really included what happens if a spell card is picked up. the monster is SS, the Trap is sent to the Grave, but the spell? so ill add that it goes to the bottom.

 

6.5/10

[/quote']

 

will consider it..

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