-Griffin Posted February 18, 2010 Report Share Posted February 18, 2010 Very basic Deck skeleton: 2x Honest3x Shining Angel3x Elecfox3x Elecgiraffe3x Elecgoldfish3x Elecpheasant17 3x Smashing2x Recycling Batteries1x LV1x MST1x Heavy Storm8 3x Beckoning Light3x D-Prison2x Limit Reverse2x Bottomless1x T-Roar1x Torrential1x Solemn1x Mirror Force1x Dustshoot15 Honestly, I'm still figuring out how to make these work and I've probably made stupid errors. Fixes please. Link to comment Share on other sites More sharing options...
LuffyLaxer Posted February 18, 2010 Report Share Posted February 18, 2010 If you to follow the march banlist, neg a honest. upcoming banlist, honest is at 2. don't know what to add though Link to comment Share on other sites More sharing options...
-Griffin Posted February 18, 2010 Author Report Share Posted February 18, 2010 As a quick fix, added a Fissure. Link to comment Share on other sites More sharing options...
-Griffin Posted February 19, 2010 Author Report Share Posted February 19, 2010 Help? =s Link to comment Share on other sites More sharing options...
-Griffin Posted February 21, 2010 Author Report Share Posted February 21, 2010 <_< Come on. I know people here aren't that experienced with them, but ideas at least, please? Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 22, 2010 Report Share Posted February 22, 2010 Could Judgment of Thunder see use here? Link to comment Share on other sites More sharing options...
-Griffin Posted February 22, 2010 Author Report Share Posted February 22, 2010 Considered it, what to neg? Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 22, 2010 Report Share Posted February 22, 2010 A Beckoning and an LV for 2? Link to comment Share on other sites More sharing options...
-Griffin Posted February 22, 2010 Author Report Share Posted February 22, 2010 Not sure - It seems inferior to Fissure, I won't want to hit the backrow that often. Link to comment Share on other sites More sharing options...
Haou-Rex Posted February 22, 2010 Report Share Posted February 22, 2010 I think Inferno Reckless Summon is good for this deck. Link to comment Share on other sites More sharing options...
-Griffin Posted February 22, 2010 Author Report Share Posted February 22, 2010 The only card that Special Summons is Limit Reverse, so no. Link to comment Share on other sites More sharing options...
-Griffin Posted February 24, 2010 Author Report Share Posted February 24, 2010 -le bump Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted February 24, 2010 Report Share Posted February 24, 2010 l dunno those cards at all...Rai oh? =/ EDIT--1 recyclying batteries (seems really cloggy)+1 cold wave (I just looked up a few of them, and they direct attack alot. This is to guarentee a win/get their effects off at least.)Maybe a gale? Oppression? Link to comment Share on other sites More sharing options...
-Griffin Posted February 25, 2010 Author Report Share Posted February 25, 2010 Gale and Oppression? This is a Solidarity Deck whose win condition is a Synchro ._. Not sure about Cold Wave, since I'm running 3 in monster form. Link to comment Share on other sites More sharing options...
Tempest Dahlia Posted February 25, 2010 Report Share Posted February 25, 2010 Ah... meh. Link to comment Share on other sites More sharing options...
-Griffin Posted March 17, 2010 Author Report Share Posted March 17, 2010 Bump. Link to comment Share on other sites More sharing options...
-Griffin Posted April 11, 2010 Author Report Share Posted April 11, 2010 bump. Link to comment Share on other sites More sharing options...
Guest JoshIcy Posted April 11, 2010 Report Share Posted April 11, 2010 Playtested it... Fastest you can do the lock is like on turn 3, give or take. But it's effective o.O just not too fast. Link to comment Share on other sites More sharing options...
-Griffin Posted April 11, 2010 Author Report Share Posted April 11, 2010 They've got too low ATK to be fast. If you try and make them fast, they won't OTK and weak monsters will walk over them, you need to spend a lot of space on stopping that. Link to comment Share on other sites More sharing options...
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